[ToME 2.1.0 Character Dump] Name : hello Age 18 STR: 18/114 Sex : Male Height 178 INT: 18/129 Race : Thunderlord LostSoul Weight 255 WIS: 18/96 Class : Alchemist Social Class 52 DEX: 18/172 Body : Player CON: 18/100 Chr: 18/184 18/189 + To Melee Hit 26 Level 33 Max Hit Points 403 + To Melee Damage 24 Experience 996298 Cur Hit Points 403 + To Ranged Hit 38 Max Exp 996298 Max SP (Mana) 321 + To Ranged Damage 22 Exp to Adv. 1182500 Cur SP (Mana) 321 AC 35+183 Gold 238782 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Heroic Perception : Excellent Blows/Round: 6 Bows/Throw : Superb Searching : Superb Shots/Round: 2 Saving Throw: Very Good Disarming : Excellent Wpn.dmg/Rnd: 12d5+144 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of many manwe maia. Your eagle looks very good. [Miscellaneous information] Cth monsters: ON Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Halls of Mandos: Level 98 (4900') The Old Forest: Level 16 (800') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. It now is 8 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ......+......... Add Int : ................ Add Wis : .........+...... Add Dex : .+..+.+......... Add Con : ................ Add Chr : ................ Mul Mana : ................ Mul SPower: ................ Add Stea. : .+..+..+........ Add Sear. : ................ Add Infra : ....++.......... Add Tun.. : ................ Add Speed : ....+.+....+.... Add Blows : +............... Chaotic : ................ Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: ................ Slay Evil : ................ Slay Und. : +............... Slay Demon: ................ Slay Orc : ................ Slay Troll: +............... Slay Giant: +............... Slay Drag.: ................ Kill Drag.: ................ Sharpness : +............... Impact : ................ Poison Brd: +............... Acid Brand: ................ Elec Brand: ................ Fire Brand: ................ Cold Brand: ................ adefkmnopsuxz{|@ Sust Str : ................ Sust Int : ................ Sust Wis : .........+...... Sust Dex : ....+........... Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Imm Acid : ................ Imm Elec : ................ Imm Fire : ................ Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ adefkmnopsuxz{|@ Res Acid : ......+.+......+ Res Elec : ..+...+.+......+ Res Fire : ...+..+.+....... Res Cold : ......+.+......+ Res Pois : ....+........... Res Fear : ......+......... Res Lite : .....+..+....... Res Dark : ........+....... Res Blind : ........+....... Res Conf : ......++........ Res Sound : ......+..+...... Res Shard : ................ Res Neth : ................ Res Nexus : ....+........... Res Chaos : .........+...... Res Disen : .+....+......... adefkmnopsuxz{|@ Aura Fire : ................ Aura Elec : ................ NoTeleport: ................ AntiMagic : ................ WraithForm: ................ EvilCurse : ................ Easy Know : .....+.......... Hide Type : .+..+.+....+.... Show Mods : ++...........+.. Insta Art : ................ Levitate : ...............+ Lite : ................ See Invis : ...............+ adefkmnopsuxz{|@ Digestion : ................ Regen : ................ Xtra Might: ................ Xtra Shots: .+.............. Ign Acid : ++...+++++...... Ign Elec : +++..+++++...... Ign Fire : ++.+.+++++...... Ign Cold : ++...+++++...... Activate : ..++............ Drain Exp : ................ Teleport : ................ Aggravate : ................ Blessed : ................ Cursed : .+..+........... Hvy Curse : ................ Prm Curse : ................ adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ...............+ Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ Corruption list: Demon Hide: Increases your armor class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Skills (points left: 0) - Combat 35.300 [0.700] - Weaponmastery 26.600 [0.700] - Sneakiness 18.100 [0.900] . Stealth 01.000 [0.500] - Magic 32.826 [0.900] . Magic-Device 28.500 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 03.500 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 17.000 [0.800] - Spirituality 01.000 [0.800] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] You saved 10 princesses. You have defeated 5347 enemies. [Fates] You are fated to find a Yellow Potion of Cure Critical Wounds on level 98. [Character Equipment] a) The Broad Sword 'Heldor' (2d5) (+8,+10) (+2 attacks) It's a bladed weapon. This broader version of the longsword is a standard weapon in the army of Gondolin. It increases your attack speed by 2. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {cursed} A Bow almost as long as a human. It takes considerable strength and skill to use and is rather awkward to carry around inside buildings. Nevertheless, it shoots arrows with astonishing force. You can 'f'ire with it after you 'w'ield it. The great bow of Beleg, made of black yew and strung with elven hair that faintly shines a pale clear gold. It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It is cursed. It cannot be harmed by acid, cold, lightning or fire. e) a Nickel Ring of Lightning [+15] f) a Silver Ring of Flames [+19] k) a Mithril Amulet of Trickery (+1) {cursed} m) The Feanorian Lamp 'Finahil' (+3 to infravision) It provides light (radius 5) forever. It increases your infravision by 3. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) This is a leather armour with many small metal plates fixed to it, covering it entirely. A stiff suit of armor composed of small metal plates sewn to an inner layer of heavy canvas, and covered with a second layer of cloth. Within it is the spirit of Eorl the Young, matchless in combat. It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Sparrow] of Aman [1,+25] (+2 to stealth) It increases your stealth by 2. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Celegorm [4,+20] A large oval or rectangular shield. It is made of wood, typically linden, and covered with a layer of hardened leather to offer better protection. This shield emblazoned with a multitude of creatures not seen for ages once protected Celegorm, lord of Himlad; around it lies a mystic balance that contains the conflicts of the elements. It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. s) a Dragon Helm of Wisdom [8,+20] (+2) An iron helmet, covered with a layer of dragonhide. It offers great protection and may grant protection to a dragon's attacks, based on the dragon the hide was taken from. It increases your wisdom by 2. It sustains your wisdom. It provides resistance to sound and chaos. It cannot be harmed by acid, cold, lightning or fire. u) a Set of Leather Gloves of Free Action [1,+11] Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. It provides immunity to paralysis. x) a Pair of Soft Leather Boots of Speed [2,+13] (+6) A pair of low boots, comfortable to wear. It increases your speed by 6. z) (nothing) {) 19 Sheaf Arrows of Wounding (1d5) (+10,+11) |) Climbing Set [Character Inventory] a) a Runestone {identify} b) a Runestone {element sphere} c) a Runestone {cold sphere} d) 19 Potions of Detonations e) 5 Gold Potions of Speed f) 14 Stinking Potions of Healing g) 10 Scrolls of *Identify* {25% off} h) 22 Scrolls titled "doere ta" of Satisfy Hunger i) 4 Scrolls of Nothing j) a Moonstone Rod of the Istari of Trap Location (150/150) This rod has been fashioned from moonrock, because of it's alien nature, it has quite a bit of capacity. It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. k) an Ivory Wand of Magic Missile l) The Small Metal Shield of Shelerril [3,+4] A small shield strengthened with a layer of metal. It sustains your dexterity and constitution. It provides immunity to electricity. It provides resistance to fire, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. m) a Light War Axe of Gondolin (2d5) (+18,+9) (+1) A broad-bladed axe, suited for battle. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 1. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, dark and nether. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. n) a Spectral Mace (2d4) (+2,+8) o) a Ball-and-Chain of Slay Evil (2d4) (+6,+7) p) a Shovel (1d2) (+11,+9) (+1) q) 13 Essences of Explosion r) an Empty Bottle s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 11 Wands of Magic Missile (28 charges) [Home Inventory - Gondolin ] a) 5 Violet Potions of Cure Insanity b) a Clotted Red Potion of Life c) 4 Crimson Potions of Curing d) The Crystal Amulet of Arain (+3) This amulet grants beauty beyond mere looks. It increases your intellence, charisma and searching by 3. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) an Amulet of Reflection f) The Anchor of Space-Time A powerful stone that provides a strong light for any who wields it. It is rumored that it may even protect the wearer from the passing of the time. It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. g) The Iron Helm 'Holhenneth' [5,+10] (+2) A large helmet, protecting the entire head. Ventilation and bad vision can be a problem with such headgear. A famous helm of forged iron granting extraordinary powers of mind and awareness. It can be activated for detection every 55+d55 turns if it is being worn. It increases your intellence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) A one-headed axe made for combat, with an elongated moon-shaped blade. A royal heirloom of the southern coast, strong in combat against evil creatures of the earth. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. i) The Dagger 'Nimthanc' (E:23307, L:23) (1d4) (+22,+12) It's a bladed weapon. It's the standard weapon of rogues and thieves, the blade is 30 centimeters long. A frosty dagger finely balanced for deadly throws. It is one of the 3 legendary daggers. It is sentient and can have access to the realms of Cold, Acid. It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It can cause earthquakes. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to cold and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. j) The Two-Handed Sword of Findi (3d6) (+5,+6) This is a bladed weapon. This blade is lot longer, wider and heavier than a longsword. You have to wield it with two hands. This means that wielding a shield makes fighting very difficult. It must be wielded two-handed. It does extra damage from electricity and fire. It produces chaotic effects. It is very sharp and can cut your foes. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Wand of Magic Missile (15 charges) [Home Inventory - Gondolin ] a) 5 Violet Potions of Cure Insanity b) a Clotted Red Potion of Life c) 4 Crimson Potions of Curing d) The Crystal Amulet of Arain (+3) This amulet grants beauty beyond mere looks. It increases your intellence, charisma and searching by 3. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) an Amulet of Reflection f) The Anchor of Space-Time A powerful stone that provides a strong light for any who wields it. It is rumored that it may even protect the wearer from the passing of the time. It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. g) The Iron Helm 'Holhenneth' [5,+10] (+2) A large helmet, protecting the entire head. Ventilation and bad vision can be a problem with such headgear. A famous helm of forged iron granting extraordinary powers of mind and awareness. It can be activated for detection every 55+d55 turns if it is being worn. It increases your intellence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) A one-headed axe made for combat, with an elongated moon-shaped blade. A royal heirloom of the southern coast, strong in combat against evil creatures of the earth. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. i) The Dagger 'Nimthanc' (E:23307, L:23) (1d4) (+22,+12) It's a bladed weapon. It's the standard weapon of rogues and thieves, the blade is 30 centimeters long. A frosty dagger finely balanced for deadly throws. It is one of the 3 legendary daggers. It is sentient and can have access to the realms of Cold, Acid. It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It can cause earthquakes. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to cold and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. j) The Two-Handed Sword of Findi (3d6) (+5,+6) This is a bladed weapon. This blade is lot longer, wider and heavier than a longsword. You have to wield it with two hands. This means that wielding a shield makes fighting very difficult. It must be wielded two-handed. It does extra damage from electricity and fire. It produces chaotic effects. It is very sharp and can cut your foes. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire.