[Angband 3.0.6 Character Dump] Name Orion Self RB CB EB Best Sex Male Age 66 STR! 18/100 +1 +2 +9 18/220 Race Dunadan Height 87 INT! 18/100 +2 +2 +2 18/160 Class Ranger Weight 198 WIS! 18/100 +2 +0 +4 18/160 Title ***WINNER*** Status 18 DEX! 18/100 +2 +1 +4 18/170 HP 1007/1007 Maximize Y CON! 18/100 +3 +1 +8 18/220 SP 326/326 Preserve Y CHR! 18/100 +2 +1 +2 18/150 Level 50 Armor [42,+92] Saving Throw Heroic Cur Exp 22511369 Fight (+44,+37) Stealth Excellent Max Exp 22511369 Melee (+62,+65) Fighting Legendary Adv Exp ******** Shoot (+54,+14) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 3842748 Shots 1/turn Magic Device Heroic Burden 302.3 lbs Perception Fair Speed +32 Infra 0 ft Searching Fair You are one of several children of a Serf. You are a credit to the family. You have dark brown eyes, wavy black hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.*.+.. Blind:.........+... Elec:+.....+...... Confu:......+...... Fire:++..+.+...... Sound:......+.+.... Cold:+.....+...... Shard:.......+..... Pois:....+........ Nexus:......+...... Fear:....+...+..+. Nethr:............. Lite:.....+....... Chaos:+.......+.... Dark:.....+....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:+........+... Speed:.++++......+. Invis:+....+....... Blows:............. FrAct:+.......+.+.. Shots:............. HLife:.....+....... Might:............. [Character Equipment] a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It slays animals, trolls, demons, and all evil creatures, and is especially deadly against dragons. It is branded with frost. It provides resistance to acid, lightning, fire, cold, and chaos. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) an Amethyst Ring of Speed (+10) It increases your speed by 10. d) an Amethyst Ring of Speed (+12) It increases your speed by 12. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Cloak of Aman [1,+20] (+1 to stealth) It increases your stealth by 1. It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 10 Cyan Potions of Healing i) 4 Smoky Potions of *Healing* j) 2 Viscous Pink Potions of Life k) 16 Blue Speckled Potions of Restore Mana l) 2 Copper Rods of Recall (1 charging) It cannot be harmed by electricity. m) a Mithril Rod of Healing It cannot be harmed by electricity. n) 2 Nickel Rods of Restoration (1 charging) It cannot be harmed by electricity. o) a Hawthorn Staff of Healing (3 charges) p) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. q) a Cloak of Aman [1,+30] (+3 to stealth) It increases your stealth by 3. It provides resistance to fear. It cannot be harmed by the elements. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. s) The Battle Axe of Balli Stonehand (3d8) (+10,+10) [+4] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. v) 14 Seeker Arrows of Slay Evil (4d4) (+17,+15) It slays all evil creatures. [Home Inventory] a) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. b) 2 Scrolls titled "oxy ri flitdan" of *Identify* c) 9 Nickel-Plated Rods of Acid Bolts d) 9 Tin-Plated Rods of Fire Bolts e) 5 Steel-Plated Wands of Annihilation (3 charges) It cannot be harmed by the elements. f) a Willow Staff of the Magi (3 charges) g) 2 Gnarled Staffs of Power (3 charges) h) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. l) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. m) a Large Metal Shield of Preservation [5,+16] It provides resistance to nexus, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. p) a Pair of Metal Shod Boots of Speed [6,+9] (+8) It increases your speed by 8. q) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. r) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. s) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)