[Zop FuryBand 4.1.0 Character Sheet] Name : Zop's Clone Age 50 STR! 40 Sex : Male Height 43 INT! 31 Race : Petty-Dwarf Mutant Weight 96 WIS! 40 Class : Alchemist Social Class 38 DEX! 36 Body : Player CON! 40 God : Tulkas CHR! 30 + To Melee Hit 80 Level 47 Hit Points 3239/ 3239 + To Melee Damage 82 Experience 6996765 Spell Points 2222/ 2222 + To Ranged Hit 32 Max Exp 6996765 Sanity 874/ 874 + To Ranged Damage 0 Exp to Adv. 7525000 Piety 14393 AC 27+223 Gold 49822835 Speed Fast (+9) (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Excellent Blows/Round: 6 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 12d6+492 Stealth : Heroic Magic Device: Fair Infra-Vision: 140 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Petty-Dwarf Thief. You are a well liked child. You have dark brown eyes, straight black hair, a one foot-long beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: ON Recall Depth: Angband: Level 68 (3400') Barrow-Downs: Level 1 (50') Dol Amroth: Level 25 (1250') Tol Eressea: Level 45 (2250') You have done something experimental. Your body is a Player. You are currently in the town of Gondolin. You have defeated 1107 enemies. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 5th Quelle of the 2890th year of the third age. You have been adventuring for 19 days. abdefklmnopqstuvxz{|@ SlayEvil : ++................... Vampiric : +.................... Fire Brand: +.................... Sust Str : ..................... Sust Int : .+................... Sust Wis : ..................... Sust Dex : ..................... Sust Con : .+................... Sust Chr : .+................... Free Act : .+.......+.....+...+. Hold Life : ++....+.++........... Blessed : ++...++............+. Reflect : ......+....+......... No Stun : .......+............. Protection: ..................... Imm Acid : .++.*...*...+........ Imm Elec : .++.*...*............ Imm Fire : .++.*...*...++....... Imm Cold : .++.*...*..+......... Res Pois : .+................... Res Fear : ++................... Res Light : ...++....+...+....... Res Dark : .+..+....+..........+ Res Blind : ...+................. Res Conf : .+............+....+. Res Sound : .++.................. Res Shard : ..................... Res Neth : .+.......+........... Res Nexus : ..................... Res Chaos : .+................... Res Disen : .+..................+ Acid Aura : ....+.......+........ Elec Aura : ....+................ Fire Aura : +...+................ Cold Aura : ....+................ Levitate : .+................... Fly : ....+................ Light : +..++..++....+....... Digestion : .+................... Regen : .+..+...+............ See Invis : .++...+..+........... Invisible : ....+...+............ WraithForm: ....+...+............ Knowledge : ....+................ Spell-Hold: ...................+. Add Str : ...........4..7.....? Add Wis : 963...2.............. Add Dex : .6................... Add Con : .6.........454......? Add Chr : ..3..4.............4. Mul Mana : ..........+.......... Add SPower: ............54....... Add Stlth.: .63......2..54....... Add Search: .......4....54....... Add Infra : ............54....... Add Speed : ..3.............2.... Mul life : +...................+ Add Crits : ...*................. Add Luck : ..3..4.4...........4. Acidproof : .+++++++.+.++......+. Elecproof : .+++++++.+.+.......+. Fireproof : ++++++++.++++......+. Coldproof : .+++++++++.+.......+. Chargeable: ....+...+............ Activate : .......+.+.........+. Sens Fire : ...........+......... Troll ESP: ............++....... Dragon ESP: .....+......++....... Evil ESP: ++..........++....... Good ESP: ............++....... Unique ESP: ..+.................. Full ESP: +.................... Skills (points left: 25) - Combat 25.500 [0.700] . Weaponmastery 49.700 [0.700] - Sneakiness 01.500 [0.900] . Stealth 01.000 [0.400] . Disarming 00.300 [0.000] - Powers 03.315 [0.900] . Devices 07.750 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Movement 00.000 [0.100] . Knowledge 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Runecraft 00.000 [0.700] . Innate 00.000 [0.100] . Alchemy 49.800 [0.800] - Spirituality 06.000 [0.800] . Prayer 02.500 [0.500] - Monster-lore 00.000 [0.500] . Construction 49.000 [1.000] Abilities * Artifact Creation * Perfect casting [Character Equipment] a) a *Evil-Slayer* Fireblade of the Leech (2d6) (+48,+55)(180%) (+9) It provides light (radius 1) forever. It increases your wisdom by 9. It increases your hit points by 180%. It does extra damage from fire. It drains life from your foes. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining. It gives telepathic powers. It produces a fiery sheath. It has been blessed by the gods. It cannot be harmed by fire. You made it yourself. b) a *Evil-Slayer* Main Gauche (*Defender*) (2d3) (-6,-6) [+27] (+6 to stealth) It increases your wisdom, dexterity, constitution and stealth by 6. It fights against evil with holy fury. It sustains your intelligence, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, dark, sound, nether, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 68 of Angband. e) a Radiant Ring of Critical Hits (+10% of critical hits) It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your ability to score critical hits by 10. It provides resistance to light and blindness. