[ToME 2.3.4 Character Sheet] Name : Quickbeam Age 318 STR: 18/150 Sex : Neuter Height 69 INT: 10 Race : Ent Weight 103 WIS: 15 Class : Monk Social Class 34 DEX: 18/20 Body : Leviathan CON: 18/120 God : Tulkas Chr: 8 9 + To Melee Hit 33 Level 33 Hit Points -76/ 551 + To Melee Damage 42 Experience 670043 Spell Points 12/ 12 + To Ranged Hit 33 Max Exp 670043 Sanity 186/ 186 + To Ranged Damage 0 Exp to Adv. 687500 Piety 724 AC 180+132Gold 15629 Speed Fast (+17) (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Bad Blows/Round: 5 Bows/Throw : Superb Searching : Poor Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 220-850 Stealth : Bad Magic Device: Bad Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are one of the first beings who awoke on Arda. You have green skin and inflexible members. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Your body was a Leviathan. You have defeated 146 enemies. You saved Bree from a dreadful Nazgul. You saved no princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 49th Yavie of the 2890th year of the third age. Your adventure lasted 6 days. Your Attributes: You are dead, killed by a Lesser kraken in a deep water area northwest of Bree. You cannot speak. You cannot open doors. You cannot bash doors. You are an animal. You cannot be slept. You are immune to fear. You are immune to confusion. You are immune to sleep. You can breathe acid. You can breathe fire. You can breathe poison. You can breathe darkness. You can cast a ball of water. You can use confusion. You can heal yourself. You can create darkness. You can magically summon hydras. You can magically summon a dragon. You are aquatic. You are immortal. You appear in the ocean. You cannot see. Your eyes are sensitive to infrared light. You can breathe underwater. You have free action. Your appetite is small. You are unlucky. You are resistant to acid. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are completely fearless. Your constitution is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your searching ability is affected by your equipment. efghijkmnosz{@ Add Str : 5............. Add Dex : 5.2........... Add Con : ...3.......... Add Sear. : 5............. Sust Str : .............. Sust Int : .............. Sust Wis : .............. Sust Dex : .............. Sust Con : +............. Sust Chr : .............. Invisible : +............. Mul life : .............. Sens Fire : .............. Reflect : .............. Free Act : .............+ Hold Life : .............. Res Acid : ......+......+ Res Elec : .............. Res Fire : .............+ Res Cold : .............+ Res Pois : .............+ Res Fear : .............+ Res Light : .............. Res Dark : .............. Res Blind : .............. Res Conf : .............+ Res Sound : +............. Res Shard : .............. Res Neth : .............. Res Nexus : .............. Res Chaos : .............. Res Disen : +............. Digestion : +............. Drain Exp : +............. Cursed : +............. Hvy Curse : +............. Skills (points left: 5) - Combat 38.250 [0.900] . Weaponmastery 00.300 [0.300] . Archery -00.200 [0.400] . Barehand-combat 37.300 [1.100] . Boulder-throwing 00.000 [0.600] - Sneakiness 06.360 [0.900] . Stealth -05.000 [0.900] . Disarming 01.500 [0.900] . Dodging 37.800 [0.700] - Magic 00.600 [0.600] . Magic-Device 01.500 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 11.900 [0.900] . Prayer 05.000 [0.500] . Music 00.000 [0.300] - Monster-lore 06.390 [1.100] . Corpse-preservation 25.000 [0.500] . Possession 00.100 [0.100] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Tree walking [Character Equipment] e) The Ring of Power of Uvatha the Horseman (+5 to searching) It increases your strength, dexterity and searching by 5. It makes you invisible. It sustains your constitution. It provides resistance to sound and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) a Ring of Protection [+16] You bought it from the Magic shop. g) a Ring of Dexterity (+2) h) a Ring of Constitution (+3) {100% off} It increases your constitution by 3. You stole it from the Black Market. i) (nothing) j) (nothing) k) an Amulet of Acid Resistance It provides resistance to acid. It cannot be harmed by acid. You bought it from the Magic shop. m) (nothing) n) (nothing) o) (nothing) s) (nothing) z) (nothing) {) (nothing) [Character Inventory] a) 4 Flasks of oil b) 9 Potions of Heroism c) 20 Potions of Cure Serious Wounds d) 11 Potions of Cure Critical Wounds e) 13 Scrolls of Teleportation f) 29 Scrolls of Identify g) 7 Scrolls of Satisfy Hunger h) 9 Scrolls of Holy Chant i) a Staff of Teleportation[1|20] (7 charges) j) a Brass Lantern (with 7500 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. k) a Soft Leather Armour [4,+9] l) an Iron Helm [5,+3] m) a Set of Gauntlets [2,+5] n) a Dagger (1d4) (+6,+7) o) a Dagger (1d4) (+8,+5) p) a Glaive (2d6) (+3,+6) q) a Club (1d4) (+3,+6) r) a Whip (1d6) (+3,+3) s) a Long Bow (x3) (+3,+3) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) a Silver Rod of Nothing (100/100) c) a Rod Tip of Door/Stair Location (10 Mana to cast) d) a Rod Tip of Light (15 Mana to cast) e) a Wand of Dig[1|1] (14 charges) f) a Wand of Disperse Magic[1|5] (10 charges) g) a Staff of Disarm[1|10] (18 charges) h) a Staff of Teleportation[1|20] (9 charges) i) a Staff of Sense Hidden[1|10] (7 charges) j) a Staff of Sense Monsters[1|15] (6 charges) k) an Amulet of the Serpents [+3] (+2) l) a Large Metal Shield of Resist Fire [5,+5] m) a Broken Sword of Life (1d2) (+8,+9)(20%) {100% off} It increases your hit points by 20%. It provides resistance to life draining. You stole it from the Black Market. n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) o) a Lance of Westernesse (2d8) (+11,+9) (+1) It must be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . p) a Pick (+1) It increases your ability to tunnel by 1. q) a Dragon Horn (+1) {100% off} It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 1. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. r) a Player corpse s) Tom the Stone Troll's corpse t) Mathilde, the Science Student's corpse u) a Wavelord corpse v) a Parchment - Monstrous Compendium 4 [Home Inventory - Gondolin ] a) a Wand of Manathrust[5|18] (13 charges) b) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. c) a Ring of Sustain Constitution d) 2 Rings of Free Action e) a Ring of Light and Darkness Resistance f) a Ring of Confusion Resistance g) an Amulet of Lightning Resistance h) a Broad Sword of Gondolin (2d5) (+7,+13) (+1) [The Mathom-house Inventory - Bree ] a) Benetar's Mana Battery It can be activated for decreasing Constitution. You found it in the remains of a Lich in the town of Minas Anor . b) a Short Sword (1d7) (+4,+2)