[Angband 3.0.7s Character Dump] Name Quendus Self RB CB EB Best Sex Male Age 112 Str! 18/100 +1 +2 +2 18/150 18/145 Race High-Elf Height 93 INT! 18/100 +3 +2 +2 18/170 Class Ranger Weight 188 WIS! 18/100 -1 +0 +2 18/110 Title Ranger Lord Status 84 Dex! 18/100 +3 +1 +5 18/190 18/185 HP -30/899 Maximize Y CON! 18/100 +1 +1 +6 18/180 SP 80/353 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 49 Armor [23,+105] Saving Throw Heroic Cur Exp 9215554 Fight (+29,+18) Stealth Superb Max Exp 9234052 Melee (+43,+32) Fighting Legendary Adv Exp 10350000 Shoot (+43,+17) Shooting Legendary MaxDepth 2650 ft Blows 7/turn Disarming Superb Gold 3089825 Shots 3/turn Magic Device Legendary Burden 128.3 lbs Perception Very Good Speed +21 Infra 40 ft Searching Very Good You are the only child of a Telerin Mage. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:........+.... Confu:.........+... Fire:........+.... Sound:............. Cold:....+...+.... Shard:......+...... Pois:........+.... Nexus:.......+..... Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:....+........ Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......++.... Feath:............. Sear.:.........+... PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:..+...++...+. Invis:+....+...+..+ Blows:+............ FrAct:..........+.. Shots:............. HLife:....+........ Might:.+........... [Last Messages] > It was a good hit! > You miss the Night mare. <2x> > You hit the Night mare. > The Night mare bites you. > You feel your life slipping away! > The Night mare hits you. > The Night mare misses you. <2x> > You miss the Night mare. > You hit the Night mare. > You miss the Night mare. > You hit the Night mare. <4x> > The Dracolich breathes nether. > The Night mare is immune. > You keep hold of your life force! > You die. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+14,+14) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) a Long Bow of Extra Might (x3) (+14,+17) (+1) It increases your shooting power by 1. c) a Zircon Ring of Speed (+7) It increases your speed by 7. d) a Tiger Eye Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. e) The Jewel 'Evenstar' {@w1} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Star of Elendil {!d!k!v} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+13] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) a Small Leather Shield of Elvenkind [2,+15] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and poison. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+14] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+10] (+8) It increases your speed by 8. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {!d!k!v@m1} b) 4 Books of Magic Spells [Conjurings and Tricks] {!d!k!v@m2} c) a Book of Magic Spells [Incantations and Illusions] {!d!k!v@m3} d) 7 Books of Magic Spells [Sorcery and Evocations] {!d!k!v@m4} e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k!v@m5} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!d!k!v@m6} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {!d!k!v@m7} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {!d!k!v@m8} It cannot be harmed by the elements. i) 8 Blue Speckled Potions of Healing j) a Purple Potion of *Healing* k) 7 Orange Speckled Potions of Restore Mana l) an Orange Potion of Restore Wisdom m) 3 Scrolls titled "ganso bluwerg" of *Identify* n) 2 Scrolls titled "manorg tinag" of Banishment o) 2 Platinum Rods of Probing (1 charging) p) a Copper-Plated Rod of Healing {!*@z9} It cannot be harmed by electricity. q) 7 Steel Rods of Teleport Other r) a Tin-Plated Rod of Drain Life s) a Rusty Wand of Cold Balls (0 charges) It cannot be harmed by cold. t) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. u) an Ivory Amulet of Trickery (+1) {@w1} It increases your dexterity by 1. It increases your stealth, searching, infravision, and speed by 1. It provides resistance to poison and nexus. It sustains your dexterity. v) 5 Arrows of Flame (1d4) (+11,+12) It is branded with fire. It cannot be harmed by fire. w) 4 Mithril Arrows of Frost (3d4) (+11,+12) It is branded with frost. It cannot be harmed by acid, fire, or cold. [Home Inventory] a) 46 Cyan Potions of Speed b) 8 Blue Speckled Potions of Healing c) 19 Orange Speckled Potions of Restore Mana d) 14 Light Green Potions of Restore Life Levels e) 8 Scrolls titled "ganso bluwerg" of *Identify* f) 7 Mithril Rods of Acid Bolts {!d!k!v@z1} g) 8 Titanium Rods of Fire Bolts {!d!k!v@z2} h) 2 Mahogany Staffs of Summoning (26 charges) i) a Topaz Ring of Resist Poison It provides resistance to poison. j) an Azure Amulet of Sustenance {50% off} It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. k) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. l) an Adamant Amulet of ESP (+7) It increases your searching by 7. It grants you the power of telepathy. It cannot be harmed by the elements. m) Gold Dragon Scale Mail (-2) [30,+14] (charging) It provides resistance to sound. It activates for breathe sound (130) every 450+d450 turns. It cannot be harmed by the elements. n) Chain Mail of Elvenkind (-2) [14,+9] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. p) Augmented Chain Mail of Elvenkind (-2) [16,+19] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and fear. It cannot be harmed by the elements. q) a Robe of Permanence [2,+7] It provides resistance to acid, lightning, fire, cold, sound, and life draining. It sustains all your stats. It cannot be harmed by the elements. r) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. s) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. t) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. u) an Iron Crown of Might [0,+7] (+3) It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. v) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. w) The Scythe 'Avavir' (5d3) (+14,+12) [+10] (+3) It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. x) 40 Arrows of Flame (1d4) (+11,+12) It is branded with fire. It cannot be harmed by fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)