[Angband 3.0.6 Character Dump] Name Pemyzon Self RB CB EB Best Sex Male Age 46 STR! 18/100 +2 -1 +3 18/140 Race Dwarf Height 52 INT! 18/100 -3 -3 +4 18/80 Class Priest Weight 160 WIS! 18/100 +2 +3 +4 18/190 Title Patriarch Status 49 DEX! 18/100 -2 -1 +5 18/120 HP 665/964 Maximize Y CON! 18/100 +2 +0 +10 18/220 SP 276/387 Preserve Y CHR! 18/100 -3 +2 +1 18/100 Level 50 Armor [37,+80] Saving Throw Legendary Cur Exp 7573953 Fight (+37,+21) Stealth Excellent Max Exp 7573953 Melee (+52,+41) Fighting Legendary Adv Exp ******** Shoot (+45,+12) Shooting Legendary MaxDepth Lev 87 Blows 4/turn Disarming Superb Gold 1508852 Shots 2/turn Magic Device Heroic Burden 285.4 lbs Perception Good Speed +21 Infra 80 ft Searching Very Good You are one of two children of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, wavy brown hair, a one foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+..+ Elec:.+....+.+.... Confu:......+...... Fire:.+.*..+.+.... Sound:......+...... Cold:++....+.+.... Shard:............. Pois:....+........ Nexus:....+.++..... Fear:+..+......... Nethr:...+......... Lite:+....+....... Chaos:............. Dark:.....+....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:++.+......... Stea.:....+..+..... Feath:............. Sear.:....+........ PLite:+............ Infra:....+........ Regen:+..+......... Tunn.:............. Telep:.........+... Speed:++.++..+...+. Invis:+..+.+....... Blows:............. FrAct:+..+......+.. Shots:.+........... HLife:.....+....... Might:.+........... [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+15,+20) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+8,+12) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) a Mithril Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) a Carved Oak Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+22] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+11] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+5] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+4,+5) [1,+12] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+2] (+7) It increases your speed by 7. [Character Inventory] a) 5 Holy Books of Prayers [Beginners Handbook] b) 6 Holy Books of Prayers [Words of Wisdom] c) 6 Holy Books of Prayers [Chants and Blessings] d) 5 Holy Books of Prayers [Exorcism and Dispelling] e) 12 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 12 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 13 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) 5 Holy Books of Prayers [Holy Infusions] It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. j) a Violet Potion of Speed k) 2 Red Speckled Potions of Healing l) a Pink Speckled Potion of *Healing* m) 3 Chartreuse Potions of Restore Mana n) 7 Scrolls titled "compwerg conhe" of Word of Recall o) 3 Copper-Plated Wands of Stone to Mud (3 charges) p) an Aspen Staff of Teleportation (3 charges) q) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) 28 Seeker Arrows of Frost (4d4) (+10,+10) It is branded with frost. It cannot be harmed by cold. s) 19 Mithril Arrows of Slay Dragon (3d4) (+10,+9) It slays dragons. It cannot be harmed by acid or fire. [Home Inventory] a) 4 Violet Potions of Speed b) 5 Pink Speckled Potions of *Healing* c) a Scroll titled "dankho iteyp" of *Identify* d) a Jet Ring of Speed (+9) It increases your speed by 9. e) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. f) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. g) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. h) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) The Metal Brigandine Armour of the Rohirrim [19,+12] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+21] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. m) The Cloak of Thorongil [1,+5] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. o) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed} It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It provides resistance to fear. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+13] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It increases your searching by 1. It slays orcs, demons, and all evil creatures. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It cannot be harmed by the elements. It might have hidden powers. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It cannot be harmed by the elements. It might have hidden powers. u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. v) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It slays animals, demons, and all evil creatures. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. x) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you and speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)