[ToME 2.3.4 Character Sheet] Name : Pawel Age 47 STR! 18/140 Sex : Female Height 83 INT! 18/170 Race : Half-Ogre Weight 286 WIS: 18/70 Class : Sorceror Social Class 12 Dex! 18/100 18/110 Body : Player CON! 18/170 God : Melkor Bauglir Chr: 18/34 18/49 + To Melee Hit -15 Level 50 Hit Points 644/ 644 + To Melee Damage -77 Experience 15083652 Spell Points 1148/ 1148 + To Ranged Hit -12 Max Exp 15083652 Sanity 430/ 430 + To Ranged Damage 0 Exp to Adv. ***** Piety 142161 AC 19+136 Gold 1344404 Speed Fast (+13) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Very Bad Searching : Poor Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 4d4-308 Stealth : Bad Magic Device: Bad Infra-Vision: 100 feet Tactic: coward Explor: running (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Yeoman. You are a credit to the family. You have brown eyes, curly brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 66 (3300') Angband: Level 83 (4150') Barrow-Downs: Level 1 (50') Mount Doom: Level 85 (4250') Orc Cave: Level 21 (1050') The Old Forest: Level 13 (650') Moria: Level 50 (2500') The Small Water Cave: Level 33 (1650') Your body is a Player. You are currently on level 83 of Angband. You have defeated 8657 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved 44 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Quelle of the 2890th year of the third age. You have been adventuring for 23 days. adefkmnopsuxz{|@ Add Str : ....3..........+ Add Int : ...5.....2.....+ Add Wis : .........2.....+ Add Dex : ....3........... Add Con : ....3..........+ Add Chr : ...............+ Mul Mana : +............... Add Sear. : .........2.4.... Add Infra : ....3......4.... Add Tun.. : ...........4..4. Add Speed : ..*.33.......... Sust Str : .......+.......+ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ......+...+..... Sust Chr : ................ Invisible : ...............+ Mul life : ......+........+ Sens Fire : ................ Reflect : ........+....... Free Act : ....+.+...+..... Hold Life : .....+.+........ Imm Acid : ......*......... Imm Elec : .......*........ Imm Fire : ......*........* Res Cold : ...+...+........ Res Pois : ......+......... Res Fear : ....+........... Res Light : ...+.+....+..... Res Dark : .....++........+ Res Blind : .........+...... Res Conf : .....+.......... Res Sound : ................ Res Shard : ...+............ Res Neth : ......+......... Res Nexus : ................ Res Chaos : .....+.......... Res Disen : ................ Aura Fire : ...............+ Levitate : ...+............ Lite : ..........+..... See Invis : ....++...+...... Regen : ....+........... Activate : .....+...++..... Cursed : ....+..+.+...... Fly : ...............+ Climb : ...........+.... Orc.ESP : .....+.......... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 0) - Sneakiness 03.600 [0.900] . Stealth -01.600 [0.500] . Disarming 00.700 [0.300] - Magic 49.520 [1.000] . Magic-Device 00.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 18.000 [0.900] . Fire 01.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 06.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 50.000 [0.400] . Necromancy 05.400 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality -01.500 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Mana (1d4) (-2,-16)(100%) d) (nothing) e) a Ring of Speed (+10) {cursed} f) The Ring called 'of Pawel' (+5) It increases your intelligence by 5. It provides resistance to cold, light and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Necklace 'Nauglamir' (+3) {cursed} It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . n) The Cord Armour of Nascareb (-12,-46) [6,+12](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to poison, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 43 of Mordor. o) The Wolf Pelt of Eldirya [1,+13] {cursed} It sustains your strength. It provides immunity to electricity. It provides resistance to life draining and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Leather Shield of Reflection [2,+14] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Large kobold Shaman on level 17 of Orc Cave. s) The Iron Helm 'Holhenneth' [5,+10] (+2) {cursed} It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 55 of Mordor. u) The Set of Leather Gloves 'Cammithrim' [1,+6] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Shovel of Digging (+4) [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You bought it from the Library. b) a Fireproof Tome of the Impenetrable Earth {25% off} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Magic shop. c) a Fireproof Tome of Translocation d) 2 Fireproof Tomes of Knowledge e) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You bought it from the Library. f) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Magic shop. g) The Tome of Pawel It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Spellbook of Recovery i) a Spellbook of Healing j) 7 Potions of Healing k) 5 Potions of *Healing* l) 4 Scrolls of Word of Recall m) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a mountain chain. n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 78 of Angband. o) The Iron Helm of Erumlas [5,+10] It provides resistance to life draining, confusion, nether, nexus and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 81 of Angband. p) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 77 of Angband. q) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 46 of Mordor. