[ToME 2.0.0 Character Dump] Name : Glorfindel Age 109 STR: 18/10 Sex : Male Height 95 INT: 18/146 Race : High-Elf LostSoul Weight 165 WIS: 18/139 Class : Sorceror Social Class 24 DEX: 18/60 Body : Player CON: 18/30 CHR: 18/100 + To Melee Hit 2 Level 45 Max Hit Points 179 + To Melee Damage -9 Experience 5630871 Cur Hit Points -23 + To Ranged Hit -5 Max Exp 5630871 Max SP (Mana) 480 + To Ranged Damage 0 Exp to Adv. 6210000 Cur SP (Mana) 391 AC 46+107 Gold 84198 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Fair Perception : Poor Blows/Round: 1 Bows/Throw : Poor Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Wpn.dmg/Rnd: 1d4-9 Stealth : Poor Magic Device: Superb Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) Your mother was of the Nandor. You are the illegitimate and unacknowledged child of a Yeoman. You are a credit to the family. You have blue eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 24 (1200') Barrow-Downs: Level 10 (500') Halls of Mandos: Level 98 (4900') The Old Forest: Level 25 (1250') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Quelle of the 2890th year of the third age. Your adventured lasted 17 days. Your Attributes: You are dead. You can emit bright light. You can mystify pets. You can wake up a pet. Your brain is a living computer (+4 INT/WIS). Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You can climb hight mountains. You have free action. You can sense the presence of orcs. You can sense the presence of dragons. You can sense the presence of dragonriders. You are unlucky. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are completely fearless. Your eyes are resistant to blindness. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your speed is affected by your equipment. Your ability to score critical hits is affected by your equipment. Skills (points left: 0) - Weaponmastery 01.000 [0.500] - Archery 01.000 [0.500] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.500] - Magic 50.000 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 49.800 [0.600] . Sorcery 50.000 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.600] . Water 00.000 [0.600] . Air 00.000 [0.600] . Earth 00.000 [0.600] . Meta 00.000 [0.600] . Conveyance 00.000 [0.600] . Divination 00.000 [0.600] . Temporal 00.000 [0.600] . Mind 00.000 [0.600] . Nature 00.000 [0.600] . Necromancy 00.000 [0.800] . Runecraft 00.000 [0.800] . Thaumaturgy 00.000 [0.800] - Spirituality 06.500 [0.550] . Prayer 00.000 [0.500] - Monster-lore 22.000 [0.500] - Misc 00.000 [0.000] You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 23 princesses. You have defeated 960 enemies. [Corruptions] Your brain is a living computer (+4 INT/WIS). [Fates] You are fated to find a Songbook [Minstrel's Music] on level 34. [Character Equipment] a) a Mage Staff of Power [Noxious Cloud] (1d4) (+12,+1) (+3) It can be wielded two-handed. It has a spell stored inside. It affects your spell power. d) a Sling of Power (x2) (+5,+10) e) a Ring of Flames [+20] f) a Ring of Invisibility k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) This green gem glows with inner light. Aragorn son of Arathorn wore it at the Battle of the Pelennor Fields, and he was himself given the name of 'Elessar' by the people of Gondor because of this. It can be activated for... heal and cure black breath every 200 turns ...if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It makes you completely fearless. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It provides light. It cannot be harmed by acid, cold, lightning or fire. m) a Dwarven Lantern of Illumination It grants you the power of... illuminate ...if it is being worn. It provides light (radius 2) forever. It cannot be harmed by fire. n) Elven Blue Dragon Scale Mail (-2) [30,+16] (+1 to stealth) It can be activated for... breathe lightning (100) every 90+d90 turns ...if it is being worn. It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to dark. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Mimicry [Insect] of Minaros [1,+7] (+1 to stealth) It affects your stealth. It provides immunity to electricity. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It provides resistance to poison. It provides resistance to dark. It provides resistance to chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. p) a Large Leather Shield of Resistance [4,+12] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) The legendary dragon helm of Turin Turambar, a object of dread to the servants of Morgoth. It can be activated for... rays of fear in every direction ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides light. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. u) (nothing) x) a Pair of Hard Leather Boots [3,+4] z) (nothing) {) (nothing) |) Climbing Set [Character Inventory] a) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. b) a Fireproof Tome of the Tree It cannot be harmed by fire. c) a Book of Beginner Cantrips d) a Book of Fireflash e) a Scroll of Word of Recall f) a Staff of Perception (17 charges) g) a Gnomish Shovel (1d2) (+3,+4) (+2) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Clay Tablets of Antiquity It can be activated for... cure corruption b) Agannazar's Altruistic Assassin It can be activated for... aggravation c) 6 Sprigs of Athelas d) The Ring of Power of Uvatha the Horseman (+3 to searching) It affects your constitution. It affects your searching. It makes you invisible. It makes you completely fearless. It provides resistance to fire. It provides resistance to cold. It provides resistance to sound. It provides resistance to shards. It provides resistance to nexus. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. e) an Indestructible Ring of Nexus Resistance f) The Amulet of Turod (+5) It affects your intelligence. It sustains your charisma. It provides resistance to sound. It provides resistance to disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. g) a Shadow Cloak [6,+11] h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying orcs who dared to come near hidden Gondolin. It affects your searching. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire. It provides resistance to light. It provides light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. i) a Parchment - Numenorean for beginners (I) j) a Parchment - Advanced lessons of Sindarin [Home Inventory - Lothlorien ] a) a Spellbook of Noxious Cloud {25% off} b) The Mirror of Alternate Dimensions It can be activated for... curing c) a Sprig of Athelas d) a Potion of Cure Serious Insanity e) 96 Potions of Water Curing f) a Potion of Corruption g) a Potion of Restore Mana h) a Ring of Free Action i) Bronze Dragon Scale Mail (-2) [30,+13] j) The Cloak 'Holcolleth' [1,+4] (+2) This elven-grey mantle possesses great powers of tranquility and of concealment, and grants the wearer the knowledge and understanding of the Sindar. It can be activated for... Sleep II every 55 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your stealth. It affects your speed. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. k) a Dragon Shield [8,+6] l) The Set of Gauntlets 'Paurhach' [Fireflash] [2,+15] A fiery set of gauntlets that can even shoot fire from the user's hands. It can be activated for... fire bolt (9d8) every 8+d8 turns ...if it is being worn. It has a spell stored inside. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) Forged by the dwarves of Khazad-dum in a time of desperation, this axe turned many a battle against the invading orcs. It can be activated for... detect orcs every 10 turns ...if it is being worn. It affects your dexterity. It affects your searching. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) Forged from meteoric iron, this long chopping dagger slices through ordinary metal as easily as its title, "Iron Cleaver", suggests. It affects your dexterity. It affects your stealth. It affects your searching. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) a Parchment - Advanced lessons of Sindarin {25% off} p) 2 Parchments - Khuzdul - The hidden tongue of the Dwarves