[Angband 3.0.6 Character Dump] Name Null VI Self RB CB EB Best Sex Male Age 37 STR: 16 +0 +2 +0 18 Race Half-Elf Height 68 INT: 15 +1 +1 +0 17 Class Rogue Weight 149 WIS: 12 -1 -2 +0 9 Title Footpad Status 62 DEX: 14 +1 +3 +0 18 HP -2/109 Maximize Y CON: 16 -1 +1 +0 16 SP 12/12 Preserve Y CHR: 10 +1 -1 +0 10 Level 12 Armor [13,+13] Saving Throw Excellent Cur Exp 978 Fight (+4,+2) Stealth Excellent Max Exp 978 Melee (+8,+6) Fighting Superb Adv Exp 1147 Shoot (+4,+0) Shooting Superb MaxDepth 350 ft Blows 1/turn Disarming Excellent Gold 223 Shots 1/turn Magic Device Excellent Burden 89.8 lbs Perception Very Good Speed Normal Infra 20 ft Searching Excellent Your father was of the Nandor. You are one of several children of a Guildsman. You are a credit to the family. You have hazel eyes, straight brown hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:...+......... PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Last Messages] > The air about you becomes charged... > You have no more Scrolls titled "tricos pobjor" of Word of Recall {10% off} (i). > The heroism wears off. > It concentrates on its wounds. > It sounds REALLY healthy! > It creates a mesmerising illusion. > You are confused! > You are confused. > There is a wall in the way! > You are confused. > You miss Mughash the Kobold Lord. > Mughash the Kobold Lord hits you. > *** LOW HITPOINT WARNING! *** > Mughash the Kobold Lord hits you. > You die. [Character Equipment] a) a Sabre (1d7) (+4,+4) b) a Long Bow (x3) (+0,+0) c) (nothing) d) an Alexandrite Ring of Searching (+1) It increases your searching by 1. e) (nothing) f) a Brass Lantern (with 501 turns of light) It cannot be harmed by fire. g) Soft Leather Armour [4,+7] h) a Cloak [1,+0] i) a Large Leather Shield [4,+0] j) a Hard Leather Cap [2,+4] k) (nothing) l) a Pair of Soft Leather Boots [2,+0] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 8 Rations of Food c) a Piece of Elvish Waybread d) 4 Flasks of oil e) an Icky Green Potion of Slime Mold Juice f) an Oily Yellow Potion of Resist Cold g) 3 Yellow Potions of Cure Light Wounds h) 5 Scrolls titled "od re botme" of Phase Door {25% off} i) a Scroll titled "ninder ion" of Detect Invisible j) a Scroll titled "bytorg seesno" of Monster Confusion k) a Scroll titled "glen iva" of Blessing l) a Scroll titled "trinep nerulk" of Satisfy Hunger m) a Mithril-Plated Rod of Trap Location n) a Magnesium Wand of Sleep Monster (22 charges) o) a Tin Wand of Stinking Cloud (13 charges) p) a Mithril-Plated Wand of Confuse Monster (8 charges) q) a Bamboo Staff of Treasure Location (17 charges) r) a Dagger (1d4) (+4,+3) s) 58 Arrows (1d4) (+0,+0) {@f1} t) 9 Iron Spikes [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)