[Angband 3.0.1 Character Dump] Name Bennas II Self RB CB EB Best Sex Male Age 124 STR! 18/100 +1 +2 +8 18/210 Race High-Elf Height 81 INT! 18/100 +3 +2 +0 18/150 Class Ranger Weight 189 WIS! 18/100 -1 +0 +0 18/90 Title Ranger Status 81 DEX! 18/100 +3 +1 +12 18/260 HP -1/743 Maximize Y CON! 18/100 +1 +1 +5 18/170 SP 158/249 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 43 Armor [42,+165] Saving Throw Heroic Cur Exp 4441022 Fight (+30,+18) Stealth Superb Max Exp 4441022 Melee (+40,+33) Fighting Legendary Adv Exp 4830000 Shoot (+53,+17) Shooting Legendary Blows 5/turn Disarming Superb Gold 1744304 Shots 3/turn Magic Device Legendary Perception Excellent Burden 169.4 lbs Infra 70 ft Searching Excellent You are one of several children of a Noldorin Mage. You have light grey eyes, straight black hair, and a fair complexion. [Last Messages] > You hear many things appear nearby. > The Cherub mumbles. > The Cherub starts moving faster. > The Archon commands you to return. > You hit the Archon. > You miss the Archon. > You hit the Archon. > You miss the Archon. <2x> > The Seraph hits you. > *** LOW HITPOINT WARNING! *** > The Seraph misses you. <3x> > You feel a wall blocking your way. > The Archon mumbles. > You are hit by something! > You die. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It can be activated for fire ball (72) every 40 turns if it is being worn. It affects your strength. It affects your dexterity. It fights against evil with holy fury. It strikes at undead with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It does extra damage from fire. It sustains your strength. It sustains your dexterity. It provides resistance to fire. It provides resistance to fear. It provides resistance to disenchantment. It allows you to see invisible monsters. It provides immunity to paralysis. It has been blessed by the gods. b) a Long Bow of Lothlorien (x3) (+23,+17) (+1) It slows your metabolism. c) an Engagement Ring of Speed (+6) d) an Engagement Ring of Speed (+13) e) a Carved Oak Amulet of Trickery (+3) f) The Arkenstone of Thrain It can be activated for detection every 30+d30 turns if it is being worn. It provides resistance to light. It provides resistance to dark. It allows you to see invisible monsters. It provides resistance to life draining. g) The Full Plate Armour of Isildur [25,+25] (+1) It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nexus. h) The Cloak 'Colluin' [1,+15] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. i) a Large Metal Shield of Resistance [5,+20] j) The Iron Helm of Dor-Lomin [5,+20] (+4) It affects your strength. It affects your dexterity. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to fear. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. k) (nothing) l) a Pair of Metal Shod Boots of Slow Descent [6,+10] [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] d) 5 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] f) a Book of Magic Spells [Raal's Tome of Destruction] g) a Book of Magic Spells [Mordenkainen's Escapes] h) a Book of Magic Spells [Tenser's Transformations] i) 2 Blue Speckled Potions of Healing j) a Copper Speckled Potion of Restore Life Levels k) a Scroll titled "sa he skimung" of *Enchant Armor* l) 3 Lead Rods of Detection m) a Gold-Plated Rod of Teleport Other (charging) n) a Long Bow (x3) (+0,+0) o) 77 Arrows of Flame (1d4) (+12,+10) p) 52 Arrows of Venom (1d4) (+9,+10) q) 21 Arrows of Flame (1d4) (+8,+9) [Home Inventory] a) 5 Oily Yellow Potions of *Healing* b) a Brown Potion of Life c) 6 Copper Speckled Potions of Restore Life Levels d) 13 Scrolls titled "goperk erkmung" of *Identify* e) The Ring of Barahir (+1) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It provides resistance to poison. It provides resistance to dark. f) The Amulet of Carlammas (+2) It can be activated for protection from evil every 225+d225 turns if it is being worn. It affects your constitution. It provides resistance to fire. g) The Amulet of Ingwe (+3) It can be activated for dispel evil (x5) every 50+d50 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It allows you to see invisible monsters. It provides immunity to paralysis. h) The Phial of Galadriel It can be activated for illumination every 10+d10 turns if it is being worn. i) The Star of Elendil It can be activated for magic mapping every 50+d50 turns if it is being worn. It allows you to see invisible monsters. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to shards. It provides resistance to nexus. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It affects your strength. It affects your dexterity. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to fear. It provides resistance to confusion. It provides resistance to sound. l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It can be activated for phase door every 2 turns if it is being worn. It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. m) The Cloak of Thorongil [1,+10] It provides resistance to acid. It provides resistance to fear. It allows you to see invisible monsters. It provides immunity to paralysis. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides resistance to blindness. It provides resistance to confusion. It allows you to see invisible monsters. o) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides resistance to fire. p) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides resistance to electricity. q) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It affects your dexterity. It does extra damage from frost. It provides resistance to cold. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. r) The Dagger 'Dethanc' (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity. s) The Dagger 'Narthanc' (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It does extra damage from fire. It provides resistance to fire. t) The Dagger 'Nimthanc' (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold. u) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides resistance to acid. It provides immunity to fire. It provides resistance to fear. v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It affects your dexterity. It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It induces feather falling. It speeds your regenerative powers. It allows you to see invisible monsters. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)