[FuryBand 5.0.3 Character Sheet] Name : Etilaand Age 128 STR: 32 Sex : Male Height 63 INT: 32 Race : High-Elf Weight 220 WIS: 31 Class : Jedi Social Class 44 DEX: 31 Body : Player CON: 25 God : Nobody CHR: 30 + To Melee Hit 80 Level 30 Hit Points -2/ 406 + To Melee Damage 34 Experience 179835 Spell Points 204/ 311 + To Ranged Hit 36 Max Exp 179835 Sanity 350/ 350 + To Ranged Damage 0 Exp to Adv. 200000 AC 69+46 Gold 1220775 Speed Normal (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Bad Blows/Round: 9 Bows/Throw : Superb Searching : Poor Shots/Round: 1 Saving Throw: Fair Disarming : Very Good Damg./Round: 81d9+306 Stealth : Excellent Magic Device: Superb Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Telerin Archer. You have light grey eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 12 (600') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Your body was a Player. You have defeated 10243 enemies. You saved 11 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Enderi of the 2890th year of the third age. Your adventure lasted 14 days. Your Attributes: You are dead, killed by an Aranea on level 12 of Mirkwood. You can teleport at will. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You have ESP. You are lucky. You know everything. You reflect arrows and bolts. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You resist cold exceptionally well. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to disenchantment. You are resistant to nexus attacks. You are completely fearless. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your weapon has been blessed by the gods. Your weapon is very sharp. Your weapon shocks your foes. Your weapon burns your foes. adefkmnopsuxz{|@ Elec Brand: +............... Fire Brand: +............... Wounding : +............... Sentient : +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ....+........... Sust Con : ..........+..... Sust Chr : .+.............. Free Act : ..........+..... Hold Life : ................ Blessed : +............... Reflect : +............... No Stun : ................ Protection: ................ Res Acid : .+......+....... Res Elec : ++.....++....... Res Fire : ++......+....... Res Cold : .+.....++....... Res Pois : .+.............. Res Fear : +............... Res Light : ..........+....+ Res Dark : ................ Res Blind : ................ Res Conf : ....+........... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ...+............ Res Chaos : ................ Res Disen : ......+......... Elec Aura : .......+........ Light : +....+....+..... See Invis : .+.............+ Invisible : ..+............. Knowledge : ...............+ Add Str : ......1......... Add Int : ......1......... Add Wis : ......1......... Add Dex : ......1......... Add Con : ......1......... Add Chr : .3....1......... Mul Mana : +............... Add SPower: 4............... Add Stlth.: ....5........... Add Search: .........2...... Tunneling : ..............6. Acidproof : .++++.+++.+...+. Elecproof : .++++.+++.+...+. Fireproof : .++++++.+.+...+. Coldproof : .++++.+.+.+...+. Activate : ....+.....+..... Evil ESP: ...............+ Good ESP: ...............+ Unique ESP: ...............+ Full ESP: ...............+ Skills (points left: 0) - Combat 20.200 [0.800] - Weaponmastery 22.604 [0.850] . Sword-mastery 26.000 [1.000] . Archery 03.500 [0.600] - Sneakiness 03.010 [0.900] . Stealth 05.000 [1.000] . Disarming 18.500 [0.900] - Powers 19.750 [1.000] . Devices 23.700 [1.150] - Jedi 32.500 [1.000] . Dark -03.500 [1.000] . Light 35.000 [1.000] . Jedi-Dodge 11.000 [1.000] . Spirituality 11.000 [0.400] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Stargazer on level 33. You may find a Fortune cookie on level 1. [Character Equipment] a) a Doublended Lightsaber (E:46346, L:26) (9d9) (+18,+7) [15,+0](80%) (+4) It provides light (radius 2) forever. It increases your spell power by 4. It increases your mana capacity by 80%. It does extra damage from electricity and fire. It can cause damaging strikes. It makes you completely fearless. It provides resistance to electricity and fire. It reflects bolts and arrows. It has been blessed by the gods. d) a Harp of Power (+3) It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Store. e) a Ring of Invisibility {cursed} f) a Ring of Nexus Resistance k) The Amulet of Faramir (+18,+0) [+8] (+5) {!*} It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Dwarven Lantern n) The Leather Jerkin of Tom Bombadil [40,+0] (+1) It grants you the power of teleport if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 10 of Barrow-Downs. o) a Fur Cloak of Electricity [3,+5] It provides resistance to electricity and cold. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. It was given to you as a reward. p) a Small Metal Shield of Resistance [3,+6] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Crystal Mask [5,+5] (+2 to searching) It increases your searching by 2. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots [2,+3] z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) Pandora's Box {cure blind/100} It can be activated for cure blindness every 100 turns. You found it in the remains of a Random Number Generator on level 19 of Orc Cave. b) The Staff of the Ithryn Luin {curing/110} It can be activated for curing every 110 turns. You found it in the remains of a Random Number Generator on level 19 of Orc Cave. c) The Dagger ``Thanc'' {genocide/500} It can be activated for genocide every 500 turns. You found it in the remains of a Petty-dwarf mage on level 13 of Orc Cave. d) a Parchment ``Magic for the Layman'' {cure cuts/100} It can be activated for cure cuts every 100 turns. You found it lying on the ground on level 9 of Barrow-Downs. e) a Ration of Cram f) 5 Potions of Heroism g) 8 Potions of Cure Serious Wounds h) 10 Potions of Cure Critical Wounds i) 3 Scrolls of Satisfy Hunger j) a Wand of Fireflash[1|16] (10 charges) k) a Wand of Noxious Cloud[1|26] (8 charges) l) a Ring of Protection [+7] m) an Amulet of Spell n) a Hard Leather Armour (-1 to accuracy) [6,+0] o) a Hard Studded Leather (-1 to accuracy) [7,+5] p) a Feathered Cloak [1,+1] q) a Set of Leather Gloves [1,+2] r) a Quarterstaff (1d9) (+1,+4) [5,+0] s) a Slingshot (x3) (+3,+2) t) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) a Horn (+1) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Piece of the Mage Staff of Olorin {curing/110} It can be activated for curing every 110 turns. You found it in the remains of a Random Number Generator on level 19 of Orc Cave. b) 3 Sprigs of Athelas c) 12 Potions of Cure Light Insanity d) 7 Potions of Cure Serious Insanity e) 2 Potions of Cure Critical Insanity f) 2 Potions of Healing g) 42 Scrolls of Word of Recall {!*} h) 45 Scrolls of Identify {25% off} i) 5 Scrolls of *Identify* j) a Scroll of Recharging k) a Staff of Remove Curses[1|17] (3 charges) l) a Jedi Robe [6,+0] It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. m) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) a Parchment - Adventurer's Guide to Middle-earth o) The Parchment - Map of Thror [Home Inventory - Caras Galadhon ] a) 4 Potions of Cure Critical Insanity [The Museum Inventory - Bree ] a) The Gem of Fire It can be activated for high experience loss. You found it in the remains of a Random Number Generator on level 19 of Orc Cave. b) The Box of Many Wonders It can be activated for decreasing Constitution. You found it in the remains of a Dark elven mage on level 11 of Orc Cave. c) The Perfect Symbiote It can be activated for cure confusion every 100 turns. You found it in the remains of a Random Number Generator on level 19 of Orc Cave.