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) a Ring of Light and Darkness Resistance of Chargeability It provides light (radius 2) forever. It can be upgraded with gold. It makes you invisible. It provides immunity to acid, electricity, fire and cold. It provides resistance to light and dark. It renders you incorporeal. It allows you to fly. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 67 of Angband. k) a Lucky Amulet of Charisma of Dragons (+2,+2) [+8] (+4) It increases your charisma and luck by 4. It allows you to sense the presence of dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. l) an Amulet of Reflection (Holy) [+8] (+2) It increases your wisdom by 2 . It provides resistance to life draining. It allows you to see invisible monsters. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 45 of Tol Eressea. n) a Chargeable Soft Leather Armour of Resist Cold [4,+15] It provides light (radius 2) forever. It can be upgraded with gold. It makes you invisible. It provides immunity to acid, electricity, fire and cold. It provides resistance to life draining. It renders you incorporeal. It speeds your regenerative powers. It cannot be harmed by cold. You found it in the remains of a Red Balrog in the town of Gondolin . o) a Shadow Cloak of the Astral [6,+22] (+2 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth by 2. It provides immunity to paralysis. It provides resistance to life draining, light, dark and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) a Fireproof Staff of Mana[1|20] of Capacity(1000%) (50 charges) It increases your mana capacity by 1000%. It cannot be harmed by fire. You bought it from the Black Market. q) an Entish Tower Shield of Reflection [10,+25] (+4) It grants you the power of grow trees if it is being worn. It increases your strength and constitution by 4. It provides resistance to cold. It renders you vulnerable to fire. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) an Acidifying Third Eye of Dwarves [1,+36] (+5 to stealth) It increases your constitution, stealth, searching, infravision and spell power by 5. It provides resistance to acid and fire. It allows you to sense the presence of trolls, dragons, evil beings and good beings. It produces an acid sheath. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. t) a Bright Third Eye of Dwarves [1,+22] (+4 to stealth) It provides light (radius 1) forever. It increases your constitution, stealth, searching, infravision and spell power by 4. It provides resistance to fire and light. It allows you to sense the presence of trolls, dragons, evil beings and good beings. You made it yourself. u) a Set of Leather Gloves of Power (+5,+3) [1,+15] (+7) It increases your strength by 7. It provides resistance to confusion. You made it yourself. v) a Free-Moving Set of Leather Gloves of Slaying (+6,+7) [1,+3] It provides immunity to paralysis. You made it yourself. x) a Maia Hooves [3,+14] (+2 to speed) z) (nothing) {) (nothing) |) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . [Character Inventory] a) 2 Mushrooms of Restoring b) 7 Lembases {@E1 !s!d!v!k} c) 2 Sprigs of Athelas d) 2 Potions of Life e) 18 Potions of Enlightenment f) 3 Potions of Curing g) 4 Fireproof Scrolls of *Identify* {@r1 !s!d!v!k} It cannot be harmed by fire. You bought it from the Black Market. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power in the town of Gondolin . i) an Alchemic Arcanorum j) an Empty Bottle k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Rock of Tulkas [10,+6] (+3) b) 8 Mushrooms of Restoring c) 6 Sprigs of Athelas d) a Pinch of Longbottom Leaf e) 5 Flasks of oil f) 5 Potions of Cure Critical Wounds {@q1 !s!d!v!k} g) 8 Potions of Healing h) 28 Potions of Enlightenment {@q1 !s!d!v!k} i) 5 Potions of Curing j) an Indestructible Scroll of *Identify* {@r1 !s!d!v!k} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Alchemy shop. k) a Scroll of *Remove Curse* (Indestructible) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Temple. l) 3 Scrolls of *Remove Curse* {!s!d!v!k!r} m) 6 Scrolls of *Enchant Weapon* n) 5 Scrolls of Divination o) a Scroll of Rune of Protection p) a Scroll of *Destruction* q) a Scroll of Nothing r) The Ring of Power of Uvatha the Horseman (+1 to searching) It increases your constitution and searching by 1. It makes you invisible. It sustains your wisdom and constitution. It makes you completely fearless. It provides resistance to nether. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . s) a Ring of See Invisible It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) an Entish Small Metal Shield [3,+7] (+4) It grants you the power of grow trees if it is being worn. It increases your strength and constitution by 4. It provides resistance to cold. It renders you vulnerable to fire. It cannot be harmed by cold. You made it yourself. u) a *Evil-Slayer* Main Gauche of Slaying (6d6) (+29,+23) (+4) It increases your wisdom by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It makes you completely fearless. It gives telepathic powers. It has been blessed by the gods. You made it yourself. v) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) a *Evil-Slayer* Bluesteel Brandistock of Slaying (24d5) (+7,+10) [6,+0] (+3) It should be wielded two-handed. It increases your wisdom by 3. