[Angband 3.0.9 Character Dump] Name Vast Self RB CB EB Best Sex Male Age 110 STR! 18/100 -1 +3 +20 18/320 Race Elf Height 63 INT! 18/100 +2 -3 +6 18/150 Class Paladin Weight 109 WIS! 18/100 -1 +1 +8 18/180 Title ***WINNER*** Status 33 DEX! 18/100 +1 +0 +2 18/130 HP 971/971 Maximize Y CON! 18/100 -2 +2 +11 18/210 SP 359/359 CHR! 18/100 +1 +2 +8 18/210 Level 46 Armor [52,+123] Saving Throw Heroic Cur Exp 4536568 Fight (+39,+35) Stealth Very Good Max Exp 4536568 Melee (+57,+54) Fighting Legendary Adv Exp 4650000 Shoot (+57,+18) Shooting Heroic MaxDepth 5000 ft Blows 5/turn Disarming Superb Turns 1198941 Shots 1/turn Magic Device Heroic Gold 905715 Infra 50 ft Perception Good Burden 189.5 lbs Speed 19 Searching Very Good You are one of several children of a Nandorin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.++..+...+... Elec:.+....+...... Confu:.........+... Fire:....+.+...... Sound:........+.... Cold:..*...+...... Shard:............. Pois:....+........ Nexus:.......+..... Fear:....+...+..+. Nethr:............. Lite:.+..........+ Chaos:.....+..+.... Dark:.+....+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:..+.......... Sear.:.....+...+... PLite:............. Infra:.....+....... Regen:..+.......... Tunn.:............. Telep:..+..+....... Speed:..+++..+...+. Invis:+.+..+...+... Blows:............. FrAct:..+.....+.... Shots:............. HLife:..+.......... Might:.+........... [Character Equipment] a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) a Silver Ring of Speed (+10) It increases your speed by 10. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) a Set of Gauntlets of Power (+3,+0) [2,+9] (+3) It increases your strength by 3. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) a Holy Book of Prayers [Words of Wisdom] {@m2 !G} c) a Holy Book of Prayers [Chants and Blessings] {@m3} d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@m4} e) a Holy Book of Prayers [Ethereal Openings] {@m5} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {@m6} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. i) 2 Misty Potions of *Healing* j) 6 Brown Potions of Restore Mana k) 12 Scrolls titled "nor paciosuo" of Teleportation l) 7 Scrolls titled "fam ma" of Teleport Level {!*} m) a Lead-Plated Rod of Speed (charging) {!!} It cannot be harmed by electricity. n) 6 Copper Rods of Teleport Other (1 charging) o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth by 4. It cannot be harmed by the elements. It might have hidden powers. p) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. q) 12 Bolts of Slay Evil (1d5) (+12,+14) It slays all evil creatures. [Home Inventory] a) 20 Orange Potions of Heroism b) 8 Brown Potions of Restore Mana c) 24 Scrolls titled "nor paciosuo" of Teleportation d) 13 Scrolls titled "fam ma" of Teleport Level {!*} e) 4 Tungsten Rods of Recall {@z1} It cannot be harmed by electricity. f) 5 Tin-Plated Rods of Detection {@z5} It cannot be harmed by electricity. g) a Banyan Staff of Banishment (2 charges) h) 6 Ashen Staffs of *Destruction* (12 charges) {!*} i) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It cannot be harmed by the elements. It might have hidden powers. j) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. k) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. l) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. m) The Jewel 'Evenstar' (charging) It cannot be harmed by the elements. It might have hidden powers. n) a Silver Amulet of Devotion (+3) It increases your wisdom and charisma by 3. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It usually provides light of radius 1. o) an Agate Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. p) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. r) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It cannot be harmed by the elements. It might have hidden powers. s) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It cannot be harmed by the elements. It might have hidden powers. t) a Small Metal Shield of Elvenkind [3,+13] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and confusion. It cannot be harmed by the elements. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. x) 30 Seeker Arrows of Slay Animal (4d4) (+18,+15) It slays animals. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)