[ToME 2.3.4 Character Sheet] Name : Niwyr Age 6 STR! 18/*** Sex : Neuter Height 10 INT! 18/200 Race : DeathMold Weight 50 WIS! 18/*** Class : Loremaster Social Class 1 DEX! 18/140 Body : Great Wyrm of Power CON! 18/*** God : Manwe Sulimo CHR! 18/170 + To Melee Hit 58 Level 50 Hit Points 4609/ 4609 + To Melee Damage 69 Experience 34422598 Spell Points 17/ 17 + To Ranged Hit 58 Max Exp 34422598 Sanity 930/ 930 + To Ranged Damage 0 Exp to Adv. ***** Piety 160529 AC 178+132Gold 3390638 Speed Fast (+56) (Miscellaneous Abilities) Fighting : Legendary[45]Perception : Superb Blows/Round: 14 Bows/Throw : Legendary[10]Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 994-4326 Stealth : Legendary[10]Magic Device: Legendary[17]Infra-Vision: 130 feet Tactic: normal Explor: normal (Character Background) You were born in sand, created by a kobold magician. Since then you have given life to two foul offspring. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 94 (4700') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 25 (1250') You have done something experimental. Your body is a Great Wyrm of Power. You are currently in the town of Minas Anor. You have defeated 19120 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 60 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 17th Quelle of the 2890th year of the third age. You have been adventuring for 31 days. efghijkmnosz{@ Add Str : .3....4....... Add Int : ..3.....423... Add Wis : ......4..2.... Add Dex : ..........3... Add Con : .3.5....4..... Add Chr : .33.334..23... Mul SPower: ..........+... Add Stea. : ........42.... Add Sear. : .3.5......3... Add Infra : .....3........ Add Speed : ..353.4342...+ Add Blows : ....33........ Sust Str : .............. Sust Int : ...++......... Sust Wis : .....+........ Sust Dex : ...+.......... Sust Con : ..++.......... Sust Chr : .............. Invisible : .....+...+.+.. Mul life : .............+ Sens Fire : .............. Reflect : ........+....+ Free Act : ....+........+ Hold Life : .......+...... Res Acid : ........+++..+ Res Elec : ........+....+ Imm Fire : .*...++.*++..+ Res Cold : ...+....++...+ Res Pois : ......+......+ Res Fear : ..+..++....... Res Light : .......+...... Res Dark : .......+...... Res Blind : ..+........... Res Conf : .......+.....+ Res Sound : ...+.......... Res Shard : ..........+... Res Neth : .....+.......+ Res Nexus : ........++...+ Res Chaos : .......+...... Res Disen : ..+.+.+...+..+ Aura Fire : ........+....+ Aura Elec : .............+ Levitate : .............+ See Invis : .++....+...... Digestion : ....+......... Regen : ...+.+........ Activate : .+....++.++... Drain Exp : .....+........ Cursed : .....+........ Hvy Curse : .....+........ Fly : .+......+....+ Orc.ESP : .......+...... TLord.ESP : .+......+..... Skills (points left: 32) - Combat 50.000 [0.700] . Weaponmastery 03.500 [0.700] . Archery 03.500 [0.700] . Barehand-combat 50.000 [0.700] - Sneakiness 01.000 [0.700] . Stealth 28.100 [0.700] . Disarming 04.600 [0.700] - Magic 01.626 [0.600] . Magic-Device 42.500 [1.000] . Divination 01.000 [0.300] . Necromancy 00.000 [0.200] - Spirituality 20.680 [0.700] . Prayer 17.000 [0.500] . Music 00.000 [0.300] - Monster-lore 14.750 [1.100] . Summoning 01.500 [0.500] . Corpse-preservation 10.100 [0.700] . Possession 50.000 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 00.000 [0.500] 2 of your companions have been killed. [Fates] You may meet a Clear worm mass on level 4. You may find a Robe on level 2. You are fated to find a Wand of Haste Monster on level 1. [Character Equipment] e) a Ring of Slaying (+10,+16) You found it in the remains of a Halfling slinger on level 84 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 54 of Mordor. g) The Ring of Sulannath (+3 to speed) It increases your intelligence, charisma and speed by 3. It sustains your constitution. It makes you completely fearless. It provides resistance to blindness and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 63 of Erebor. h) The Ring 'Anduilydh' (+5) It increases your constitution, searching and speed by 5. It sustains your intelligence, dexterity and constitution. It provides resistance to cold and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 94 of Angband. i) The Ring 'Edhwe' (+3 to speed) It increases your charisma, speed and attack speed by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 67 of Erebor. j) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) It increases your charisma, infravision and attack speed by 3. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to fire and nether. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 81 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Dol Guldur. z) a Greater demonic quylthulg (3100 hp) {) (nothing) [Character Inventory] a) 2 Fireproof Holy Tomes of Manwe Sulimo {@m1@b1} b) a Parchment titled ``Household Magic'' {Restore} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 80 of Angband. c) The Hand of Vecna {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Vermicious Knid on level 80 of Angband. d) The Toenail of Vecna {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 20 of A lost temple. e) 8 Potions of Healing f) 28 Scrolls of Teleportation {@r4} g) 12 Scrolls of *Identify* h) 23 Scrolls of Satisfy Hunger i) a Moonstone Rod of Quickness of Illumination (75/75) {@z2} It can cast spells faster. You bought it from the Black Market. j) a Moonstone Rod of Door/Stair Location (75/75) {@z5} k) a Silver Rod of the Istari of Perception (200/200) {@z1} l) a Silver Rod of Quickness of Trap Location (100/100) {@z4} m) a Golden Rod of the Istari of Healing (250/250) {@z7} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 57 of Mordor. n) a Golden Rod of the Istari of Recall (250/250) {@z9} o) a Golden Rod of the Istari of Disarming (250/250) {@z6} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightcrawler on level 73 of Angband. p) a Wand of Tidal Wave[10|47] (10 charges) q) a Wand of Essence of Speed[1|23] (6 charges) r) The Wand of Digging of Thrain (26 charges) {@a3} s) a Staff of Vision[4|27] (5 charges) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 7 Sprigs of Athelas b) 4 Potions of Speed c) 2 Potions of Enlightenment d) 11 Potions of Curing e) 5 Scrolls of Reset Recall f) a Rod Tip of Illumination (8 Mana to cast) g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) a Wolf Pelt of Aman [1,+14] (+3 to stealth) It increases your stealth by 3. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Helcaraxe. i) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 44 of Moria. j) The Iron Helm 'Holhenneth' [5,+12] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 44 of Moria. k) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. l) The Steel Helm 'Lebohaum' [20,+80] m) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 91 of Angband. n) The Dragon Helm of Thrain [8,+12] It provides light (radius 3) forever. It sustains your intelligence. It provides resistance to life draining, acid, cold, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Player corpse [Home Inventory - Gondolin ] a) 4 Sprigs of Athelas b) 17 Potions of Speed c) 4 Potions of *Healing* d) 2 Potions of Life e) a Potion of Enlightenment f) 3 Potions of Resistance g) a Fireproof Scroll of Reset Recall It cannot be harmed by fire. You bought it from the Black Market. h) a Wand of Essence of Speed[1|31] (4 charges) i) a Wand of Essence of Speed[1|23] j) a Staff of Healing[3|25] (4 charges) k) a Staff of Healing[3|21] (4 charges) l) a Staff of Genocide[1|15] m) The Golden Horn of the Thunderlords (5 charges) {100% off} n) a Staff of Sterilize[4|39] (10 charges) o) a Ring of Speed (+11) p) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 72 of Angband. q) The Ring 'Pelron' (+2 to searching) It increases your intelligence, constitution, charisma and searching by 2. It sustains your strength, intelligence, dexterity and constitution. It provides resistance to fire, poison, sound, shards and nexus. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Necromancer on level 68 of Angband. r) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . t) The White Dragon Scale Mail of Celoki (-2 to accuracy) [30,+17] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It provides immunity to electricity. It provides resistance to acid, cold, shards, nexus and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 83 of Angband. u) The Robe of Vatar [2,+14] It sustains your wisdom. It provides immunity to electricity. It provides resistance to life draining, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 66 of Mordor. v) an Elven Cloak of Protection [4,+13] (+3 to stealth) It increases your stealth, searching and luck by 3. