[Angband 3.0.9 Character Dump] Name Scout Self RB CB EB Best Sex Male Age 17 STR: 10 -1 +2 +0 11 Race Kobold Height 40 INT: 13 -1 +2 +0 14 Class Ranger Weight 76 WIS: 16 +0 +0 +0 16 Title Runner Status 1 DEX: 13 +2 +1 +0 16 HP -1/20 Maximize Y CON: 11 +2 +1 +0 14 SP 0/0 CHR: 16 -2 +1 +0 15 Level 2 Armor [0,+1] Saving Throw Good Cur Exp 22 Fight (+1,+0) Stealth Excellent Max Exp 22 Melee (+1,+0) Fighting Fair Adv Exp 36 Shoot (+1,+0) Shooting Excellent MaxDepth Lev 2 Blows 1/turn Disarming Good Turns 11097 Shots 1/turn Magic Device Very Good Gold 144 Infra 50 ft Perception Good Burden 59.5 lbs Speed Normal Searching Very Good You are the largest of a litter of 4 pups. Your father was a hunter, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............+ Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Last Messages] > You are paralyzed! > The Floating eye gazes at you. <5x> > You resist the effects! > The Floating eye gazes at you. <2x> > You resist the effects! > The Floating eye gazes at you. <2x> > You resist the effects! > The Floating eye gazes at you. <4x> > You resist the effects! > The Floating eye gazes at you. > You resist the effects! > The Floating eye gazes at you. > You resist the effects! > The Floating eye gazes at you. <6x> > You die. [Character Equipment] a) a Broad Sword (2d5) (+0,+0) b) a Long Bow (x3) (+0,+0) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (653 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 11 Rations of Food c) 2 Blue Speckled Potions of Cure Light Wounds d) a Gloopy Green Potion of Slowness e) an Azure Potion of Heroism f) a Gold Potion of Resist Cold g) a Red Potion of Resist Heat h) a Scroll titled "do deor aligo" of Blessing i) a Wooden Torch of Brightness (222 turns) It usually provides light of radius 3, though this is reduced when running of out fuel. j) 4 Wooden Torches (1500 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. k) 28 Arrows (1d4) (+0,+0) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)