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It makes you completely fearless. It allows you to levitate. It allows you to sense the presence of evil beings. It has been blessed by the gods. You made it yourself. x) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) The Skeleton of Nob It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Master mindcrafter in the town of Gondolin . b) 2 Mushrooms of Restoring c) 2 Potions of Corruption d) a Potion of *Healing* e) a Potion of Life f) 2 Potions of Enlightenment g) 2 Potions of Curing h) a Scroll of *Enchant Armour* i) 2 Scrolls of *Destruction* j) a Scroll of Mass Genocide k) a Wand of Tidal Wave[1|20] of Capacity (0 charges) You bought it from the Black Market. l) an Amulet of Reflection of Fortune (+3) It increases your luck by 3. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . m) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mycen the Gold Dragon on level 67 of Angband. n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 67 of Angband. o) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 45 of Tol Eressea. p) a Polished Gold Dragon Scale Mail (-2 to accuracy) [30,+20] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides resistance to sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 67 of Angband. q) a Bar Chain Mail of Chargeability (-2 to accuracy) [18,+12] It can be upgraded with gold. You found it in the remains of a Dracolich on level 67 of Angband. r) a Magical Battle Robe [2,+15] s) a Reflective Dagger (Offhand) (+1 to damage) [-3,+9] (+1 attack) It increases your attack speed by 1. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 67 of Angband. t) a Spectral Fireblade of Chargeability (2d6) (+13,+11) It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides light (radius 1) forever. It can be upgraded with gold. It does extra damage from fire. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It produces a fiery sheath. It drains life. It cannot be harmed by fire. You found it in the remains of a Red Balrog in the town of Gondolin . u) a Tulkas's Blood Spear of Slaying (5d13) (+29,+24) [10,+0] (+3 to searching) It should be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 3. It does extra damage from electricity. It poisons your foes. It drains life from your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining and nexus. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. You made it yourself. [Home Inventory - Minas Anor ] a) a Balrog Tooth of Melkor [10,+12] (+3) b) an Apple of Yavanna [10,+9] (+3) c) 3 Sprigs of Athelas d) 2 Potions of Restore Mana e) The Set of Leather Gloves 'Anast' [1,+8] It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to electricity , poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. f) 2 Slaying Arrows of Slaying (4d7) (+32,+36) You made it yourself. g) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) 3 Shurikens (+0,+0) [The Museum Inventory - Gondolin ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mycen the Gold Dragon on level 67 of Angband. b) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 22 of A lost temple. c) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mycen the Gold Dragon on level 67 of Angband. d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 67 of Angband. e) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 45 of Tol Eressea. f) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Denethor, Steward of Gondor on level 68 of Angband. i) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mycen the Gold Dragon on level 67 of Angband. j) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 22 of A lost temple. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 22 of A lost temple. l) The Robe of Belegaer [2,+20] (+5) It provides light (radius 1) forever. It increases your stealth, searching and luck by 5. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to dark and blindness. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 45 of Tol Eressea. m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 22 of A lost temple. n) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mycen the Gold Dragon on level 67 of Angband. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . q) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 67 of Angband. r) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The War Pick of Nardor (2d10) (+15,+9) (+3 attacks) It should be wielded two-handed. It increases your wisdom, constitution and attack speed by 3. It poisons your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes . It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . v) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2) It should be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . w) The Short Magic Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin in the town of Gondolin . x) The Long Yew bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . a) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Yamata-no-Orochi on level 67 of Angband. b) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mycen the Gold Dragon on level 67 of Angband. c) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mycen the Gold Dragon on level 67 of Angband. d) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 67 of Angband.