[ToME 2.3.4 Character Sheet] Name : Crerrader Age 23 STR: 35 Sex : Male Height 56 INT! 37 Race : Vampire RohanKnight Weight 81 WIS: 28 Class : Sorceror Social Class 1 DEX: 25 Body : Player CON: 40 God : Melkor Bauglir CHR! 30 + To Melee Hit -19 Level 38 Hit Points 467/ 467 + To Melee Damage -22 Experience 2620762 Spell Points 685/ 753 + To Ranged Hit 7 Max Exp 2620762 Sanity 385/ 385 + To Ranged Damage 12 Exp to Adv. 2975000 Piety 71007 AC 19+154 Gold 469131 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Bad Searching : Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 12d4-88 Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Serf. You have green eyes, straight black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 22 (1100') Your body is a Player. You are currently on level 50 of Moria. You have defeated 10663 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 33 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 20th Quelle of the 2890th year of the third age. You have been adventuring for 34 days. adefkmnopsuxz{|@ Add Str : ........43.....+ Add Int : 3..4...2.......+ Add Wis : 3......2.......+ Add Dex : .4.......3...... Add Con : ...4....43.3...+ Add Chr : ...............+ Mul Mana : +............... Mul SPower: +............... Add Stea. : .......2...3.... Add Sear. : .....4.......... Add Infra : 3............... Add Tun.. : ..............8. Add Speed : .4.....2...3...+ Sust Str : .........+...... Sust Int : +.....+......... Sust Wis : +............... Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ................ Invisible : ............+... Mul life : ................ Sens Fire : +............... Reflect : ....+........... Free Act : ........+.+..... Hold Life : ...............+ Imm Acid : .+.....+*+...... Res Elec : .+.+............ Imm Fire : .+....*........+ Imm Cold : *+....*..+.....+ Res Pois : ...............+ Res Fear : .........+...... Res Light : ..........+..... Res Dark : .........+.....+ Res Blind : +..+............ Res Conf : ...+....+....... Res Sound : ........+....... Res Shard : ..+............. Res Neth : ...............+ Res Nexus : .........+...... Res Chaos : ...+....+....... Res Disen : ........+....... Lite : ..........+....+ See Invis : +............... Digestion : .........+...... Activate : .....+.+..+..... Aggravate : ......+......... B.Breath : ......+........+ Orc.ESP : ........+....... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 35) . Archery 00.500 [0.000] - Sneakiness 03.800 [0.900] . Stealth -08.000 [0.400] . Disarming 01.000 [0.000] - Magic 41.140 [1.000] . Magic-Device 01.500 [1.000] . Spell-power 41.400 [0.600] . Sorcery 35.300 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 01.200 [0.400] . Necromancy 38.700 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 05.150 [0.550] . Prayer 07.500 [0.500] - Monster-lore 00.750 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 03.300 [0.400] Abilities * Perfect casting * Undead Form One of your companion(s) has been killed. [Fates] You are fated to find a Set of Leather Gloves on level 7. You are fated to find a Short Bow on level 3. You may meet a Pitiful-looking beggar on level 5. You may meet a Blue worm mass on level 47. [Character Equipment] a) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. e) an Indestructible Ring of Shard Resistance f) The Ring of Enorim (+4) It increases your intelligence and constitution by 4. It provides resistance to electricity, blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Amulet of Reflection m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Soft Studded Leather 'Maregon' [5,+0] It sustains your intelligence. It provides immunity to fire and cold. It aggravates nearby creatures. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. z) a Greater demonic quylthulg (1500 hp) {) (nothing) |) a Magical Mattock of Digging (+8) [Character Inventory] a) a Tome of Magical Energy b) a Fireproof Tome of the Eternal Flame c) a Fireproof Tome of the Blowing Wind d) 2 Fireproof Tomes of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave f) 4 Fireproof Tomes of Translocation g) 2 Fireproof Tomes of the Tree h) 3 Fireproof Tomes of Knowledge i) a Tome of the Time j) 2 Fireproof Corrupted Tomes of Melkor k) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. l) The Gem of Hate It can be activated for genocide every 500 turns. You found it lying on the ground on level 28 of The Sandworm lair. m) 19 Potions of Cure Critical Insanity n) 2 Potions of Cure Insanity o) 13 Potions of Healing p) 40 Potions of *Healing* q) 7 Potions of Restore Mana r) a Fireproof Scroll of Mass Genocide It cannot be harmed by fire. You bought it from the Expensive Black Market. s) The Ring of Aenduilir (+1) It increases your dexterity and infravision by 1. It makes you invisible. It sustains your charisma. It provides resistance to blindness. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Moria. t) The Amulet of Belos It can be used to store a spell. It provides resistance to acid, light, nether, chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 48 of Moria. u) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken on level 35 of The Helcaraxe. v) The Steel Helm of Harme [6,+0] It provides light (radius 3) forever. It provides resistance to electricity and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. w) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 49 of Moria. [Home Inventory - Bree ] a) a Spellbook of Genocide b) a Spellbook of Fireflash c) a Spellbook of Disarm d) The Gem of Ice It can be activated for cure hallucination every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. e) a Parchment titled ''Immortality For Dummies'' It can be activated for summon pet every 101 turns. You found it lying on the ground on level 16 of A lost temple. f) Jor's Buckler of Missile Attraction It can be activated for Destruction every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. g) a Potion of Resistance h) a Rod Tip of Recall (80 Mana to cast) i) a Staff of Remove Curses[1|15] (3 charges) j) an Indestructible Ring of Light and Darkness Resistance k) a Ring of Spell l) an Amulet of Spell [Identify] m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Robe of Permanence [2,+16] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) an Elven Hard Leather Armour (-1 to accuracy) [6,+19] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) The Hard Studded Leather of Largur (-1 to accuracy) [7,+2] It sustains your intelligence and dexterity. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. t) The Small Metal Shield of Beleb [3,+3] It sustains your dexterity and constitution. It provides resistance to fire, sound, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 19 of A lost temple. u) a Jewel Encrusted Crown of Telepathy [0,+8] It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 28 of The Sandworm lair. v) The Arrow of Aired (1d4) (+12,+17) w) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of A lost temple. x) The Wooden Boomerang 'Marnoron' (1d8) (+9,+7) It does extra damage from frost. It is especially deadly against dragons. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 33 of Mirkwood. [Home Inventory - Gondolin ] a) Kenault's Cantrip Generator It can be activated for curing every 110 turns. You found it lying on the ground on level 16 of A lost temple. b) Benetar's Mana Battery It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dark elven warlock on level 39 of The Land Of Rhun. c) The Lost Works of Kenault It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Mind flayer on level 26 of Mirkwood. d) a Ring of Levitation e) a Ring of Free Action f) an Indestructible Ring of Intelligence (+4) {25% off} It increases your intelligence by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) a Ring of Constitution (+3) h) a Ring of Fear Resistance i) a Ring of Sound Resistance j) a Cursed Ring of Invisibility k) an Amulet of Brilliance (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. You bought it from the Rare Jewelry Shop. l) an Amulet of Anti-Teleportation m) an Amulet of Spell n) an Amulet of Spell o) an Amulet of Wisdom (+1) p) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. q) a Brass Lantern of Illumination (with 764 turns of light) r) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. s) a Dwarven Lantern t) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 35 of The Helcaraxe. u) a Beaked Axe (Defender) (2d6) (+10,+8) [+7] (+1 to stealth) v) a Mage Staff of Wizardry [Fireflash] (1d4) (+4,-9)(60%) (+3) [Home Inventory - Lothlorien ] a) 2 Fireproof Tomes of Meta Spells b) 3 Fireproof Tomes of the Mind c) 2 Fireproof Unholy Tomes of the Hellflame d) 2 Fireproof Holy Tomes of Manwe Sulimo e) Raistlin's Ready Ranger It can be activated for acquirement every 3000 turns. You found it lying in a vault on level 29 of The Sandworm lair. f) 6 Sprigs of Athelas g) 22 Potions of Restore Life Levels h) 10 Potions of Curing i) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your dexterity and searching by 4. It makes you invisible. It provides immunity to paralysis. It provides resistance to nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) an Indestructible Ring of Constitution (+5) k) a Ring of Speed (+7) It increases your speed by 7. You bought it from the Rare Jewelry Shop. l) a Ring of Nexus Resistance m) a Ring of Sound Resistance n) The Soft Leather Armour of the Sandworm [30,+1] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Cloak of Protection [1,+4] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. q) a Dragon Shield [8,+15] r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. s) The Hard Leather Cap of Tungor [2,+0] It provides immunity to paralysis. It provides resistance to life draining, cold, shards and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of A lost temple. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 43 of Moria. v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair.