[Angband 3.0.5 Character Dump] Name Grimwielder Self RB CB EB Best Sex Female Age 16 STR! 18/100 +0 -5 +14 18/190 Race Human Height 67 INT! 18/100 +0 +3 +5 18/180 Class Mage Weight 157 WIS! 18/100 +0 +0 +5 18/150 Title ***WINNER*** Status 33 DEX! 18/100 +0 +1 +1 18/120 HP 928/928 Maximize Y CON! 18/100 +0 -2 +13 18/210 SP 193/378 Preserve Y CHR! 18/100 +0 +1 +3 18/140 Level 50 Armor [41,+116] Saving Throw Heroic Cur Exp 8794949 Fight (+43,+36) Stealth Good Max Exp 8794949 Melee (+52,+55) Fighting Legendary Adv Exp ******** Shoot (+65,+16) Shooting Legendary MaxDepth 5000 ft Blows 4/turn Disarming Superb Gold 11616232 Shots 2/turn Magic Device Legendary Perception Very Good Burden 322.0 lbs Infra 0 ft Searching Fair You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight red hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.........+... Elec:......+...... Confu:......+..+... Fire:..*.+.+...... Sound:......+.+.... Cold:......+...... Shard:............. Pois:....+........ Nexus:......+...... Fear:..+.+...+.... Nethr:..+.......... Lite:+....+....... Chaos:+.......+.... Dark:+....+....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:............. Sear.:.........+... PLite:+............ Infra:............. Regen:..+.......... Tunn.:+............ Telep:.......+..... Speed:..+++......+. Invis:..+..+...+... Blows:............. FrAct:..+.....+.+.. Shots:.+........... HLife:.....+....... Might:............. [Last Messages] > On the ground: 21 Seeker Bolts of Slay Giant (4d5) (+14,+13). > On the ground: Soft Studded Leather of Resist Acid [5,+10]. > You have nothing to identify. > On the ground: The Cloak of Thorongil [1,+10]. > You have The Cloak of Thorongil [1,+10] (n). > On the ground: a Short Sword of *Slay Giant* (1d7) (+14,+12) (+1). > You are surrounded by a white light. > You feel yourself moving faster! > You feel resistant to electricity! > You feel resistant to cold! > You feel resistant to poison! > The Greater basilisk squeals in pain. > The Greater basilisk shrieks in agony. > The Greater basilisk flees in terror! > You failed to get the spell off! <3x> [Character Equipment] a) The Dwarven Pick of Erebor (3d4) (+9,+19) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Shots (x4) (+22,+16) (+1) It increases your shooting speed by 1. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Carnelian Ring of Speed (+12) It increases your speed by 12. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+23] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+14] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. i) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+11] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+11] (+3) It increases your speed by 3. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] {40% off} c) a Book of Magic Spells [Incantations and Illusions] {40% off} d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] {25% off} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {Swamp Wyrm 4550'} It cannot be harmed by the elements. j) 4 Bubbling Potions of Healing {10% off} k) 20 Purple Speckled Potions of Restore Mana l) 5 Locust Staffs of Healing (4 charges) m) 2 Elm Staffs of the Magi (0 charges) n) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. o) a Cloak of Protection [1,+19] It provides resistance to shards. It cannot be harmed by the elements. p) a Shadow Cloak of Aman [6,+35] (+3 to stealth) It increases your stealth by 3. It provides resistance to disenchantment. It cannot be harmed by the elements. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. s) 7 Bolts of Slay Evil (1d5) (+13,+11) It slays all evil creatures. t) 17 Seeker Bolts of Frost (4d5) (+14,+17) It is branded with frost. It cannot be harmed by cold. u) 20 Seeker Bolts of Venom (4d5) (+12,+15) It is branded with poison. [Home Inventory] a) 14 Bubbling Potions of Healing {10% off} b) 19 Purple Speckled Potions of Restore Mana c) 6 Scrolls titled "argre plubjor" of *Identify* d) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. e) a Brass Amulet of the Magi [+4] (+4) It increases your intelligence by 4. It increases your searching by 4. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. l) a Long Bow of Lothlorien (x3) (+21,+11) (+1) It increases your dexterity by 1. It increases your shooting power by 1. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. m) 17 Arrows of Wounding (1d4) (+17,+17) n) 21 Arrows of Slay Evil (1d4) (+7,+11) It slays all evil creatures. o) 16 Seeker Arrows of Holy Might (4d4) (+12,+16) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. p) 19 Seeker Arrows of Frost (4d4) (+15,+15) It is branded with frost. It cannot be harmed by cold. q) 20 Seeker Arrows of Slay Animal (4d4) (+13,+15) It slays animals. r) 12 Seeker Arrows of Venom (4d4) (+9,+8) It is branded with poison. s) 22 Seeker Arrows of Flame (4d4) (+8,+8) It is branded with fire. It cannot be harmed by fire. t) 25 Seeker Arrows of Frost (4d4) (+8,+8) It is branded with frost. It cannot be harmed by cold. u) 21 Mithril Arrows of Wounding (3d4) (+11,+21) It cannot be harmed by acid or fire. v) 24 Mithril Arrows of Flame (3d4) (+9,+8) It is branded with fire. It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)