[Angband 3.0.6 Character Dump] Name Gawain Self RB CB EB Best Sex Male Age 67 STR! 18/100 +1 +3 +13 18/270 Race Dunadan Height 83 INT! 18/100 +2 -3 +12 18/210 Class Paladin Weight 171 WIS! 18/100 +2 +1 +9 18/220 Title ***WINNER*** Status 21 DEX! 18/100 +2 +0 +20 18/320 HP 1013/1083 Maximize Y CON! 18/100 +3 +2 +11 18/260 SP 210/401 Preserve Y CHR! 18/100 +2 +2 +10 18/240 Level 50 Armor [23,+137] Saving Throw Heroic Cur Exp 12706078 Fight (+65,+46) Stealth Superb Max Exp 12706078 Melee (+88,+57) Fighting Legendary Adv Exp ******** Shoot (+75,+14) Shooting Legendary MaxDepth Lev 100 Blows 7/turn Disarming Superb Gold 2669786 Shots 1/turn Magic Device Heroic Burden 313.6 lbs Perception Superb Speed +22 Infra 60 ft Searching Superb You are one of several children of a Guildsman. You are the black sheep of the family. You have blue-gray eyes, straight black hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.... Blind:...+.+...+... Elec:..*.......... Confu:...........+. Fire:.+.....+..... Sound:........++... Cold:...*...+.+... Shard:......+..+... Pois:..+.+........ Nexus:....+........ Fear:+.......+.... Nethr:...........+. Lite:.........+... Chaos:.....+..+..+. Dark:.........+... Disen:..+.......... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:....+..+..... Feath:..++......... Sear.:....++...+... PLite:.........+... Infra:....++....... Regen:..++......... Tunn.:............. Telep:...+.+....... Speed:.++++.++.+... Invis:..++.+...+... Blows:+............ FrAct:..++....++++. Shots:............. HLife:..++......... Might:............. [Character Equipment] a) an Executioner's Sword of Fury (4d5) (+23,+11) (+2) It increases your strength by 2. It increases your attack speed by 2. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) a Mithril Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Westernesse (+2) (charging) {!d!d!s!t} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) (charging) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] {!d!v!s!k} b) 3 Holy Books of Prayers [Words of Wisdom] {!d!v!s!k, 40% off} c) 3 Holy Books of Prayers [Chants and Blessings] {!d!v!s!k, 10% off} d) 2 Holy Books of Prayers [Exorcism and Dispelling] {!d!v!s!k} e) a Holy Book of Prayers [Ethereal Openings] {!d!v!s} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {!d!v!s} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {!d!v!s} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {!d!v!s} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {!d!v!s} It cannot be harmed by the elements. j) 4 Metallic Purple Potions of Speed k) an Orange Potion of *Healing* l) a Clotted Red Potion of Life m) 2 Scrolls titled "temyerg sri" of *Destruction* n) a Scroll titled "ash payhe pobu" of Mass Banishment o) a Runed Rod of Healing {!d!k!v!s} It cannot be harmed by electricity. p) 5 Molybdenum Rods of Teleport Other (1 charging) q) 7 Ironwood Staffs of Speed r) 3 Willow Staffs of Banishment {empty} s) The Ring of Tulkas (+4) {!d!v!s!t} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. t) a Scimitar of Acid (2d5) (+17,+16) It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. v) 17 Bolts of Slay Undead (1d5) (+13,+16) It slays undead. w) 24 Seeker Bolts of Slay Evil (4d5) (+12,+16) It slays all evil creatures. [Home Inventory] a) a Lead-Plated Rod of Restoration It cannot be harmed by electricity. b) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) an Ivory Amulet of Weaponmastery (+5,+3) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. g) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. i) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. l) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. m) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. n) The Hard Leather Cap of Thranduil [2,+9] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. p) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. r) The Beaked Axe of Hurin (3d6) (+11,+14) (+2) (charging) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)