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring of Power of Akhorahil the Blind (+4) It increases your wisdom and charisma by 4. It makes you invisible. It sustains your strength and wisdom. It provides resistance to poison, nether and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 49 of Mordor. b) The Ring of Dorie (+1) It increases your wisdom by 1. It makes you completely fearless. It provides resistance to light and nexus. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 40 of Mordor. c) a Blue Dragon Scale Mail (-2 to accuracy) [30,+12] d) a Bronze Dragon Scale Mail (-2 to accuracy) [30,+19] e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 40 of Mordor. f) The Bar Chain Mail of Calad (-2 to accuracy) [18,+10] It sustains your strength, wisdom and constitution. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 46 of Mordor. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Leather Scale Mail 'Avarevor' (-1 to accuracy) [11,+6] It sustains your strength. It provides immunity to acid. It provides resistance to life draining, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Pair of Hard Leather Boots of Speed [3,+9] (+9) k) a Cleaver (*Defender*) (2d4) (-3,-2) [+3] (+1 to stealth) It increases your wisdom, dexterity, constitution and stealth by 1. It sustains your intelligence and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Short Sword of *Slay Demon* (1d7) (+5,+6) (+1) It increases your intelligence by 1. It is a great bane of demons. It provides resistance to fire and chaos. It allows you to sense the presence of demons. You found it lying on the ground on level 47 of Mordor. n) a Katana (Defender) (3d4) (+13,+6) [+5] (+3 to stealth) It can be wielded two-handed. It increases your stealth by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 48 of Mordor. o) a Bastard Sword (Defender) (3d4) (+14,+9) [+6] (+2 to stealth) It can be wielded two-handed. It increases your stealth by 2. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 46 of Mordor. p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 49 of Mordor. q) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 47 of Mordor. r) a Climbing Set [Home Inventory - Gondolin ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . b) The Golden Horn of the Thunderlords (5 charges) {100% off} c) The Ring 'Adenyamar' (+1) It increases your intelligence and constitution by 1. It sustains your strength and charisma. It provides resistance to blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 39 of Mordor. d) The Ring of Curion (+3) It increases your searching and attack speed by 3. It sustains your intelligence, dexterity and charisma. It provides resistance to acid, light and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a mountain chain. f) The Amulet of Harmareb [-7] (-7) It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and searching by 7. It sustains your wisdom, dexterity and charisma. It provides resistance to electricity, confusion, sound and shards. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . g) an Amulet of the Magi [Vision] (-4,-4) (+4 to searching) {100% off} It has a spell stored inside. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a mountain chain. i) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 46 of Mordor. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 46 of Mordor. l) The Large Metal Shield of Searmin [5,+11] It sustains your dexterity and charisma. It provides immunity to acid and electricity. It provides resistance to cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . m) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . o) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 52 of Mordor. [Home Inventory - Minas Anor ] a) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and nether. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 76 of Angband. c) a Mage Staff of Wizardry (1d4) (-11,-28)(60%) (+3) [Home Inventory - Lothlorien ] a) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven sorcerer on level 38 of Mordor. b) The Phial of Undeath (-5) c) The Dagger 'Antil' (1d4) (+0,+14) (+4 to speed) It increases your strength and speed by 4. It does extra damage from frost. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 46 of Mordor. d) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire.