[ToME 2.3.2 Character Sheet] Name : Occam Age 126 STR: 21 Sex : Male Height 90 INT: 32 Race : High-Elf Weight 175 WIS: 29 Class : Sorceror Social Class 31 DEX: 19 Body : Player CON: 27 God : Eru Iluvatar CHR: 19 + To Melee Hit -59 Level 31 Hit Points 205/ 205 + To Melee Damage -44 Experience 232884 Spell Points 544/ 544 + To Ranged Hit -4 Max Exp 232884 Sanity 330/ 330 + To Ranged Damage 6 Exp to Adv. 345000 Piety 3212 AC 18+87 Gold 244034 Speed Fast (+7) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 2 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 2d4-88 Stealth : Good Magic Device: Bad Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 3 (150') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Bree. You have defeated 807 enemies. You saved no princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 53rd Yavie of the 2890th year of the third age. You have been adventuring for 10 days. adefkmnopsuxz{|@ Mul Mana : ...............+ Add Stea. : ....3........... Add Tun.. : ..............3. Sust Str : ................ Sust Int : ................ Sust Wis : .......+........ Sust Dex : .......+.+...... Sust Con : ................ Sust Chr : ....+........... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......+..+..... Hold Life : ......+..+...... Imm Acid : ....+.*.+....... Imm Elec : ....+.**+....... Imm Fire : ....+.*.+....... Imm Cold : ..+.+..*+....... Res Pois : ......+......... Res Fear : ................ Res Light : ........+......+ Res Dark : ........+....... Res Blind : ....+........... Res Conf : ....+........... Res Sound : .........+...... Res Shard : ....+...+....... Res Neth : ....+........... Res Nexus : ................ Res Chaos : ....+........... Res Disen : ......+..+...... See Invis : ...............+ Skills (points left: 0) . Archery 02.500 [0.000] - Sneakiness 03.325 [0.900] . Stealth 10.000 [0.400] . Disarming 00.400 [0.000] - Magic 25.960 [1.000] . Magic-Device 03.000 [1.000] . Spell-power 35.400 [0.600] . Sorcery 35.300 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 30.600 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 14.300 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting * Undead Form [Character Equipment] a) a Mage Staff of Wizardry [Essence of Speed] (1d4) (-31,-19)(80%) (+4) d) a Small Metal Boomerang of *Slay Undead* (3d4) (+9,+6) (+2) e) a Ring of Cold Resistance f) (nothing) k) The Amulet of Silith (+3 to stealth) It increases your stealth by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold, blindness, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. m) The Phial of Galadriel (+4) n) The Robe of Erunimlon [2,+9] It provides immunity to acid, electricity and fire. It provides resistance to life draining, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 2 of Barrow-Downs. o) The Fur Cloak of Amiri [3,+11] It sustains your wisdom and dexterity. It provides immunity to electricity and cold. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 2 of Barrow-Downs. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Iron Helm of Valmath [5,+9] It provides light (radius 2) forever. It sustains your dexterity. It provides resistance to life draining, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. u) a Set of Leather Gloves of Free Action [1,+8] x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) z) (nothing) {) (nothing) |) a Magical Gnomish Shovel of Digging (+3) [Character Inventory] a) a Fireproof Tome of the Eternal Flame {@m3@b3 !k!v!d!s} b) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s} c) a Fireproof Tome of the Impenetrable Earth {@m4@b4 !k!v!d!s} d) a Fireproof Tome of Translocation {@m5@b5 !k!v!d!s} e) a Fireproof Tome of the Tree f) a Fireproof Tome of Knowledge {@m2@b2 !k!v!d!s} g) a Book of Beginner Cantrips {@m0@b0 !k!v!d!s} h) 9 Potions of Cure Critical Wounds i) 6 Potions of Healing j) 7 Potions of Restore Mana k) The Augmented Chain Mail of Morim (-2 to accuracy) [16,+3] It sustains your intelligence. It provides immunity to electricity. It provides resistance to poison, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 2 of Barrow-Downs. l) an Elven Thunderlord Coat [9,+11] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. m) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Time b) a Fireproof Tome of the Mind c) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. d) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. e) The Mouse Fur of Baurin [1,+5] It provides resistance to life draining, acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. f) a Cloak of Mist of Air [1,+10] g) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Set of Cesti of Teithlo (+9,+6) [5,+8] It sustains your wisdom, dexterity, constitution and charisma. It provides resistance to acid, light, confusion, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. b) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. c) The Mage Staff 'Nilwe' (1d4) (+3,+12) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It sustains your intelligence. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. d) The Mage Staff of Galmor (1d4) (+1,+6)(60%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. e) The Mage Staff of Teithmor (1d4) (+3,+4)(40%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair.