[Angband 3.0.5 Character Dump] Name Jeda_Nov04 Self RB CB EB Best Sex Male Age 107 STR! 18/100 +1 -5 +0 18/60 Race High-Elf Height 91 INT! 18/100 +3 +3 +6 18/220 Class Mage Weight 217 WIS! 18/100 -1 +0 +0 18/90 Title ***WINNER*** Status 96 DEX! 18/100 +3 +1 +7 18/210 HP 934/934 Maximize Y CON! 18/100 +1 -2 +12 18/210 SP 401/401 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 50 Armor [19,+110] Saving Throw Heroic Cur Exp 24246692 Fight (+18,+7) Stealth Superb Max Exp 24246692 Melee (+27,+14) Fighting Heroic Adv Exp ******** Shoot (+27,+9) Shooting Heroic MaxDepth Lev 100 Blows 7/turn Disarming Superb Gold 18570101 Shots 1/turn Magic Device Legendary Perception Superb Burden 259.8 lbs Infra 40 ft Searching Superb You are the only child of a Telerin Prince. You have light grey eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:.....++*..... Blind:..........+.. Elec:+.......+.... Confu:....+....++.. Fire:....*.*.+.... Sound:........+.... Cold:*....++.+.... Shard:.......+..... Pois:.........+... Nexus:.....+....... Fear:............. Nethr:.....+....... Lite:....+.......+ Chaos:....+........ Dark:..........+.. Disen:..........+.. abcdefghijkl@ abcdefghijkl@ S.Dig:.....+....... Stea.:.......+..... Feath:............. Sear.:.....+.+..... PLite:+............ Infra:............. Regen:............. Tunn.:............. Telep:.........+... Speed:..+........+. Invis:.........+..+ Blows:+............ FrAct:........+.+.. Shots:............. HLife:......+.+.... Might:............. [Last Messages] > You destroy Metal Lamellar Armour of Resist Cold (-3) [23,+18]. > You see no more Metal Lamellar Armours of Resist Cold (-3) [23,+18]. > You sense the presence of monsters! > Looks like any other level. > You have found 121 gold pieces worth of opals. > You feel less naive. > You feel less ugly. > You have 30 Light Blue Mushrooms of Restoring (j). > You sense the presence of doors! > You sense the presence of stairs! > You sense the presence of objects! > You sense the presence of monsters! > There is a bright flash of light. > You have no more Cottonwood Staffs of Healing (0 charges) {!*} (u). > You have nothing to identify. [Character Equipment] a) The Bastard Sword 'Varinya' (3d4) (+9,+7) (+3) {cons/Icold/ias} It increases your constitution by 3. It increases your attack speed by 3. It slays orcs. It provides immunity to cold. It provides resistance to lightning. It lights the dungeon around you. It activates for probing every 20 turns. It cannot be harmed by the elements. b) The Short Bow of Thran (x2) (+9,+9) (+4) It increases your dexterity and constitution by 4. It sustains your dexterity and constitution. It cannot be harmed by the elements. c) a Jasper Ring of Speed (+15) {15} It increases your speed by 15. d) a Quartzite Ring of Constitution (+5) {5} It increases your constitution by 5. It sustains your constitution. e) The Amulet of Rhuromen {Ifire/lit/conf/chao} It provides immunity to fire. It provides resistance to light, confusion, and chaos. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Arkenstone of Vaniel (+3) It increases your searching by 3. It provides resistance to acid, cold, nexus, and nether. It slows your metabolism and lights the dungeon around you. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Hard Studded Leather 'Arang' (-1) [7,+16] {gorlim hlife/Ifire} It provides immunity to fire. It provides resistance to acid, cold, and life draining. It cannot be harmed by the elements. h) The Cloak of Brados [1,+23] (+4) {Iacid/sh} It increases your stealth and searching by 4. It provides immunity to acid. It provides resistance to shards. It sustains your strength. It cannot be harmed by the elements. i) The Small Metal Shield of Singion [3,+14] (+3) {hl/so/para 3int} It increases your intelligence by 3. It provides resistance to lightning, fire, cold, sound, and life draining. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Crown of Loronnach [0,+14] (+3) {int/esp/conf/poi} It increases your intelligence by 3. It provides resistance to poison and confusion. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Gauntlets 'Galfinule' (+3,+4) [2,+15] (+3) {dex/para/conf/blind/} It increases your dexterity by 3. It provides resistance to dark, blindness, confusion, and disenchantment. It sustains your intelligence and dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+13] (+5) It increases your speed by 5. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1 !d!k!v} b) a Book of Magic Spells [Conjurings and Tricks] {@m2 !d!k!v} c) a Book of Magic Spells [Incantations and Illusions] {!d!k!v @m3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4 !d!k!v} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 !d!k!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6 !d!k!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7 !d!k!v} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {bileU63 @m8 !d!k!v} It cannot be harmed by the elements. i) 2 Books of Magic Spells [Kelek's Grimoire of Power] {hellD68 @m9 !d!k!v} It cannot be harmed by the elements. j) 30 Light Blue Mushrooms of Restoring k) a Brown Potion of Cure Critical Wounds l) 3 Purple Potions of *Healing* m) 5 Metallic Purple Potions of Life n) 27 Azure Potions of Restore Mana o) 2 Dark Red Potions of Restore Life Levels p) 13 Scrolls titled "ri friing" of Teleportation q) 4 Scrolls titled "abar valmic x" of *Identify* r) 3 Scrolls titled "argsa erum" of Mass Banishment s) 6 Silver-Plated Rods of Detection (2 charging) {@z4} It cannot be harmed by electricity. t) 3 Pewter Rods of Healing (3 charging) {!