[Angband 3.0.8 Character Dump] Name Rubbishbook Self RB CB EB Best Sex Male Age 117 STR: 18/61 +1 -5 +0 18/21 Race High-Elf Height 97 INT: 17 +3 +3 +4 18/90 Class Mage Weight 208 WIS: 8 -1 +0 +0 7 Title Evoker Status 37 DEX: 18 +3 +1 +0 18/40 HP -73/194 Maximize Y CON: 15 +1 -2 +4 18 SP 95/95 CHR: 18/01 +5 +1 +2 18/81 Level 27 Armor [16,+36] Saving Throw Superb Cur Exp 80408 Fight (+3,+3) Stealth Superb Max Exp 80408 Melee (+8,+8) Fighting Excellent Adv Exp 80500 Shoot (+16,+12) Shooting Excellent MaxDepth 850 ft Blows 1/turn Disarming Excellent Turns 4948723 Shots 1/turn Magic Device Heroic Gold 73301 Infra 40 ft Perception Good Burden 131.5 lbs Speed Normal Searching Fair You are one of several children of a Noldorin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+...... Blind:............. Elec:+.....+...... Confu:............. Fire:+.....+...... Sound:............. Cold:+.....+...... Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............+ Chaos:......+...... Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+.....+...... Feath:+............ Sear.:............. PLite:............. Infra:............. Regen:+............ Tunn.:............. Telep:............. Speed:............. Invis:+...........+ Blows:............. FrAct:+............ Shots:............. HLife:............. Might:............. [Last Messages] > It dies. <4x> > It cries out feebly. > It dies. <2x> > It points at you and curses. > You resist the effects! > It dies. > You have no room for a Crimson Potion of Salt Water. > It casts a fearful illusion. > You refuse to be frightened. > You have found 40 gold pieces worth of silver. > You have found 41 gold pieces worth of silver. > You have found 42 gold pieces worth of copper. > Smaug the Golden breathes fire. > The Novice priest dies. > You die. [Character Equipment] a) a Quarterstaff (Defender) (1d9) (+5,+5) [+8] (+4 to stealth) It increases your stealth by 4. It provides resistance to acid, lightning, fire, and cold. It sustains your dexterity. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) a Sling of Power (x2) (+13,+12) c) an Engagement Ring of Intelligence (+4) It increases your intelligence by 4. It sustains your intelligence. d) an Alexandrite Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. e) a Mithril Amulet of Charisma (+2) It increases your charisma by 2. It sustains your charisma. f) a Lantern (2540 turns) It cannot be harmed by fire. g) Hard Leather Armour of Elvenkind (-1) [6,+11] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. h) a Cloak [1,+2] i) a Large Leather Shield [4,+5] j) a Metal Cap [3,+6] k) (nothing) l) a Pair of Soft Leather Boots [2,+2] [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) 2 Brown Mushrooms of Unhealth h) 2 Yellow Mushrooms of Cure Paranoia i) a Dark Red Mushroom of Cure Serious Wounds j) 4 Flasks of oil k) 2 Gold Potions of Speed l) 37 Dark Blue Potions of Cure Critical Wounds m) 2 Grey Potions of Healing n) a Metallic Green Potion of Restore Mana o) 2 Scrolls titled "pa co no famis" of Summon Monster p) a Zirconium Rod of Recall It cannot be harmed by electricity. q) a Gold Rod of Teleport Other r) an Aluminum-Plated Rod of Acid Balls s) an Iron Rod of Fire Balls t) Soft Leather Armour [4,+3] u) a Small Sword of Slay Evil (1d6) (+2,+2) It slays all evil creatures. v) a Dwarven Pick of Digging (1d4) (+8,+15) (+4) It increases your tunneling by 4. It is branded with acid. w) a Sling (x2) (+4,+7) [Home Inventory] a) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. b) a Yellow Mushroom of Cure Paranoia c) 3 Rations of Food d) an Indigo Potion of Detect Invisible e) a Light Blue Potion of Restore Life Levels f) a Scroll titled "ex sperbero" of Curse Weapon (squelch) g) 4 Scrolls titled "labo praedo" of Word of Recall h) a Scroll titled "subsecum lega" of Monster Confusion i) an Aluminum Rod of Acid Bolts j) an Aluminium Wand of Heal Monster (23 charges) k) 4 Mistletoe Staffs of Summoning (14 charges) l) a Granite Ring of Teleportation It induces random teleportation. m) 2 Amethyst Rings of Slow Digestion It slows your metabolism. n) a Ruby Ring of Feather Falling It makes you fall like a feather. o) an Opal Ring of Flames [+9] It provides resistance to fire. It activates for fire resistance (20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be harmed by fire. p) a Zircon Ring of Free Action It grants you immunity to paralysis. q) a Jet Ring of Dexterity (+3) It increases your dexterity by 3. It sustains your dexterity. r) a Silver Ring of Slaying (+4,+7) s) a Dagger of *Slay Undead* (1d4) (+2,+5) (+2) It increases your wisdom by 2. It is especially deadly against undead. It grants you the ability to see invisible things. t) a Short Bow of Power (x2) (+6,+8) u) 22 Arrows of Slay Animal (1d4) (+3,+1) It slays animals. v) 25 Arrows (1d4) (+3,+3) w) 48 Iron Shots (1d4) (+0,+0) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)