[ToME 2.3.4 Character Sheet] Name : Kilelen Morgwedh Age 116 STR: 22 Sex : Male Height 57 INT! 30 Race : Dark-Elf Weight 98 WIS: 13 Class : Sorceror Social Class 18 DEX: 37 Body : Player CON: 30 God : Melkor Bauglir CHR! 36 + To Melee Hit -5 Level 32 Death Points -60/ 30 + To Melee Damage -20 Experience 352298 Spell Points 475/ 573 + To Ranged Hit -2 Max Exp 352298 Sanity 165/ 165 + To Ranged Damage 0 Exp to Adv. 360000 Piety 15262 AC 49+78 Gold 472577 Speed Slow (-4) (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 4 Bows/Throw : Very Bad Searching : Good Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 4d4-80 Stealth : Excellent Magic Device: Bad Infra-Vision: 120 feet Tactic: coward Explor: running (Character Background) You are the only child of a Dark Elven Warrior. You have black eyes, curly black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 44 (2200') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') Your body was a Player. You have defeated 2577 enemies. You saved 19 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Enderi of the 2890th year of the third age. Your adventure lasted 14 days. Your Attributes: You are dead, killed by a Dread on level 44 of Paths of the Dead. You can cast magic missiles. Your position is very uncertain. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ......5........+ Add Int : ...3...........+ Add Wis : .2.............+ Add Dex : ....2...4..5.... Add Con : ...3...........+ Add Chr : .2.........5...+ Mul Mana : +............... Mul SPower: +............... Add Stea. : ....2.55........ Add Sear. : .....4.5........ Add Infra : ....2.5......... Add Tun.. : ......5......... Add Speed : ....2........... Sust Str : ........+....... Sust Int : ...+............ Sust Wis : ................ Sust Dex : ....+...+....... Sust Con : ........+..+.... Sust Chr : ...+.......+.... Invisible : ........+....... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ........+..+.... Hold Life : ........+....... Res Acid : ......+......... Res Elec : ......+......... Res Fire : ......+........+ Res Cold : ................ Res Pois : ....+.+......... Res Fear : ................ Res Light : ................ Res Dark : ...............+ Res Blind : ................ Res Conf : ...+.......+.... Res Sound : ...+............ Res Shard : ................ Res Neth : ...........+.... Res Nexus : ....+........... Res Chaos : ...........+.... Res Disen : ................ Aura Fire : ........+....... Auto Curse: ........+....... Levitate : ...+....+....... See Invis : ...+...........+ Activate : .+.+.+.....+.... Teleport : ...+............ Cursed : ...+............ Hvy Curse : ........+....... Climb : ..............+. Dragon.ESP: .+.............. Animal.ESP: ......+......... Skills (points left: 26) . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.000 [0.400] . Disarming 01.500 [0.300] - Magic 33.232 [1.200] . Magic-Device 02.500 [1.000] . Spell-power 36.600 [0.600] . Sorcery 36.700 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 30.600 [0.900] . Runecraft 00.900 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 11.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting * Undead Form [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-2,-3)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying on the ground on level 29 of The Sandworm lair. d) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Mirkwood. e) (nothing) f) The Ring of Urierest (+3) {.} It can be activated for teleportation and destruction of the ring if it is being worn. It increases your intelligence and constitution by 3 . It sustains your intelligence and charisma. It provides resistance to confusion and sound. It allows you to levitate. It allows you to see invisible monsters. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. k) an Amulet of Trickery (+2) It increases your dexterity, stealth, infravision and speed by 2. It sustains your dexterity. It provides resistance to poison and nexus. You found it lying on the ground on level 28 of The Sandworm lair. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) an Elven Cloak of Stealth [4,+16] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. s) a Jewel Encrusted Crown [0,+5] It cannot be harmed by acid. u) (nothing) x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Climbing Set {!k!s!d!v} It allows you to climb mountains. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!k!s!d!v} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) a Corrupted Tome of Melkor c) a Book of Beginner Cantrips {!k!s!d!v} d) a Spellbook of Vision {!k!s!d!v} e) a Spellbook of Identify {!k!s!d!v} f) a Spellbook of Disarm {!k!s!d!v} g) a Spellbook of Noxious Cloud {!k!s!d!v} h) The Shrunken Head of Nightmares It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. i) Raistlin's Ready Ranger j) a Potion of Cure Light Insanity k) 2 Potions of Cure Serious Insanity l) 5 Potions of Cure Serious Wounds {25% off} m) 7 Potions of Healing n) 3 Potions of Restore Mana o) a Scroll of Word of Recall p) a Staff of Shake[2|13] (7 charges) q) an Amulet of Anti-Magic r) The Anchor of Space-Time s) an Elemental Broad Sword of Slay Orc (2d5) (+9,+6) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Runestone b) The Devil's Pentagram It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 29 of The Sandworm lair. c) 3 Potions of Cure Light Insanity d) a Potion of Cure Serious Insanity e) 2 Potions of Cure Insanity f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) The Amulet 'Hiryarm' (+5) It increases your intelligence, dexterity and charisma by 5. It sustains your wisdom. It provides resistance to acid and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. b) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 24 of Mirkwood.