[ToME 2.3.4 Character Sheet] Name : Tartarus Age 76 STR: 18/122 Sex : Neuter Height 98 INT: 14 Race : Spectre Troll Weight 219 WIS: 18 Class : Loremaster Social Class 1 DEX: 16 Body : Leviathan CON: 18/70 God : Melkor Bauglir CHR: 3 + To Melee Hit 58 Level 39 Hit Points -57/ 1679 + To Melee Damage 80 Experience 2517760 Spell Points 12/ 12 + To Ranged Hit 58 Max Exp 2517760 Sanity 258/ 258 + To Ranged Damage 0 Exp to Adv. 2570000 Piety -54289 AC 200+102Gold 241234 Speed Fast (+19) (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Very Bad Blows/Round: 6 Bows/Throw : Legendary[5] Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 492-1440 Stealth : Bad Magic Device: Bad Infra-Vision: 90 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Stone-Troll Warrior. You have slime green eyes, mangy sea-weed green hair, and green ulcerous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Illusory Castle: Level 52 (2600') Erebor: Level 60 (3000') Your body was a Leviathan. You have defeated 1244 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Enderi of the 2890th year of the third age. Your adventure lasted 12 days. Your Attributes: You are dead, killed by an Aranea on level 52 of Illusory Castle. You cannot speak. You cannot open doors. You cannot bash doors. You are an animal. You cannot be slept. You are immune to fear. You are immune to confusion. You are immune to sleep. You can breathe acid. You can breathe fire. You can breathe poison. You can breathe darkness. You can cast a ball of water. You can use confusion. You can heal yourself. You can create darkness. You can magically summon hydras. You can magically summon a dragon. You are aquatic. You are immortal. You appear in the ocean. You can breath fire. You can switch locations with another being. You can feel the danger of evil magic. You can turn into a Balrog at will. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You have free action. You can sense the presence of orcs. You can sense the presence of thunderlords. You are unlucky. You know everything. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You resist cold exceptionally well. You resist poison exceptionally well. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your dexterity is sustained. Your strength is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. efghijkmnosz{@ Add Stea. : ........31.... Add Infra : ......3....... Add Speed : .......1...... Sust Str : .............. Sust Int : .............. Sust Wis : .............. Sust Dex : .+............ Sust Con : .............. Sust Chr : .............. Invisible : .+............ Mul life : .............. Sens Fire : .............. Reflect : .............. Free Act : .............+ Hold Life : .......+...... Res Acid : .............+ Res Elec : .............. Res Fire : .+......+....+ Res Cold : .............+ Res Pois : .+...........+ Res Fear : .............+ Res Light : .........+.... Res Dark : .+.......+.... Res Blind : .............. Res Conf : .............+ Res Sound : .+............ Res Shard : .+............ Res Neth : .............. Res Nexus : .+............ Res Chaos : .............. Res Disen : .+............ Aura Fire : .............+ Lite : .......+..+... See Invis : .......+...... Activate : .......+..+... Drain Exp : .+............ Cursed : .++++....++... Hvy Curse : .+........+... Fly : .............+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 44.050 [0.700] . Weaponmastery 02.500 [0.700] . Archery -00.200 [0.700] . Barehand-combat 43.700 [0.700] - Sneakiness 01.100 [0.700] . Stealth 01.000 [0.700] . Disarming 00.700 [0.700] - Magic 00.042 [0.600] . Magic-Device 02.000 [1.000] . Udun 00.000 [0.400] - Spirituality -02.300 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 15.850 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 34.600 [0.700] . Possession 43.500 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 00.000 [0.500] 3 of your companions have been killed. [Fates] You are fated to find a Potion of Water on level 18. You are fated to find The Necklace 'Nauglamir' on level 50. [Character Equipment] e) The Ring of Flare (+3) f) The Ring of Power of Uvatha the Horseman {cursed} It makes you invisible. It sustains your dexterity. It provides resistance to fire, poison, dark, sound, shards, nexus and disenchantment. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) a Ring of Slaying (+8,+7) {cursed} It is cursed. You found it in the remains of an Ancient black dragon on level 60 of Erebor. h) a Ring of Damage (+15) {cursed} It is cursed. You found it in the remains of an Olog in the town of Gondolin . i) a Ring of Damage (+16) {cursed} It is cursed. You bought it from the Black Market. j) a Ring of Accuracy (+21) {cursed} k) an Amulet of Infravision (+3) m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith in the town of Minas Anor . n) an Elven Rhino Hide Armour of Resist Fire (-1 to accuracy) [8,+19] (+3 to steal o) a Shadow Cloak [6,+2] (+1 to stealth) {cursed} It increases your stealth by 1. It provides resistance to light and dark. It is cursed. s) The Iron Helm