* @z5} It cannot be harmed by electricity. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Home Inventory] a) 31 Scrolls titled "ri friing" of Teleportation b) 31 Scrolls titled "abar valmic x" of *Identify* c) a Pearl Ring of Intelligence (+6) {6 !*} It increases your intelligence by 6. It sustains your intelligence. d) a Jasper Ring of Speed (+14) It increases your speed by 14. e) The Ring 'Gormindol' (+5) It increases your strength and intelligence by 5. It provides resistance to cold, chaos, and disenchantment. It sustains your strength and intelligence. It lights the dungeon around you. It aggravates creatures around you. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. f) The Ring 'Arthomirn' (+3) {Ili/cons/conf} It increases your wisdom, dexterity, and constitution by 3. It provides immunity to lightning. It provides resistance to acid, light, and confusion. It sustains your wisdom, dexterity, constitution, and charisma. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. g) The Ring of Margon (+3) It increases your strength, intelligence, and dexterity by 3. It increases your searching and speed by 3. It provides immunity to cold. It provides resistance to acid, fire, poison, shards, disenchantment, and life draining. It sustains your strength and constitution. It slows your metabolism. It grants you the ability to see invisible things, but it also aggravates creatures around you. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. h) The Necklace of Arwenwen (+1) It increases your wisdom by 1. It provides immunity to acid. It provides resistance to cold and dark. It grants you immunity to paralysis. It cannot be harmed by the elements. i) The Elfstone of Eluin (+4) It increases your strength and constitution by 4. It sustains your strength. It makes you fall like a feather. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. j) The Jewel of Glinevast (+2) It increases your intelligence by 2. It sustains your intelligence. It grants you immunity to paralysis and the power of telepathy. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. k) a Pewter Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. l) The Palantir of Turengol (+5) It increases your speed by 5. It provides resistance to lightning, sound, and chaos. It lights the dungeon around you. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. m) The Metal Scale Mail of Feari (-2) [13,+26] (+3) It increases your constitution by 3. It provides resistance to acid, lightning, cold, sound, and life draining. It sustains your dexterity. It lights the dungeon around you and speeds your regeneration. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. n) The Cloak of Anwent [1,+15] (+4) {dark/4con} It increases your constitution by 4. It increases your stealth by 4. It provides resistance to dark. It sustains your constitution. It grants you the ability to see invisible things. It cannot be harmed by the elements. o) The Jewel Encrusted Crown of Ndingion [0,+20] (+2) It increases your strength, intelligence, and wisdom by 2. It provides resistance to dark, blindness, and shards. It sustains your strength and intelligence. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. p) The Iron Helm of Moros [5,+15] (+3) {poi/bli/cha/speed} It increases your charisma by 3. It increases your speed by 3. It provides resistance to poison, blindness, and chaos. It sustains your charisma. It lights the dungeon around you. It cannot be harmed by the elements. q) The Iron Helm of Isilgal [5,+14] (+3) {conf/so/nx/cha} It increases your wisdom by 3. It provides resistance to acid, confusion, sound, nexus, and chaos. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) The Iron Helm of Ancalagas [5,+13] (+2) {chaos/esp} It increases your wisdom by 2. It provides resistance to chaos. It grants you the power of telepathy. It cannot be harmed by the elements. s) The Set of Cesti of Mingron (+17,+20) [5,+18] (+5) {demiL81} It increases your dexterity and charisma by 5. It increases your searching and speed by 5. It provides resistance to sound. It sustains your wisdom and charisma. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Small Sword 'Mothaduil' (1d6) (+3,+5) (+4) {spe/Ilign/conf} It increases your speed by 4. It provides immunity to lightning. It provides resistance to confusion. It grants you the ability to see invisible things. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. u) The Katana of Hiendirin (3d4) (+9,+8) {conf/neth} It is branded with acid, electricity, and fire. It provides resistance to acid, fire, confusion, and nether. It slows your metabolism, lights the dungeon around you, and speeds your regeneration. It cannot be harmed by the elements. v) The Lead-Filled Mace of Estirin (3d4) (+8,+13) (+4) {slays/speed/cons} It increases your constitution by 4. It increases your searching and speed by 4. It slays animals, dragons, undead, and all evil creatures. It provides resistance to fire and dark. It sustains your strength. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)