[ToME 2.0.0 Character Dump] Name : Jerendaldric Age 22 STR: 18/80 Sex : Male Height 67 INT: 8 Race : RohanKnight Weight 75 WIS: 13 Class : Polearmmaster Social Class 6 DEX: 18/60 Body : Player CON: 18/30 CHR: 18 + To Melee Hit 13 Level 28 Max Hit Points 360 + To Melee Damage 35 Experience 102369 Cur Hit Points -11 + To Ranged Hit 6 Max Exp 102369 Max SP (Mana) 12 + To Ranged Damage 27 Exp to Adv. 110000 Cur SP (Mana) 12 AC 19+53 Gold 485941 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Fair Blows/Round: 5 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Wpn.dmg/Rnd: 5d6+175 Stealth : Bad Magic Device: Fair Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Devoted Mercenary. You have hazel eyes, straight black hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Paths of the Dead: Level 40 (2000') Orc Cave: Level 22 (1100') Moria: Level 33 (1650') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 54th Yavie of the 2890th year of the third age. Your adventured lasted 11 days. Your Attributes: You are dead. You can use rohir powers. You can mystify pets. You can wake up a pet. You are resistant to magic. You are poisoned. You can fly. You have free action. You have ESP. You are lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to bright light. You are resistant to confusion. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your constitution is sustained. Your dexterity is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. Your ability to score critical hits is affected by your equipment. Skills (points left: 0) - Combat 38.612 [0.900] - Weaponmastery 39.522 [1.150] - Sword-mastery 00.000 [0.100] . Axe-mastery 00.000 [0.100] . Hafted-mastery 00.000 [0.100] . Polearm-mastery 38.000 [0.500] - Archery 01.000 [0.600] - Sneakiness 02.620 [0.900] . Disarming 17.200 [0.900] - Magic 01.000 [0.300] . Magic-Device 01.000 [1.150] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] - Misc 00.000 [0.000] . Antimagic 00.000 [0.550] You saved 2 princesses. You have defeated 2195 enemies. [Corruptions] You are resistant to magic. [Fates] You may find Cord Armour on level 42. You are fated to die on level 7. You are fated to find a Whip on level 12. You may meet a Grey mold on level 17. [Character Equipment] a) a Spear (1d6) (+7,+8) d) (nothing) e) (nothing) f) an Indestructible Ring of Damage (+15) It cannot be harmed by acid, cold, lightning or fire. k) an Amulet of ESP {cursed} m) a Feanorian Lamp of Boldness It provides light (radius 3) forever. It makes you completely fearless. It cannot be harmed by fire. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to confusion. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. o) an Elven Cloak [4,+9] (+3 to stealth) p) (nothing) s) (nothing) u) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Hard Leather Boots of Stability [3,+6] It provides resistance to nexus. It allows you to levitate. z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) Benetar's Portable Plague It can be activated for... ugliness b) 4 Rations of Food c) 4 Lembases d) 33 Scrolls of Teleportation e) 4 Scrolls of Teleportation {25% off} f) 5 Scrolls of Word of Recall g) a Scroll of Word of Recall {25% off} h) a Scroll of Reset Recall i) a Scroll of Magic Mapping j) The Double Chain Mail of Niquande (-2) [16,+8] It sustains your strength. It sustains your intelligence. It sustains your dexterity. It provides immunity to acid. It makes you completely fearless. It provides resistance to fire. It provides resistance to sound. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. k) an Elemental Cleaver of Slaying (3d6) (+3,+2) It does extra damage from acid. It does extra damage from electricity. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It is very sharp and make your foes bleed. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It drains mana. It cannot be harmed by acid, cold, lightning or fire. l) 19 Iron Shots of Slay Dragon (1d4) (+3,+10) It is especially deadly against dragons. m) an Empty Bottle n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Scroll of *Identify* b) a Spear (1d6) (+0,+0) [Home Inventory - Gondolin ] a) the Hand of Vecna It can be activated for... confusion b) The Wand of Digging of Thrain (24 charges) The miner's friend. This wand was used by Thrain to dig into the walls of the dungeon and is quite useful because it will never be destroyed. c) a Dwarf Skeleton {For the fallen...}