[Angband 3.0.6 Character Dump] Name Phonatacid Self RB CB EB Best Sex Male Age 17 STR! 18/100 +0 +3 +16 18/290 Race Human Height 77 INT! 18/100 +0 -3 +2 18/90 Class Paladin Weight 249 WIS! 18/100 +0 +1 +8 18/190 Title ***WINNER*** Status 19 DEX! 18/100 +0 +0 +15 18/250 HP 1050/1050 Maximize Y CON! 18/100 +0 +2 +10 18/220 SP 396/396 Preserve Y CHR! 18/100 +0 +2 +8 18/200 Level 50 Armor [56,+151] Saving Throw Heroic Cur Exp 16071687 Fight (+52,+45) Stealth Poor Max Exp 16071687 Melee (+71,+66) Fighting Legendary Adv Exp ******** Shoot (+62,+14) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 13469328 Shots 1/turn Magic Device Superb Burden 179.3 lbs Perception Poor Speed +30 Infra 0 ft Searching Poor You are one of several children of a Serf. You are a credit to the family. You have hazel eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.*++.. Blind:..+.......... Elec:+.....+..+... Confu:...........+. Fire:++..+.+..+... Sound:........+.... Cold:+.*...+..+... Shard:.......+..... Pois:....+........ Nexus:+............ Fear:+...+...++... Nethr:...........+. Lite:.....+....... Chaos:........+..+. Dark:.....++...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:..+.......... Sear.:............. PLite:.........+... Infra:............. Regen:..+.......... Tunn.:+............ Telep:..+......+... Speed:.++++........ Invis:+.+..+...+... Blows:............. FrAct:+.+.....+.++. Shots:............. HLife:..+..+....... Might:............. [Last Messages] > You drop The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (q). > You no longer have the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (q). > You have The Ring of Barahir (+1) (p). > Selling The Ring of Barahir (+1) (p). > You quickly agree upon the price. > Okay. > You sold The Ring of Barahir (+1) (p) for 18233 gold. > You no longer have the Ring of Barahir (+1) (p). > You drop The Ring of Power 'Vilya' (+10,+10) (+3) (p). > You no longer have the Ring of Power 'Vilya' (+10,+10) (+3) (p). > You have 4 Cloudy Potions of *Healing* (j). > You have a Blue Speckled Potion of Life (k). > You have 11 Scrolls titled "tigre klis" of Banishment (o). > You can learn 13 more prayers. > There is a wall in the way! [Character Equipment] a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) a Malachite Ring of Speed (+16) It increases your speed by 16. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+16] It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) 2 Holy Books of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. g) 15 Bubbling Potions of Speed h) 17 Red Potions of Cure Critical Wounds i) a Hazy Potion of Healing j) 4 Cloudy Potions of *Healing* k) a Blue Speckled Potion of Life l) 10 Dark Green Potions of Restore Mana m) 23 Scrolls titled "trol sehel" of Phase Door n) 38 Scrolls titled "urjo la gop" of Teleportation o) 11 Scrolls titled "tigre klis" of Banishment p) 2 Steel Rods of Recall (1 charging) It cannot be harmed by electricity. q) 3 Iron Rods of Detection It cannot be harmed by electricity. r) 9 Brass Rods of Teleport Other s) 17 Mithril Bolts of Holy Might (3d5) (+17,+23) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Home Inventory] a) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. b) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. c) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. d) 14 Violet Mushrooms of Restoring e) a Mistletoe Staff of Teleportation (6 charges) f) a Cypress Staff of Enlightenment (7 charges) {10% off} g) a Dogwood Staff of Banishment (0 charges) h) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. i) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. j) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. k) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. l) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. o) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. s) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. t) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)