[FuryBand 5.0.3 Character Sheet] Name : Agriratrem Age 101 STR: 34 Sex : Male Height 63 Int: 34 35 Race : High-Elf Weight 171 Wis: 30 34 Class : Jedi Social Class 78 DEX! 36 Body : Player CON! 32 God : Nobody CHR! 35 + To Melee Hit 91 Level 45 Hit Points -1/ 816 + To Melee Damage 29 Experience 5021555 Spell Points 45/ 657 + To Ranged Hit 44 Max Exp 5021555 Sanity 398/ 500 + To Ranged Damage 0 Exp to Adv. 5400000 AC 29+109 Gold 2223499 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Bad Blows/Round: 10 Bows/Throw : Heroic Searching : Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Excellent Damg./Round: 60d6+290 Stealth : Superb Magic Device: Heroic Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Telerin Mage. You have light grey eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Your body was a Player. You have defeated 18808 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 6th Quelle of the 2890th year of the third age. Your adventure lasted 20 days. Your Attributes: You are dead, killed by a Red Balrog in the town of Gondolin. You feel heroic. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You have ESP. You are unlucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You resist acid exceptionally well. You resist lightning exceptionally well. You are resistant to fire. You resist cold exceptionally well. You resist poison exceptionally well. You are resistant to bright light. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. The impact of your weapon can cause earthquakes. Your weapon is very sharp. Your weapon burns your foes. Your weapon strikes at undead with holy wrath. adefkmnopsuxz{|@ SlayUndead: +............... Earthquake: +............... Fire Brand: +............... Wounding : +............... Sentient : +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ....+.+......... Sust Con : ..........+..... Sust Chr : .+.............. Free Act : ......++..+..... Hold Life : .......+........ Blessed : +............... Reflect : +............... No Stun : ......+......... Protection: ................ Res Acid : +++.....+....... Res Elec : .++.....+....... Res Fire : +++.....+....... Res Cold : .++.....+....... Res Pois : ..+............. Res Fear : +............... Res Light : ..........+....+ Res Dark : ................ Res Blind : ...+............ Res Conf : ..+.+....+...... Res Sound : ................ Res Shard : ................ Res Neth : .......+........ Res Nexus : ................ Res Chaos : ..+............. Res Disen : .+....+......... Fire Aura : +............... Fly : ......+......... Light : +....+....+..... See Invis : .+.....+.......+ Knowledge : ...............+ Precogntn.: ...............+ Add Int : ......3......... Add Wis : .........3...... Add Dex : ......3......... Add Con : ......3......... Add Chr : .3.......3...... Mul Mana : +............... Add SPower: 4............... Add Stlth.: ....5........... Add Speed : ......3....3.... Add Luck : .........3...... Tunneling : ..............6. Acidproof : +++++++++++...+. Elecproof : .++++++++++...+. Fireproof : .++++++++++...+. Coldproof : .++++++++++...+. Activate : ....+..+..+..... Evil ESP: ...............+ Good ESP: ...............+ Unique ESP: ...............+ Full ESP: ...............+ Skills (points left: 6) - Combat 34.768 [0.800] - Weaponmastery 28.340 [0.850] . Sword-mastery 29.000 [1.000] . Archery 03.500 [0.600] - Sneakiness 02.830 [0.900] . Stealth 05.000 [1.000] . Disarming 16.700 [0.900] - Powers 50.000 [1.000] . Devices 31.750 [1.150] - Jedi 49.900 [1.000] . Dark -04.900 [1.000] . Light 49.000 [1.000] . Jedi-Dodge 01.000 [1.000] . Spirituality 11.000 [0.400] - Monster-lore 00.700 [0.500] . Symbiosis 05.200 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Curved Lightsaber (E:97110, L:28) (6d6) (+18,+7) [10,+0](80%) (+4) {!k} It provides light (radius 3) forever. It increases your spell power by 4. It increases your mana capacity by 80%. It does extra damage from fire. It can cause earthquakes. It can cause damaging strikes. It strikes at undead with holy wrath. It makes you completely fearless. It provides resistance to acid and fire. It reflects bolts and arrows. It produces a fiery sheath. It has been blessed by the gods. It cannot be harmed by acid. d) a Harp of Power (+3) It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Store. e) an Elemental Ring of Poison Resistance It provides resistance to acid, electricity, fire, cold, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Blindness Resistance It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Orc Cave. m) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Castamir the Usurper on level 33 of Mirkwood. n) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Ethereal Cloak [1,+21] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 14 of Orc Cave. p) a Tower Shield of Resistance [10,+9] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Speed [3,+6] (+3) It increases your speed by 3. It was given to you as a reward. z) an Adventurer mold (81 hp) {) (nothing) |) a Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 10 of Orc Cave. [Character Inventory] a) The Gem of Ghosts {light absorbtion/80} It can be activated for light absorption every 80 turns. You found it in the remains of a Random Number Generator on level 29 of Mirkwood. b) The Fourteenth Eye of Sauron {cure insanity/200} It can be activated for cure insanity every 200 turns. You found it in the remains of a Random Number Generator on level 20 of Orc Cave. c) a Parchment titled ``How to Win the Game'' {teleport (100)/100} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Random Number Generator on level 14 of Orc Cave. d) a Parchment ``Famous Last Words'' {genocide/500} It can be activated for genocide every 500 turns. You found it lying on the ground on level 22 of Mirkwood. e) The Antique Acorn of Watchfulness {satisfy