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Steel Helm of Culme [6,+7] {Breath Underwater} It provides resistance to life draining, cold, sound and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 70 of Angband. [Home Inventory - Minas Anor ] a) a Tome of the Blowing Wind b) 2 Sprigs of Athelas c) 3 Potions of Speed d) 6 Scrolls of Reset Recall e) The Crumpled Scroll of Mass Resurrection f) a Wand of Tidal Wave[2|32] (10 charges) g) a Wand of Thunderstorm[4|50] (6 charges) h) a Staff of Probability Travel[3|14] (3 charges) i) a Fireproof Staff of Healing[1|27] (3 charges) j) a Staff of Healing[2|30] (4 charges) k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 50 of Mordor. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 50 of Mordor. m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Mithril Plate Mail 'Giondiond' (-3 to accuracy) [35,+11] It provides immunity to acid, electricity, fire and cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 76 of Angband. o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) [Home Inventory - Lothlorien ] a) Benetar's Mana Battery (charging) {CureInsanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Grave wight on level 32 of Moria. b) 7 Sprigs of Athelas c) 13 Potions of Speed d) 3 Potions of *Healing* e) a Potion of Life f) a Fireproof Scroll of *Remove Curse* g) 2 Scrolls of *Remove Curse* h) a Rod Tip of Detection (80 Mana to cast) i) a Wand of Fireflash[5|21] (9 charges) j) a Wand of Tidal Wave[9|41] k) a Staff of Healing[2|28] (3 charges) l) a Staff of Sterilize[3|20] m) The Ring of Power of Uvatha the Horseman (+2 to speed) It increases your infravision and speed by 2. It makes you invisible. It provides resistance to sound, nexus and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . n) The Ring of Ladorin (+4) It increases your constitution by 4. It sustains your dexterity. It provides resistance to cold, blindness and confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. o) The Ring of Turest (+3% of critical hits) It increases your ability to score critical hits by 3. It sustains your constitution. It provides resistance to electricity, cold, confusion, shards and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 62 of Dol Guldur. p) The Ring of Dindi (+2 to stealth) It increases your dexterity and stealth by 2. It sustains your wisdom . It provides resistance to fire, dark and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of Paths of the Dead. q) The Ring 'Andil' (+2) It increases your wisdom and constitution by 2. It makes you invisible. It sustains your charisma. It provides resistance to sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of The Sacred Land Of Mountains. r) The Ring 'Haleg' (+1) It increases your constitution and stealth by 1. It sustains your intelligence and constitution. It provides resistance to dark, sound, nexus and chaos. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. s) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Ring of Dilmen (+3 to speed) It increases your charisma and speed by 3. It makes you invisible. It sustains your wisdom and charisma. It makes you completely fearless. It provides resistance to life draining, fire, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 83 of Angband. u) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 76 of Angband. w) The Hard Leather Armour of Eldur (-1 to accuracy) [6,+11] It sustains your dexterity and charisma. It provides immunity to cold . It provides immunity to paralysis. It provides resistance to nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fire on level 42 of Mordor. [Home Inventory - Khazad-dum ] a) 2 Scrolls of Reset Recall b) a Wand of Essence of Speed[1|23] c) a Wand of Essence of Speed[1|14] d) a Staff of Genocide[1|5] of Plenty (6 charges) You bought it from the Black Market. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelatinous cube on level 42 of Mordor. b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 40 of Moria. c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.