[Angband 3.0.6 Character Dump] Name Sonny V Self RB CB EB Best Sex Male Age 60 STR! 18/100 +1 +3 +4 18/180 Race Dunadan Height 86 INT! 18/100 +2 -3 +2 18/110 Class Paladin Weight 148 WIS: 18/99 +2 +1 +2 18/149 Title Chevalier Status 56 DEX! 18/100 +2 +0 +2 18/140 HP 620/620 Maximize Y CON! 18/100 +3 +2 +2 18/170 SP 208/208 Preserve Y CHR! 18/100 +2 +2 +0 18/140 Level 36 Armor [48,+87] Saving Throw Superb Cur Exp 972222 Fight (+22,+17) Stealth Very Good Max Exp 972222 Melee (+33,+30) Fighting Legendary Adv Exp 1182500 Shoot (+34,+15) Shooting Legendary MaxDepth Lev 38 Blows 5/turn Disarming Excellent Gold 433705 Shots 1/turn Magic Device Superb Burden 155.6 lbs Perception Good Speed +11 Infra 20 ft Searching Good You are one of several children of a Guildsman. You are a credit to the family. You have hazel eyes, straight blond hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.......+.... Blind:.........+... Elec:.+......+.... Confu:.........+... Fire:*+.+..+.+.... Sound:............. Cold:.+......+.... Shard:.......+..... Pois:....+........ Nexus:....+........ Fear:+............ Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:....+........ Feath:............. Sear.:....+....+... PLite:............. Infra:....+........ Regen:.+........... Tunn.:............. Telep:............. Speed:....+......+. Invis:.........+... Blows:............. FrAct:..+.......... Shots:............. HLife:............. Might:.+........... [Character Equipment] a) The Main Gauche of Azaghal (2d5) (+11,+13) {!t!d!k} It is especially deadly against dragons. It provides immunity to fire. It provides resistance to acid and fear. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+12,+15) (+2) {!t!d!k} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) a Bronze Ring of Free Action It grants you immunity to paralysis. d) a Granite Ring of Flames [+14] It provides resistance to fire. It activates for fire resistance (20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be harmed by fire. e) a Bronze Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. f) The Phial of Galadriel {!t!d!k} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Red Dragon Scale Mail (-2) [30,+13] It provides resistance to fire. It activates for breathe fire (200) every 450+d450 turns. It cannot be harmed by the elements. h) a Cloak of Protection [1,+9] It provides resistance to shards. It cannot be harmed by the elements. i) a Large Metal Shield of Resistance [5,+15] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) {!t!d!k} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) a Set of Leather Gloves of Power (+2,+3) [1,+10] (+2) It increases your strength by 2. l) a Pair of Metal Shod Boots of Speed [6,+7] (+9) It increases your speed by 9. [Character Inventory] a) 4 Holy Books of Prayers [Words of Wisdom] b) 4 Holy Books of Prayers [Chants and Blessings] c) 4 Holy Books of Prayers [Exorcism and Dispelling] d) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. e) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. f) 19 Coagulated Crimson Potions of Cure Critical Wounds g) a Dark Red Potion of Restore Life Levels h) 2 Gold Rods of Recall {!*} It cannot be harmed by electricity. i) 5 Mithril-Plated Rods of Fire Bolts j) 4 Aluminum Rods of Frost Bolts k) a Zinc Wand of Dragon's Frost (2 charges) It cannot be harmed by the elements. l) 3 Gnarled Staffs of Teleportation (18 charges) {!u} m) a Hickory Staff of Perception (8 charges) n) a Shovel of Digging (1d2) (+7,+6) (+5) It increases your tunneling by 5. It is branded with acid. o) 27 Arrows (1d4) (+2,+2) {=g} [Home Inventory] a) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. b) a Dark Red Mushroom of Restoring c) 15 Dark Blue Potions of Speed d) 20 Blue Potions of Healing e) a Brown Speckled Potion of Restore Intelligence f) 3 Orange Potions of Restore Charisma g) a Pungent Potion of Enlightenment h) 30 Scrolls titled "ermar sasno" of *Identify* {!*} i) 2 Hickory Staffs of Perception (14 charges) j) a Jade Ring of Resist Poison It provides resistance to poison. k) a Rhodonite Ring of See Invisible It grants you the ability to see invisible things. l) a Calcite Ring of Strength (+4) It increases your strength by 4. It sustains your strength. m) a Jasper Ring of Dexterity (+3) It increases your dexterity by 3. It sustains your dexterity. n) a Carnelian Ring of Accuracy (+11) o) 2 Alexandrite Rings of Damage (+11) p) a Fluorite Ring of Slaying (+5,+4) q) an Adamant Amulet of the Magi [+6] (+2) It increases your intelligence by 2. It increases your searching by 2. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) The Cloak 'Holcolleth' [1,+4] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. s) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)