[ToME 2.3.4 Character Sheet] Name : Fardonidd Age 21 STR: 40 Sex : Male Height 105 INT: 23 Race : Vampire RohanKnight Weight 80 WIS: 15 Class : Swordmaster Social Class 1 DEX: 39 Body : Player CON: 40 God : Tulkas CHR: 21 + To Melee Hit 81 Level 34 Hit Points 799/ 799 + To Melee Damage 69 Experience 949692 Spell Points 41/ 41 + To Ranged Hit 45 Max Exp 949692 Sanity 192/ 192 + To Ranged Damage 12 Exp to Adv. 1120000 Piety 32159 AC 30+62 Gold 1303859 Speed Fast (+17) (Miscellaneous Abilities) Fighting : Legendary[47]Perception : Very Bad Blows/Round: 11 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 22d5+759 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have dark brown eyes, curly brown hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 38 (1900') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 34 (1700') Your body is a Player. You are currently in the town of Bree. You have defeated 8660 enemies. You saved a young hobbit from an horrible fate. You saved 33 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Quelle of the 2890th year of the third age. You have been adventuring for 23 days. adefkmnopsuxz{|@ Add Str : 3........3.....+ Add Int : .....1.......... Add Wis : .....1.......... Add Dex : 34..4....3...... Add Con : 3........3.....+ Add Chr : .....1.......... Add Stea. : ...........3.... Add Tun.. : ..............7. Add Speed : .4.............+ Add Blows : ...2............ Slay Evil : +............... Slay Demon: +............... Slay Troll: +............... Slay Drag.: +............... Sust Str : .........+...... Sust Int : ......+......... Sust Wis : ......+......... Sust Dex : ......+.++...... Sust Con : .........++..... Sust Chr : ........+....... Invisible : ..+..+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.+...+...+..... Hold Life : ...............+ Imm Acid : .++...*..+...... Res Elec : .+.............. Imm Fire : .+....*......... Imm Cold : .++.....*+.....+ Res Pois : ....+...+......+ Res Fear : +.+...+..+.....+ Res Light : ..........+..... Res Dark : +........+.....+ Res Blind : .....+.......... Res Conf : ..+...+......... Res Sound : ..+.....+....... Res Shard : .......+........ Res Neth : .....+.........+ Res Nexus : ..+......+...... Res Chaos : ..+...+......... Res Disen : ................ Lite : +.........+....+ See Invis : +.+............. Digestion : +........+...... Activate : ..+.+.....+..... Fly : ...............+ Evil.ESP : +............... Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 57) - Combat 38.252 [0.900] - Weaponmastery 38.466 [1.150] . Sword-mastery 38.800 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth -08.000 [0.400] . Disarming 02.000 [0.900] - Magic 01.630 [0.300] . Magic-Device 36.000 [1.150] . Necromancy 01.700 [0.500] - Spirituality 03.500 [0.400] . Prayer 05.000 [0.500] . Mindcraft 01.700 [0.500] - Monster-lore 02.200 [0.500] . Summoning 01.000 [0.300] . Symbiosis 05.900 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Potion of Resist Cold on level 1. [Character Equipment] a) a Scimitar of Gondolin (2d5) (+6,+11) (+3) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It slows your metabolism. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) The Ring of Tarthith [+15] It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, cold, sound, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. f) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You bought it from the Jewelry Shop. k) an Amulet of the Serpents [+2] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You found it in the remains of a Mature gold dragon in the town of Gondolin . m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and nether. It cannot be harmed by fire. You bought it from the General Store. n) The Double Chain Mail of Soroth (-2 to accuracy) [16,+7] It sustains your intelligence, wisdom and dexterity. It provides immunity to acid and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 37 of Moria. o) a Mouse Fur of Protection [1,+9] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield 'Tirien' [3,+7] It sustains your dexterity and charisma. It provides immunity to cold . It provides resistance to poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 38 of Moria. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Stealth [3,+2] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. z) a Yellow jelly (57 hp) {) (nothing) |) a Dwarven Shovel of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Morphic Oil of Spider b) 4 Potions of Healing c) 13 Scrolls of Teleportation d) 7 Scrolls of Word of Recall e) 8 Scrolls of Satisfy Hunger f) a Silver Rod of Trap Location (100/100) {@z1} g) an Adamantite Rod of Simplicity of Disarming (200/200) You bought it from the Expensive Black Market. h) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for summon pet every 101 turns. You found it lying on the ground on level 8 of Barrow-Downs. b) 3 Sprigs of Athelas c) a Potion of Cure Serious Insanity d) 4 Potions of Cure Insanity e) 4 Potions of Corruption f) 3 Potions of Restore Life Levels g) an Iron Rod of Nothing (50/50) h) a Moonstone Rod of Nothing (75/75) i) a Moonstone Rod of Nothing (75/75) j) a Rod Tip of Trap Location (8 Mana to cast) k) a Staff of Remove Curses[3|16] (4 charges) l) a Ring of Damage (+12) m) a Dwarven Lantern of Fearlessness It provides light (radius 2) forever. It makes you completely fearless. It cannot be harmed by fire. You found it lying on the ground on level 16 of Orc Cave. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} q) a Long Bow of Power (x3) (+12,+14) You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Gondolin ] a) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . d) The Wooden Boomerang 'Adholf' (1d8) (+7,+3) It does extra damage from electricity and frost. It poisons your foes . It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. e) an Ancient black dragon corpse f) Bert the Stone Troll's corpse [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) a Morphic Oil of Spider c) 94 Potions of Water Curing {quest} d) a Moonstone Rod of Nothing (75/75) e) a Moonstone Rod of Nothing (75/75) f) a Silver Rod of Nothing (100/100) g) a Mithril Rod of Capacity of Fire Balls (320/320) It can hold more mana. You bought it from the Black Market. h) a Rod Tip of Trap Location (8 Mana to cast) i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugluk, the Uruk on level 23 of The Old Forest. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Soft Leather Armour of the Sandworm [30,+2] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. m) a Fur Cloak of Immolation [3,+11] n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dagger 'Vorda' (1d4) (+10,+13) (+6) It provides light (radius 1) forever. It increases your strength by 6 . It does extra damage from frost. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of A lost temple.