[Angband 3.0.6 Character Dump] Name Gelrin Self RB CB EB Best Sex Male Age 101 STR! 18/100 -1 -5 +3 18/70 Race Elf Height 59 INT! 18/100 +2 +3 +8 18/230 Class Mage Weight 99 WIS! 18/100 -1 +0 +2 18/110 Title Warlock Status 92 DEX! 18/100 +1 +1 +0 18/120 HP -15/385 Maximize Y CON! 18/100 -2 -2 +4 18/100 SP 236/305 Preserve Y CHR! 18/100 +1 +1 +0 18/120 Level 40 Armor [35,+90] Saving Throw Superb Cur Exp 1795349 Fight (+10,+4) Stealth Heroic Max Exp 1795349 Melee (+19,+15) Fighting Superb Adv Exp 1875000 Shoot (+22,+21) Shooting Superb MaxDepth Lev 37 Blows 3/turn Disarming Superb Gold 1199459 Shots 1/turn Magic Device Legendary Burden 185.0 lbs Perception Superb Speed -1 Infra 30 ft Searching Superb You are the only child of a Sindarin Mage. You have light grey eyes, straight blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.+.... Blind:+........+... Elec:+.....+.+.... Confu:......+...... Fire:+.....+.+.... Sound:......+...... Cold:+.....+.+.... Shard:.......+..... Pois:..+.......... Nexus:......+.+.... Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+......++..+. Feath:+............ Sear.:....+........ PLite:............. Infra:............. Regen:+............ Tunn.:............. Telep:.........+... Speed:............. Invis:+............ Blows:............. FrAct:+............ Shots:............. HLife:............. Might:.+........... [Last Messages] > You sense the presence of monsters! > There is a wall in the way! > In your pack: an Elm Staff of Power (4 charges) (n). > The Ogre dies. > There is a wall in the way! > The Olog grunts with pain. > The Olog disappears! > The Olog flees in terror! > The Ogre misses you. > Illegal aim direction! > Tselakus, the Dreadlord invokes a darkness storm. > The Olog screams in pain. > The Ogre dies. <2x> > The Olog cries out in pain. > You die. [Character Equipment] a) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) a Long Bow of Extra Might (x3) (+12,+21) (+1) It increases your shooting power by 1. c) an Aquamarine Ring of Resist Poison It provides resistance to poison. d) a Jade Ring of Intelligence (+6) It increases your intelligence by 6. It sustains your intelligence. e) a Copper Amulet of Searching (+8) It increases your searching by 8. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Cloak of Aman [1,+17] (+1 to stealth) It increases your stealth by 1. It provides resistance to shards. It cannot be harmed by the elements. i) a Large Leather Shield of Elvenkind [4,+16] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and nexus. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) (nothing) l) a Pair of Hard Leather Boots of Stealth [3,+9] (+3) It increases your stealth by 3. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. i) 28 Blue Mushrooms of Cure Paranoia j) a Pink Speckled Potion of Confusion k) 6 Clotted Red Potions of Healing l) a Dark Red Potion of Restore Life Levels m) a Mulberry Staff of Teleportation (6 charges) n) an Elm Staff of Power (4 charges) o) Leather Scale Mail (-1) [11,+6] p) a Shadow Cloak of Stealth [6,+14] (+3 to stealth) It increases your stealth by 3. q) a Small Metal Shield of Resistance [3,+21] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. r) a Main Gauche of Slay Orc (1d5) (+7,+9) It slays orcs. s) a Long Sword of Slay Undead (2d5) (+6,+9) It slays undead. t) 6 Arrows of Wounding (1d4) (+11,+9) u) 29 Arrows (1d4) (+9,+9) v) 24 Arrows (1d4) (+5,+4) [Home Inventory] a) a White Mushroom of Restoring b) 22 Dark Red Potions of Restore Life Levels c) a Scroll titled "wexshu argevs" of *Identify* d) 2 Scrolls titled "seh erk i" of Enchant Armor e) a Jade Ring of Intelligence (+3) It increases your intelligence by 3. It sustains your intelligence. f) a Lapis Lazuli Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. g) a Rhodonite Ring of Damage (+14) h) a Golden Amulet of ESP (+5) It increases your searching by 5. It grants you the power of telepathy. It cannot be harmed by the elements. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) a Broken Dagger (Defender) (1d1) (+7,+4) [+8] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, and cold. It sustains your charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Dagger 'Nimthanc' (2d4) (+4,+6) It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. l) a Small Sword (Defender) (1d6) (+6,+8) [+2] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It sustains your strength. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. m) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. n) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. o) a Morning Star (Holy Avenger) (2d6) (+9,+15) [+4] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your strength. It is blessed by the gods. It grants you the ability to see invisible things. p) a Flail of Westernesse (2d6) (+17,+11) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. q) a Long Bow of Extra Shots (x3) (+12,+12) (+1) It increases your shooting speed by 1. r) a Heavy Crossbow of Power (x4) (+11,+21) s) 22 Arrows of Acid (1d4) (+6,+9) It is branded with acid. It cannot be harmed by acid. t) 26 Arrows of Lightning (1d4) (+8,+5) It is branded with electricity. It cannot be harmed by electricity. u) 58 Arrows (1d4) (+9,+9) v) 29 Arrows (1d4) (+5,+9) w) 22 Arrows (1d4) (+6,+8) [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)