[ToME 2.3.4 Character Sheet] Name : Ariliand Age 22 STR: 18/*** Sex : Male Height 98 INT: 18/129 Race : RohanKnight Weight 80 WIS: 18/57 Class : Demonologist Social Class 1 DEX: 18/208 Body : Player CON: 18/190 God : Tulkas CHR: 18/133 + To Melee Hit 91 Level 38 Hit Points -115/ 793 + To Melee Damage 78 Experience 1829181 Spell Points 141/ 141 + To Ranged Hit 44 Max Exp 1829181 Sanity 98/ 290 + To Ranged Damage 13 Exp to Adv. 1870000 Piety -72532 AC 50+106 Gold 1424325 Speed Fast (+16) (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Poor Blows/Round: 9 Bows/Throw : Heroic Searching : Poor Shots/Round: 2 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 18d5+702 Stealth : Excellent Magic Device: Excellent Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have brown eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 44 (2200') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 22 (1100') The Helcaraxe: Level 21 (1050') A lost temple: Level 8 (400') Your body was a Player. You have defeated 14087 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 43 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 8th Quelle of the 2890th year of the third age. Your adventure lasted 22 days. Your Attributes: You are dead, killed by a Raal's Tome of Destruction on level 44 of Mordor. You can breath fire. You can drive yourself into a berserk frenzy. You can use rohir powers. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You are lucky. You are completely immune to acid. You are completely immune to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. adefkmnopsuxz{|@ Add Str : .3.32....3.3.... Add Int : 33...1.......... Add Wis : .....1.......... Add Dex : 33.......3...... Add Con : .3..2....343.... Add Chr : ....21.......... Add Stea. : ...3..21........ Add Sear. : ....2........... Add Infra : ....2........... Add Tun.. : ..............7. Add Speed : 3..........3...+ Slay Troll: +............... Slay Giant: +............... Elec Brand: .............+.. Sust Str : ...+.....+...... Sust Int : ...+............ Sust Wis : ................ Sust Dex : .........+...... Sust Con : ....+....++..... Sust Chr : ...++........... Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : ................ Imm Acid : ......+.*+...... Imm Elec : ......+.*....... Res Fire : ...+..+......... Imm Cold : ......+.*++..... Res Pois : ...+............ Res Fear : .........+.+...+ Res Light : ................ Res Dark : .........+...... Res Blind : .....+.......... Res Conf : ...........+.... Res Sound : ....+...+....... Res Shard : ........+....... Res Neth : +............... Res Nexus : ......+..+...... Res Chaos : ...........+.... Res Disen : ...+............ See Invis : +............... Digestion : ....+....+...... Regen : ..........+..... Xtra Shots: .+.............. Activate : ......+...+..... Cursed : ..........+..... Fly : ......+......... Climb : ...........+.... Orc.ESP : ......+......... Corruption list: Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 0) - Combat 42.044 [0.750] - Weaponmastery 41.469 [0.950] . Sword-mastery 42.000 [0.600] . Archery 02.500 [0.400] . Barehand-combat 01.000 [0.300] - Sneakiness 10.470 [1.800] . Stealth 00.400 [0.400] . Disarming 12.000 [1.800] - Magic 11.282 [0.700] . Magic-Device 14.150 [1.150] . Conveyance 01.300 [0.400] . Divination 01.300 [0.400] . Demonology 02.000 [1.000] . Necromancy 01.000 [0.300] . Thaumaturgy 01.000 [0.300] - Spirituality 11.920 [0.700] . Prayer 05.500 [0.500] . Mindcraft 10.000 [0.300] - Monster-lore 05.050 [0.500] . Corpse-preservation 01.600 [0.800] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Light Crossbow 'Arthil' (x3) (+7,+13) (+3) It increases your strength, intelligence, dexterity and constitution by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) an Indestructible Ring of Slaying (+8,+14) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 67 of Angband. f) The Ring of Perumbar (+3 to stealth) It can be used to store a spell. It increases your strength and stealth by 3. It sustains your strength, intelligence and charisma. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. k) The Amulet 'Tilwil' (+2) It increases your strength, constitution, charisma, searching and infravision by 2. It sustains your constitution and charisma. It provides resistance to sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of The Old Forest. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak of Stealth [1,+8] (+1 to stealth) It increases your stealth by 1. It was given to you as a reward. p) The Large Metal Shield of Wentan [5,+9] It provides immunity to acid, electricity and cold. It provides resistance to sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 40 of Mordor. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {cursed} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight on level 25 of The Old Forest. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 34 of Mordor. z) (nothing) {) 10 Bolts of Lightning (1d5) (+7,+6) |) a Gnomish Shovel of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Old Forest. [Character Inventory] a) 17 Rations of Food b) a Potion of Healing c) 3 Potions of Restore Life Levels d) a Potion of Charisma e) 7 Scrolls of Identify {@r1} f) a Scroll of *Destruction* g) a Silver Rod of Recall (100/100) {!*!*} h) a Rod Tip of Door/Stair Location (10 Mana to cast) i) a Staff of Vision[3|14] (5 charges) j) a Cursed Ring of Aggravate Monster {cursed} k) a Ring of Slow Digestion l) a Ring of Slaying (-9,-11) {cursed} m) a Ring of Slaying (-6,-10) {cursed} n) an Amulet of Charisma (+3) o) an Amulet of Charisma (-3) {cursed} p) a Two-Handed Sword (3d6) (+4,+4) q) 35 Bolts of Backbiting (1d5) (-24,-30) {cursed} r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonblade (4d6) (+0,+0) It strikes at demons with holy wrath. b) a Demonshield [5,+6] c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. d) a Demonhorn [2,+7] It provides light (radius 2) forever. e) The Deck of Wild Magic f) The Gem of Rage g) Valdarbon's Automatic Alchemist h) The Skull of Ancient Wisdom i) The Toenail of Vecna j) 6 Mushrooms of Cure Serious Wounds {100% off} k) 6 Sprigs of Athelas l) a Rod Tip of Fire Bolts (40 Mana to cast) m) a Cloak of Electricity [1,+9] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. It was given to you as a reward. n) a Spider Web of Immolation [1,+8] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) p) The Dagger of Rilia (2d4) (+6,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Dagger (Defender) (1d4) (+9,+4) [+4] (+4 to stealth) r) The Sickle of Mente (2d3) (+16,+15) It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 25 of The Old Forest. s) a Light hound corpse [Home Inventory - Gondolin ] a) Baalzebub's All-seeing Servant It can be activated for paralyze. You found it in the remains of a Dark elven warlock on level 30 of Moria. b) a Ring of Invisibility c) an Indestructible Amulet of Searching (+6) d) a Dwarven Lantern e) a Feanorian Lamp of Fading (with 0 turns of light) It provides light (radius 3) when fueled. It cannot be harmed by fire. You found it lying on the ground on level 30 of Moria. f) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 35 of Moria. h) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 32 of Moria. i) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, poison and light . It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 31 of Moria. j) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 35 of Moria. k) a Young bronze dragon corpse l) a Mature gold dragon corpse m) a Baby blue dragon corpse n) a Cave spider corpse o) a Novice mindcrafter corpse p) an Olog corpse q) an Ettin corpse r) a War troll corpse s) a Large iron chest (trapped) [Home Inventory - Minas Anor ] a) a Demonblade (4d6) (+4,+7) b) a Demonblade (4d6) (+4,+3) c) a Demonshield [5,+8] It speeds your regenerative powers. d) a Book of Summoning {!k!v!d!s} e) Kelek's Practical Joke f) Gamenlon's Summoning Manual g) The Crystal Ball of The Witch-King of Angmar It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 32 of The Small Water Cave. h) Tenser's Top-Heavy Teaspoon It can be activated for death. You found it in the remains of an Ice skeleton on level 34 of Mordor. i) an Indestructible Ring of Accuracy (+15) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 40 of Mordor. k) The Metal Scale Mail of Estan (-59,-6) [13,+9](40%) It increases your hit points by 40%. It sustains your wisdom, constitution and charisma. It provides immunity to acid and cold. It provides resistance to dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Cirith Ungol. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Cirith Ungol. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Cirith Ungol. n) The Thunderlord Coat of Echelluil [9,+7] It sustains your dexterity, constitution and charisma. It provides immunity to fire and cold. It provides resistance to life draining, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 49 of Cirith Ungol. o) a Jewel Encrusted Crown of Might [0,+7] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid. You found it in the remains of The Queen Ant on level 45 of Cirith Ungol. p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Fire hound corpse r) a Forest troll corpse [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 13 of Mirkwood. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Maze. c) The Gem of Ice It can be activated for stat loss. You found it in the remains of a Hill orc Shaman on level 21 of Orc Cave. d) Mordekainen's Sneaking Eye It can be activated for cure cuts every 100 turns. You found it in the remains of a Hill orc on level 14 of Mirkwood. e) Tenser's Alteration Manual It can be activated for stat loss. You found it in the remains of a Novice mage on level 19 of Orc Cave. f) The Lost Works of Kenault It can be activated for curing every 110 turns. You found it in the remains of a Spirit naga on level 17 of Orc Cave. g) The Hand of Vecna It can be activated for poison. You found it in the remains of a Red naga on level 12 of Mirkwood. h) The Medallion of Good Will It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 27 of Mirkwood. i) 88 Potions of Water Curing {quest} j) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of The Helcaraxe. k) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) The Ring of Power of Uvatha the Horseman (+1 to stealth) It increases your wisdom and stealth by 1. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, sound, nexus and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . m) The Ring of Andor (+5) It increases your dexterity and constitution by 5. It makes you invisible. It sustains your wisdom. It provides resistance to cold and nexus. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Mirkwood. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Phial of Undeath (-5) p) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 30 of Mirkwood. q) The Rhino Hide Armour of Cirerdh (-1 to accuracy) [8,+1] It sustains your wisdom and constitution. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire, poison and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and confusion. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 22 of Orc Cave. u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of Orc Cave. v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} w) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.