[Angband 3.0.8 Character Dump] Name Weafradee Self RB CB EB Best Sex Male Age 75 STR! 18/100 -1 +2 +14 18/250 Race Gnome Height 44 INT! 18/100 +2 +1 +5 18/180 Class Rogue Weight 99 WIS! 18/100 +0 -2 +7 18/150 Title Master Thief Status 57 DEX! 18/100 +2 +3 +7 18/220 HP 970/970 Maximize Y CON! 18/100 +1 +1 +10 18/220 SP 137/337 CHR! 18/100 -2 -1 +3 18/100 Level 47 Armor [36,+156] Saving Throw Heroic Cur Exp 4727040 Fight (+46,+36) Stealth Superb Max Exp 4727040 Melee (+56,+54) Fighting Legendary Adv Exp 5250000 Shoot (+56,+10) Shooting Legendary MaxDepth Lev 53 Blows 5/turn Disarming Legendary Turns 22620898 Shots 1/turn Magic Device Heroic Gold 1182329 Infra 40 ft Perception Excellent Burden 225.4 lbs Speed 24 Searching Excellent You are one of several children of a Gnome Warrior. You are a well liked child. You have dark brown eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.+.. Blind:.........+... Elec:......+...... Confu:......+..+... Fire:.+..+.+...... Sound:......+.+.... Cold:......+...... Shard:............. Pois:...++........ Nexus:...........+. Fear:....+.+.+.... Nethr:............. Lite:+............ Chaos:+.......+.... Dark:+..+......... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...+...+..... Feath:...........+. Sear.:.........+... PLite:+............ Infra:............. Regen:............. Tunn.:+............ Telep:............. Speed:.++.+..+..... Invis:.....+...+... Blows:............. FrAct:........+.+.+ Shots:............. HLife:............. Might:............. [Character Equipment] a) The Dwarven Pick of Erebor (3d4) (+10,+18) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+10) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) an Emerald Ring of Speed (+12) It increases your speed by 12. d) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+20] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+9,+9) [5,+18] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Stability [3,+10] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!k!v!d} b) 7 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!k!v!d} c) 7 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!k!v!d} d) 6 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!k!v!d} e) 9 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!k!v!d} It cannot be harmed by the elements. f) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!k!v!d} It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!k!v!d} It cannot be harmed by the elements. h) 5 Yellow Mushrooms of Restoring i) 8 Misty Potions of Healing {=g} j) 3 Cloudy Potions of Restore Life Levels k) a Blue Potion of Enlightenment {=g} l) 14 Scrolls titled "se do cor" of *Identify* {=g} m) 15 Scrolls titled "videtio" of *Destruction* n) a Scroll titled "pro quo caut" of Acquirement {=g} o) 3 Iron Rods of Recall {@z0!*} It cannot be harmed by electricity. p) 3 Gold-Plated Rods of Detection (1 charging) {@z9!k!v!d} It cannot be harmed by electricity. q) a Diamond Ring of Ice [+16] It provides resistance to cold. It activates for cold resistance (20+d20 turns) and cold ball (75) every 50+d50 turns. It cannot be harmed by cold. r) 23 Bolts of Wounding (1d5) (+12,+12) {@f0=h} s) 9 Mithril Bolts of Acid (3d5) (+15,+7) {@f0=g} It is branded with acid. It cannot be harmed by acid or fire. t) 20 Mithril Bolts of Venom (3d5) (+9,+9) It is branded with poison. It cannot be harmed by acid or fire. [Home Inventory] a) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. b) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. c) 5 Pink Speckled Potions of *Healing* d) a Green Speckled Potion of Life e) an Alexandrite Ring of Flames [+14] It provides resistance to fire. It activates for fire resistance (20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be harmed by fire. f) a Diamond Ring of Ice [+14] It provides resistance to cold. It activates for cold resistance (20+d20 turns) and cold ball (75) every 50+d50 turns. It cannot be harmed by cold. g) a Moonstone Ring of Damage (+13) h) a Ruby Ring of Slaying (+7,+7) i) an Emerald Ring of Speed (+5) It increases your speed by 5. j) an Azurite Ring of Lightning [+18] It provides resistance to lightning. It activates for electricity resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns k) an Obsidian Amulet of the Magi [+5] (+2) It increases your intelligence by 2. It increases your searching by 2. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+21] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. o) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence and dexterity by 3. It increases your speed by 3. It slays trolls and giants. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It increases your searching by 1. It slays orcs, demons, and all evil creatures. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Trident of Wrath (3d8) (+16,+18) (+2) It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Battle Axe of Balli Stonehand (3d8) (+6,+6) (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : yes (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)