hunger/100} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Random Number Generator on level 20 of Orc Cave. f) 7 Potions of Speed g) 4 Potions of Heroism h) 24 Potions of Cure Critical Wounds i) 3 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. j) 7 Potions of Curing k) a Copper Rod of Door/Stair Location (20/20) l) a Silver Rod of Capacity of Detection (200/200) It can hold more mana. You found it in the remains of Barney the Dinosaur on level 28 of Mirkwood. m) a Silver Rod of the Istari of Home Summoning (165/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 33 of Mirkwood. n) a Silver Rod of Disarming (100/100) o) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 21 of Orc Cave. q) The Lochaber Axe of Aeglin (3d8) (+12,+9) (+3) It should be wielded two-handed. It increases your wisdom and dexterity by 3. It can cause damaging strikes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. r) a Lightsaber of Slay Troll (E:8854, L:18) (5d5) (+18,+10) [10,+0] (+1) It provides light (radius 2) forever. It increases your spell power by 1. It can cause damaging strikes. It is especially deadly against trolls. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. You found it lying in a vault on level 33 of Mirkwood. s) The Harp of Thorin (+2 to stealth) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Piece of the Mage Staff of Olorin {mass genocide/1000} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Random Number Generator on level 6 of Barrow-Downs. b) 2 Sprigs of Athelas c) 32 Potions of Cure Light Insanity d) 26 Potions of Cure Serious Insanity e) a Potion of Cure Critical Insanity f) 9 Potions of Speed g) 4 Potions of Heroism h) a Potion of Restore Mana i) a Potion of Resistance {25% off} It cannot be harmed by acid, cold, lightning or fire. j) 3 Scrolls of Summon Never-Moving Pet k) a Staff of Remove Curses[1|15] (10 charges) It allows you to sense the presence of evil beings. l) an Amulet of Charisma (+1) It increases your charisma by 1. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bjorn the Warper on level 29 of Mirkwood. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to life draining, acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 29 of Mirkwood. p) a Parchment - Adventurer's Guide to Middle-earth q) The Parchment - Map of Thror [Home Inventory - Caras Galadhon ] a) The Diamond Prism of Light {cure cuts/100} It can be activated for cure cuts every 100 turns. You found it in the remains of a Random Number Generator on level 10 of Orc Cave. b) The Shopping Bag of Gaffer Gamgee {mass genocide/1000} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Random Number Generator on level 14 of Orc Cave. c) The True Totem of an Ostrich {cure insanity\200} It can be activated for cure insanity every 200 turns. You found it in the remains of a Random Number Generator on level 14 of Orc Cave. d) a Sprig of Athelas e) 7 Potions of Cure Serious Insanity f) 5 Potions of Cure Critical Insanity g) 2 Potions of Cure Insanity h) 2 Potions of *Healing* i) a Potion of Life j) a Potion of Restore Mana k) an Indestructible Scroll of *Remove Curse* It cannot be harmed by acid, cold, lightning or fire. You bought it from the Temple. l) a Staff of Remove Curses[2|17] (7 charges) m) a Ring of Slaying (+8,+13) {50% off} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 33 of Mirkwood. p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. q) a Jedi Master Robe [6,+5] {!k} It provides resistance to light, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. r) an Ethereal Feathered Cloak [1,+25] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining. It allows you to breathe without air. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 14 of Orc Cave. s) a Dwarven Crystal Mask of Infravision [5,+6] (+5) It increases your constitution, searching and infravision by 5. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Random Number Generator on level 20 of Orc Cave. t) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 14 of Orc Cave. u) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. v) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2) It should be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 32 of Mirkwood. w) The Halberd 'Osondir' (3d7) (+6,+9) (+3) [The Museum Inventory - Bree ] a) The Doll of Ghan-buri-ghan It can be activated for Ruination. You found it in the remains of a Random Number Generator on level 6 of Barrow-Downs. b) The Gram of Lore It can be activated for cure confusion every 500 turns. You found it in the remains of a Skaven on level 13 of Orc Cave. c) The Hat of Radagast It can be activated for decreasing Intelligence. You found it in the remains of a Random Number Generator on level 14 of Orc Cave. d) a Parchment ``On Beren and Luthien'' It can be activated for gain corruption every 10 turns. You found it in the remains of a Random Number Generator on level 6 of Barrow-Downs. e) The Medallion of Good Will It can be activated for high stat loss. f) The Ultimate Slime Mold It can be activated for aggravate. You found it in the remains of a Random Number Generator on level 6 of Barrow-Downs. g) Curunir's Book of Impossible Occurences It can be activated for summon monster. You found it in the remains of a Random Number Generator on level 14 of Orc Cave. h) a Shattered Doublended Lightsaber (E:99422, L:28) (0d0) (-8,-5) [15,+0](60%) (+ It provides light (radius 2) forever. It increases your spell power by 3. It increases your mana capacity by 60%. It can cause damaging strikes. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. i) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Museum Inventory - Caras Galadhon ] a) The Staff of the Ithryn Luin {cure stun\100} It can be activated for cure stun every 100 turns. You found it lying on the ground on level 3 of Barrow-Downs. b) 98 Potions of Water Curing {quest}