[FuryBand 4.0.0 Character Sheet] Name : Zop Age 44 STR: 30 Sex : Neuter Height 41 INT: 27 Race : Petty-Dwarf Favoured Weight 95 WIS! 28 Class : Alchemist Social Class 74 DEX! 28 Body : Lost soul CON! 31 God : Tulkas CHR! 28 + To Melee Hit 13 Level 75 Hit Points -74/ 1 + To Melee Damage 14 Experience 67735631 Spell Points 288/ 288 + To Ranged Hit 13 Max Exp 67735631 Sanity 708/ 755 + To Ranged Damage 0 Exp to Adv. ***** Piety 197843 AC 0+6 Gold 42079441 Speed Normal (Miscellaneous Abilities) Fighting : Legendary[10]Perception : Bad Blows/Round: 2 Bows/Throw : Excellent Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Poor Mel.dmg/Rnd: 16-18 Stealth : Poor Magic Device: Heroic Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Petty-Dwarf Miner. You are a well liked child. You have dark brown eyes, straight brown hair, a three foot-long beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Nether Realm: Level 696 (34800') The Void: Level 150 (7500') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') Dol Amroth: Level 32 (1600') Isengard: Level 35 (1750') Utumno: Level 127 (6350') Your body was a Lost soul. You have defeated 10575 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved 97 princesses. You saved Arda and became a famed King. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. Your adventure lasted 8 days. Your Attributes: You are dead, killed by Orodruin on level 92 of Orodruin. You move somewhat erratically. You cannot speak. You are cold blooded. You cannot open doors. You cannot bash doors. You can pass walls. You are an undead. You are inherently evil. You cannot be slept. You are immune to confusion. You are immune to sleep. You can drain mana. You can teleport. You can fly. You are immortal. You can incarnate into a body. Your eyes are sensitive to infrared light. You have normal luck. You are surrounded with cold. You are incorporeal. You are resistant to cold. @ Add Str : + Add Con : + Sust Str : . Sust Int : . Sust Wis : . Sust Dex : . Sust Con : . Sust Chr : . Invisible : . Mul life : + Sens Fire : . Reflect : . Free Act : + Hold Life : . Res Acid : . Res Elec : . Res Fire : . Res Cold : + Res Pois : . Res Fear : . Res Light : . Res Dark : . Res Blind : . Res Conf : + Res Sound : . Res Shard : . Res Neth : . Res Nexus : . Res Chaos : . Res Disen : . WraithForm: + Levitate : + Skills (points left: 77) - Combat 30.050 [0.700] . Weaponmastery 50.000 [0.700] - Sneakiness 07.845 [0.900] . Stealth 03.100 [0.500] . Disarming 00.300 [0.000] . Backstab 15.100 [0.400] . Stealing 06.000 [0.500] - Powers 10.362 [0.900] . Devices 31.500 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Movement 00.000 [0.100] . Knowledge 12.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Runecraft 00.000 [0.700] . Innate 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 22.320 [0.800] . Prayer 07.000 [0.500] - Monster-lore 13.900 [0.500] . Summoning 00.000 [0.200] . Symbiosis 40.100 [0.400] . Construction 05.000 [1.000] Abilities * Perfect casting * Spread blows One of your companion(s) has been killed. [Character Inventory] a) The Gem of Wisdom {Telep} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven warlock on level 23 of Mirkwood. b) The Bag of Magic Toys {MassGeno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 48 of Barad-Dur. c) The Hat of Radagast (charging) {Acqu} It can be activated for acquirement every 3000 turns. You found it in the remains of a Dark elven warlock on level 65 of Barad-Dur. d) Radagast's Compendium of Strange Behaviour {Telep} It can be activated for teleport (range 100) every 100 turns . e) 2 Potions of Life f) a Potion of Restore Mana g) 12 Potions of Curing h) 19 Scrolls of Nothing i) a Mithril Rod of the Istari of Speed (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. j) a Mithril Rod of the Istari of Restoration (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. k) a Tilkal Rod of the Istari of Havoc (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. l) a Tilkal Rod of the Istari of Healing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) a Tilkal Rod of the Istari of Healing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Unicorn of Order on level 99 of Angband. n) a Tilkal Rod of the Istari of Healing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) a Tilkal Rod of Simplicity of Recall (200/200) p) The Trident 'Sulion' (E:55024, L:26) (2d5) (+37,+19) [4,+0] (+3) It can be wielded two-handed. It provides light (radius 1) forever. It is easy to throw. It increases your strength and intelligence by 3. It hits with extra damage from electricity, frost and light. It produces chaotic effects. It drains life from your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to cold. It allows you to sense the presence of trolls. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Great Ice Worm on level 150 of The Void. q) The Silver Bolt of Nirimlon (3d5) (+28,+19) (+4 to speed) It increases your strength, intelligence, constitution and speed by 4. It hits with extra damage from acid and frost. It poisons your foes. It produces chaotic effects. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 147 of The Void. r) The Rod of Annuminas [Divine Aim] (+4) It can be activated for rune of protection every 400 turns if it is being worn. It has a spell stored inside. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 69 of Erebor. s) The Red Arrow of Gondor (charging) It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shooting Star the Red Dragon on level 62 of Erebor. t) 15 Essences of Teleport u) 24 Essences of Light v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Rod Tip of Drain Life (30 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. b) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) a Golden Rod of Charging of Teleport Other (125/125) It regenerates its mana faster. You made it yourself. b) a Draconic Ring of Slaying of Chargeability (+14,+14) [+16] (+2 to speed) It can be upgraded with gold. It increases your speed by 2. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. c) a Blessed Ring of Speed of Chargeability [+7] (+10) It can be upgraded with gold. It increases your wisdom and speed by 10. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nether, chaos and disenchantment. It allows you to see invisible monsters. It produces a fiery sheath. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) 11 Rings of Nothing e) 10 Amulets of Nothing f) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) a Chargeable Cloak of Mist of the Astral [1,+0] It can be activated for wraith-form every 50+d50 turns if it is being worn. It can be upgraded with gold. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. h) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Doriath's Diamond Edge of Greater Vitality (E:115924, L:28) (7d5) (+50,+38)(1 It increases your stealth and ability to tunnel by 5. It increases your hit points by 100%. It is very sharp and can cut your foes. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by fire. You made it yourself. j) The Quarterstaff of Radagast (2d9) (+10,+13)(40%) (+2) It can be activated for purity and health every 15000 turns if it is being worn. It grants you the power of grow trees if it is being worn. It can be used to store a spell. It does extra damage from pure magic. It increases your intelligence, wisdom, charisma, stealth, searching, infravision and spell power by 2. It increases your mana capacity by 40%. It hits with extra damage from light. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to electricity, fire and cold. It allows you to breathe underwater. It allows you to see invisible monsters. It allows you to sense the presence of evil beings and animals. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tsathoggua, the Sleeper of N'kai on level 100 of Angband. k) a Firestar (5d4) (+5,+5) l) The Mighty Hammer 'Grond' (E:122548, L:28) (11d11) (+46,+33) [+10] (+4) It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It provides light (radius 1) forever. It increases your ability to tunnel by 4. It hits with extra damage from electricity. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an electric sheath. It produces an anti-magic shell. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. m) a Magic Dwarven Shovel of Fortifying [+12] (+4) It grants you the power of stone to mud if it is being worn. It increases your constitution and ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It hits with extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of DarkGod, the Mighty Coder of Valinor on level 127 of Utumno. [Home Inventory - Caras Galadhon ] a) a Rock of Tulkas [10,+7] (+3) {100% off} It increases your strength and constitution by 3. It sustains your strength. It provides immunity to fire. b) a Parchment titled ''Of the Kinslaying Wars'' It can be activated for cure insanity every 200 turns. You found it in the remains of a Shadowlord on level 150 of The Void. c) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mario on level 30 of Dol Amroth. g) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2 . It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. h) a Soft Leather Armour of Chargeability [4,+11] It can be upgraded with gold. It provides resistance to life draining. You found it in the remains of a Vampire lord in the town of Gondolin . i) a Wizard's Fur Cloak of Protection (-5,-6) [3,+34] (+4) It can be used to store a spell. It increases your intelligence, stealth and speed by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . k) a Resistant Dagger (Offhand) of Reflection (+1,+1) [-3,+13] (+2 attacks) It increases your attack speed by 2. It provides resistance to acid, electricity, fire and cold. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. l) The Long Sword 'Sereghathol' (E:435498, L:32) (5d5) (+51,+37) (+4 to speed) It provides light (radius 1) forever. It increases your strength, dexterity and speed by 4. It hits with extra damage from fire and frost. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, fire and dark. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 85 of Orodruin. m) a Chargeable Great Scimitar of Greater Vitality (5d5) (+80,+48)(160%) (+8 attac It must be wielded two-handed. It provides light (radius 1) forever. It can be upgraded with gold. It does extra damage from pure magic. It is easy to throw. It increases your constitution, ability to tunnel and attack speed by 8. It increases your hit points by 160%. It hits with extra damage from acid, electricity, fire, frost, light and dark. It poisons your foes. It can cause earthquakes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your wisdom, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It makes you completely fearless. It provides resistance to life draining, poison, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It renders you incorporeal. It allows you to sense the presence of trolls, giants and good beings. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains experience. It identifies all items for you. It induces random teleportation. It can't attack. It can resist being shattered by morgul beings. It cannot be harmed by electricity. You made it yourself. n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} o) a Doriath's Long Bluesteel Blade of Skill (E:27700, L:24) (4d3) (+27,+20) (+4% It provides light (radius 1) forever. It increases your dexterity, searching and ability to score critical hits by 4. It hits with extra damage from fire. It is very sharp and can cut your foes. It strikes at undead with holy wrath. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It allows you to see invisible monsters. It produces a fiery sheath. It cannot be harmed by fire. You made it yourself. p) a Doriath's Blood Spear of Skill (E:1036493, L:35) (2d12) (+53,+36) [10,+0] (+4 It can be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity, charisma, searching and ability to score critical hits by 4. It poisons your foes. It drains life from your foes. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to electricity and poison. It allows you to see invisible monsters. It speeds your regenerative powers. It produces an electric sheath. It drains experience. It cannot be harmed by electricity. You made it yourself. q) The Glaive of Pain (E:264480, L:31) (9d6) (+22,+35) (+4) It can be wielded two-handed. It increases your charisma by 4. It is especially deadly against natural creatures. It provides resistance to poison. It allows you to sense the presence of trolls and giants. It speeds your regenerative powers. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Balrog on level 99 of Orodruin. r) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It hits with extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 140 of The Void. s) a Wizard's Mage Staff of Spell (0d0) (+0,+0)(5244800%) (+262240) It can be wielded two-handed. It can be activated for runespell(something, Sphere, 7) every 35 turns and runespell(Cold, Power Surge, 52) every 260 turns if it is being worn. It does extra damage from pure magic. It increases your spell power by 262240. It increases your mana capacity by 5244800%. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 62 of Barad-Dur.