of Knowledge [6,+20] (-6) {cursed} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. z) (nothing) {) (nothing) [Character Inventory] a) The Deck of Wild Magic It can be activated for light absorption every 80 turns. You found it lying on the ground on level 60 of Erebor. b) Gruumsh's Bottle of Death It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Marilith on level 60 of Erebor. c) 5 Sprigs of Athelas d) a Potion of Curing e) 2 Scrolls of Satisfy Hunger f) a Mithril Rod of Nothing (160/160) g) an Adamantite Rod of Nothing (200/200) h) a Wand of Dig[1|1] (17 charges) i) a Wand of Strike[2|35] (8 charges) j) a Wand of Charm[8|35] (12 charges) k) a Staff of Remove Curses[3|26] (2 charges) l) a Fireproof Staff of Teleportation[7|31] (0 charges) m) a Staff of Healing[3|35] (3 charges) n) a Staff of Sense Hidden[2|20] (13 charges) o) The Ring of Power of Ren the Unclean (+5) {cursed} p) 2 Rings of Chaos Resistance q) The Amulet of Ronenwe (+2 to stealth) r) The Phial of Galadriel (+4) s) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and sound. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Jewel Encrusted Crown of Fearand [0,+7] u) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Erebor. v) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) w) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) [Home Inventory - Bree ] a) The Ring of Quende (+1 to infravision) It increases your wisdom and infravision by 1. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon in the town of Gondolin . b) a Novice mage corpse c) Tom the Stone Troll's corpse d) Bert the Stone Troll's corpse [Home Inventory - Gondolin ] a) 2 Potions of Curing b) 4 Scrolls of Phase Door c) a Scroll of Trap Detection d) 3 Scrolls of Monster Confusion e) a Ring of Sustain Strength f) a Ring of Sustain Constitution g) a Ring of Sustain Charisma h) a Ring of Protection [+13] You bought it from the Magic shop. i) a Ring of Free Action j) a Ring of Confusion Resistance k) a Large Leather Shield of Resistance [4,+10] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon in The Pits of Angband. l) a Set of Gauntlets of Agility [2,+4] (+2) m) a Shovel (+1) It increases your ability to tunnel by 1. n) Ulik the Troll's corpse o) a Large iron chest (trapped) [Home Inventory - Minas Anor ] a) The Tome of Tartarus b) a Mushroom of Cure Blindness c) a Copper Rod of Nothing (20/20) d) a Rod Tip of Disarming (50 Mana to cast) e) a Wand of Dig[1|1] (17 charges) f) a Fireproof Staff of Mana[5|23] (4 charges) g) The Ring of Power of Dwar, Dog Lord of Waw (+5) It increases your intelligence and charisma by 5. It makes you invisible. It makes you completely fearless. It provides resistance to dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Erebor. h) a Ring of Sustain Strength i) a Ring of Acid [+14] {100% off} It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It provides resistance to acid. It cannot be harmed by acid. You stole it from the Black Market. j) a Ring of Acid [+16] {100% off} It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It provides resistance to acid. It cannot be harmed by acid. You stole it from the Black Market. k) 2 Rings of See Invisible l) a Ring of Accuracy (+12) m) a Ring of Slaying (+3,+7) n) a Ring of Nether Resistance o) an Amulet of Reflection p) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . r) The Splint Mail of Toldir (-2 to accuracy) [19,+7] It sustains your intelligence and constitution. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Erebor. s) a Large iron chest (Fire Bolt Trap) [Home Inventory - Lothlorien ] a) an Indestructible Ring of Accuracy (+17) It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 60 of Erebor. b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 60 of Erebor. c) a Ring of Extra Attacks (+1 attack) It increases your attack speed by 1. You found it in the remains of an Ancient black dragon on level 60 of Erebor. d) an Indestructible Amulet of Resistance e) an Amulet of Telepathy f) a Cursed Amulet of Regeneration g) The Splint Mail of Andin (-2 to accuracy) [19,+10] It sustains your intelligence. It provides immunity to paralysis. It provides resistance to poison, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 60 of Erebor. h) The Ribbed Plate Armour of Annar (-3 to accuracy) [28,+11] It sustains your strength and charisma. It provides immunity to electricity, fire and cold. It provides resistance to light and chaos . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 60 of Erebor. i) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 60 of Erebor. j) The Scythe 'Elennar' (5d3) (+14,+12) (+1 attack) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution and attack speed by 1. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Erebor. k) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 60 of Erebor. [The Mathom-house Inventory - Bree ] a) a Cutlass (1d7) (+1,+1) b) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . e) Martti Ihrasaari's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Martti Ihrasaari in the town of Bree .