[Angband 3.0.9 Character Dump] Name PoohBear Self RB CB EB Best Sex Male Age 26 STR! 18/100 +4 -5 +13 18/220 Race Half-Troll Height 101 INT! 18/100 -4 +3 +12 18/210 Class Mage Weight 269 WIS! 18/100 -2 +0 +9 18/170 Title ***WINNER*** Status 1 Dex! 18/100 -4 +1 +9 18/160 18/140 HP 982/982 Maximize Y CON! 18/100 +3 -2 +9 18/200 SP 237/360 CHR! 18/100 -6 +1 +8 18/130 Level 50 Armor [56,+112] Saving Throw Superb Cur Exp 25185142 Fight (+38,+38) Stealth Fair Max Exp 25185142 Melee (+56,+56) Fighting Superb Adv Exp ******** Shoot (+48,+14) Shooting Excellent MaxDepth 5000 ft Blows 4/turn Disarming Superb Turns 7046200 Shots 1/turn Magic Device Legendary Gold 14767590 Infra 80 ft Perception Excellent Burden 259.5 lbs Speed 28 Searching Very Good Your father was a Stone-Troll Warrior. You have slime-green eyes, mangy dark purple hair, and black ulcerous skin. abcdefghijkl@ abcdefghijkl@ Acid:....+.++..+.. Blind:..+..+..++... Elec:....+........ Confu:......+...... Fire:*+........... Sound:.........+... Cold:..*.+.+..+... Shard:.........+... Pois:........+.... Nexus:......+...... Fear:......+.+..+. Nethr:......+...... Lite:.........+... Chaos:+....++...... Dark:+.....+..+... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:..+.......... Sear.:.....+...+... PLite:.........+... Infra:....++....... Regen:..+.........+ Tunn.:+............ Telep:..+..+....... Speed:.+++...+.+.+. Invis:..+.++...+... Blows:............. FrAct:..+.+....++.. Shots:............. HLife:..+...+...... Might:............. [Last Messages] > On the ground: Metal Scale Mail (-2) [13,+7]. > You destroy Metal Scale Mail (-2) [13,+7]. > You see no more Metal Scale Mails (-2) [13,+7]. > You have found 270 gold pieces worth of adamantite. > You see a Scroll of *Remove Curse*. > You see a Massive Iron Crown [0]. > On the ground: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}. > You have 5 Scrolls of *Identify* (p). > You have The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (s). > You have no room for a Mighty Hammer (9d9). > On the ground: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]. > You have 4 Scrolls of *Identify* (p). > Character dump successful. > You can learn 8 more spells. > You have a very good feeling... [Character Equipment] a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {Wyrms 3950'} It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {DemonPit 4900'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) {Lungorthin 4350'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) a Ring of Speed (+11) {Floor 3950'} It increases your speed by 11. e) The Amulet of Ingwe (+3) {GThunderWyrm 3350'} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) (charging) {Wyrms 3950'} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging) {Lungo} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+10] (+2) {GnomeMage 2350'} It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Large Leather Shield of the Haradrim [4,+15] (+2) {AWhiteD 3350'} It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {Nightcrawler 3550'} It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {VampireLord 3600'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Glaurung 3500'} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!v!k} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!v!k} c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!v!k} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!v!k} e) a Book of Magic Spells [Resistances of Scarabtarices] {Floor 600' @m5@b5@G5} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {RewardVault 1800' @m6@} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {Saruman 2750' @m7@b7@G7!d!} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {Floor 1700' @m8@b8@G8!d!} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {Graveyard 2800' @m9@b9@} It cannot be harmed by the elements. j) 10 Potions of Speed {!*} k) 6 Potions of Healing {!*} l) 16 Potions of *Healing* {!*!*} m) 9 Potions of Life {!*!*} n) 11 Potions of Restore Mana o) 6 Scrolls of Teleportation {!*} p) 4 Scrolls of *Identify* q) 2 Rods of Healing (2 charging) {YBronzeD 4700'} It cannot be harmed by electricity. r) 7 Rods of Teleport Other s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {BlackDPit 4500'} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Long Bow of Bard (x3) (+17,+19) (+2) {Ancalagon 4500'} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. v) 11 Bolts of Wounding (1d5) (+19,+22) w) 9 Seeker Bolts of Slay Evil (4d5) (+12,+18) {@f0=g} It slays all evil creatures. [Home Inventory] a) The Ring of Tulkas (+4) {Wyrms 3950'} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. b) The Ring of Power 'Narya' (+6,+6) (+1) {Nightwalker 4450'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. c) The Necklace of the Dwarves (+3) {BlackReaver 3600'} It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It usually provides light of radius 4. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. d) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {GSwampWyrm 3200'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. e) an Amulet of Trickery (+4) {GCrystalDrake 3500'} It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain {BileDemon 3050'} It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {RewardVault 1800'} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {DiagVault 3200'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {AGoldD 1800'} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Demilich 3650'} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {NetherWraith 3200'} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. l) The Large Metal Shield of Anarion [5,+20] {Ancalagon 4500'} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. m) a Shield of Deflection of Preservation [10,+38] {Archlich 3800'} It provides resistance to nether, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. n) The Golden Crown of Gondor [0,+15] (+3) {SphereVault 3350'} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It usually provides light of radius 4. It speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Vecna 4350'} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. p) The Steel Helm of Hammerhand [6,+20] (+3) {Archlich 2800'} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {Carcharoth 450} It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. r) The Small Sword 'Sting' (1d6) (+7,+9) (+2) {RewardVault 1800'} It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. s) The Katana 'Aglarang' (8d4) (+0,+0) (+5) {BalanceWyrm 4300'} It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. t) The Spear of Orome (4d6) (+15,+15) (+4) {RewardVault 1800'} It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It usually provides light of radius 4. It is blessed by the gods and makes you fall like a feather. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. u) The Beaked Axe of Theoden (2d6) (+9,+10) (+3) {GThunderWyrm 3400'} It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. v) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) {Ar-Pharazon 2600'} It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {EtherealD 3600'} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {Cantoras 3850'} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : yes (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : yes (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): yes (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)