[Angband 3.0.9 Character Dump] Name The Kobbit Self RB CB EB Best Sex Male Age 24 STR: 12 -1 +2 +0 13 Race Kobold Height 44 INT: 10 -1 +2 +0 11 Class Ranger Weight 66 WIS: 13 +0 +0 +0 13 Title Runner Status 1 DEX: 12 +2 +1 +0 15 HP -3/28 Maximize Y CON: 14 +2 +1 +0 17 SP 0/0 CHR: 12 -2 +1 +0 11 Level 3 Armor [0,+1] Saving Throw Good Cur Exp 38 Fight (+0,+0) Stealth Excellent Max Exp 38 Melee (+0,+0) Fighting Good Adv Exp 65 Shoot (+0,+0) Shooting Excellent MaxDepth Lev 2 Blows 1/turn Disarming Good Turns 11060 Shots 1/turn Magic Device Very Good Gold 40 Infra 50 ft Perception Good Burden 78.6 lbs Speed Normal Searching Very Good You come from a litter of 3 pups. Your father was a hunter, and your mother was a cook. You have black eyes, an olive green hide, and small, sharp teeth. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............+ Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Last Messages] > Illegal object choice (inven)! > You have learned the spell of Magic Missile. > You failed to pick the lock. <3x> > You have picked the lock. > There is a wall in the way! <3x> > You cannot learn any new spells! > There is a wall in the way! > You hit the Novice warrior. > The Novice warrior hits you. <6x> > You hit the Novice warrior. > The Novice warrior misses you. > The Novice warrior hits you. > You hit the Novice warrior. > The Novice warrior hits you. > You die. [Character Equipment] a) a Broad Sword (2d5) (+0,+0) b) a Long Bow (x3) (+0,+0) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (2084 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 20 Rations of Food c) a Viscous Pink Potion of Cure Light Wounds d) a Cloudy Potion of Resist Heat e) 2 Silver Speckled Potions of Slow Poison f) an Indigo Potion of Resist Cold g) a Scroll titled "la verogrum" of Detect Invisible h) 2 Scrolls titled "deto ma hatis" of Light i) a Scroll titled "invenus deres" of Summon Monster j) 5 Wooden Torches (2500 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. k) a Wooden Torch (1888 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. l) a Robe [2,+0] m) 48 Arrows (1d4) (+0,+0) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)