[FuryBand 4.0.0 Character Sheet] Name : Biffest Age 65 STR! 40 Sex : Male Height 99 INT! 40 Race : Dunadan Aragorn Weight 223 WIS! 40 Class : Jedi Social Class 59 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 37 + To Melee Hit 138 Level 75 Hit Points 3028/ 3028 + To Melee Damage 88 Experience 99999999 Spell Points 767/ 767 + To Ranged Hit 54 Max Exp 99999999 Sanity 1392/ 1392 + To Ranged Damage 12 Exp to Adv. ***** Piety 218328 AC 23+84 Gold 2968038 Speed Fast (+45) (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Heroic Blows/Round: 52 Bows/Throw : Heroic Searching : Heroic Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 468d9+4576 Stealth : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 60 feet Tactic: confident Explor: normal (Character Background) You are one of several children of a Guildsman. You are a credit to the family. You have blue-gray eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Den of Dogs: Level 20 (1000') Fort Blade: Level 80 (4000') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 35 (1750') Orc Cave: Level 19 (950') Erebor: Level 62 (3100') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Withered Heath: Level 22 (1100') A lost temple: Level 54 (2700') Forodwaith: Level 80 (4000') Emyn Luin: Level 70 (3500') Dol Amroth: Level 25 (1250') Near Harad: Level 20 (1000') Isengard: Level 35 (1750') Tol Eressea: Level 40 (2000') Utumno: Level 127 (6350') Your body is a Player. You are currently in the town of Gondolin. You have defeated 16108 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed King. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Quelle of the 2890th year of the third age. You have been adventuring for 25 days. adefkmnopsuxz{|@ Add Str : ...3..........6+ Add Int : ...3..*......... Add Wis : ...3..*......... Add Dex : .4*3..*......... Add Con : ..*3...........+ Add Chr : ...3..*......... Mul Mana : +............... Mul SPower: +........+...... Add Stea. : ..*....*.2...... Add Sear. : 2.....*..2....6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .4*3.1*....*.... Add Blows : ..*....*...*.... Slay Evil : +............... Slay Maia : +............... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: +.............+. Kill Drag.: +............... Sharpness : +............... Acid Brand: ..............+. Elec Brand: +............... Fire Brand: +............... Sust Str : ..+++....+...... Sust Int : ..+......+...... Sust Wis : ..+...+......... Sust Dex : ..+++........... Sust Con : ..+++..........+ Sust Chr : .........+...... Invisible : ................ Mul life : ....+..........+ Sens Fire : ................ Reflect : +............... Free Act : +..++.+......... Hold Life : ...+++.......... Imm Acid : .++....*.+....+. Imm Elec : +++*...*........ Imm Fire : .+.....*........ Imm Cold : ++.....*........ Res Pois : ...+...+.+...... Res Fear : +......+.......+ Res Light : .........+...... Res Dark : .......+......+. Res Blind : ..+....+........ Res Conf : ..+....+.......+ Res Sound : .......+........ Res Shard : ..+....+........ Imm Neth : ..+.+..*........ Res Nexus : ..+....+........ Res Chaos : .......+........ Res Disen : ...+..++.+....+. Aura Elec : .......+........ Levitate : ...+............ Lite : +...++...+...... See Invis : ...+.+.........+ Digestion : +..++........... Regen : +..++..+.......+ Activate : +..+.++.......+. Teleport : +............... Blessed : +............... Cursed : .+.++........... Precogn. : ...............+ Fly : ......+......... Sentient : +............... Climb : ..............+. Troll.ESP : ..............+. Giant.ESP : +............... Maia.ESP : +............... Animal.ESP: ......+..+.....+ Nlive.ESP : .........+.....+ Spider ESP: ...............+ No Stun : ......+......... Skills (points left: 0) - Combat 22.944 [0.800] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [2.000] - Archery 02.500 [0.600] . Throwing 01.300 [0.400] - Sneakiness 06.100 [1.100] . Stealth 05.000 [1.000] . Disarming 03.900 [0.900] - Powers 50.000 [1.000] . Devices 50.000 [1.150] - Jedi 50.000 [1.000] . Dark -05.000 [1.000] . Light 50.000 [1.000] . Jedi-Dodge 50.000 [1.000] - Spirituality 16.700 [0.500] . Prayer 50.000 [0.500] . Mindcraft 50.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Tulwar on level 15. [Character Equipment] a) a Doublended Lightsaber of Tulkas (E:1805248, L:38) (9d9) (+42,+25) [15,+0](40% It can be activated for teleport (range 100) every 45 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and spell power by 2. It increases your mana capacity by 40%. It does extra damage from electricity and fire. It is very sharp and can cut your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity and cold. It allows you to sense the presence of dragons and giants. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It has been blessed by the gods. It induces random teleportation. It can resist being shattered by morgul beings. It cannot be harmed by electricity. You found it in the remains of a Great Worm of Law on level 84 of Angband. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Speed Ring of Lornen (+17 to speed) It increases your dexterity, constitution, stealth, speed, attack speed and ability to score critical hits by 17. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides resistance to acid, electricity, blindness, confusion, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Moire, Queen of Rebma on level 99 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 120 of Utumno. k) The Blue Stone 'Coimir'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fire on level 33 of Mirkwood. n) The Jedi Master Robe of Yoda [1,+25] (+10) It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It prevents stuns. It increases your intelligence, wisdom, dexterity, charisma, searching, speed and luck by 10. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 67 of Emyn Luin. o) The Chargeable Fur Cloak The Cloak [3,+15] (+10 attacks) It can be upgraded with gold It increases your stealth and attack speed by 10. It provides immunity to acid, electricity, fire, cold and nether. It makes you completely fearless. It provides resistance to poison, dark, blindness, confusion, sound, shards, nexus , chaos and disenchantment. It speeds your regenerative powers. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. It can resist being shattered by morgul beings. It was given to you as a reward. p) (nothing) s) The Third Eye 'Landolith' [1,+15] (+2 to stealth) It provides light (radius 4) forever. It increases your stealth, searching and spell power by 2. It sustains your strength, intelligence and charisma. It provides resistance to acid, poison, light and disenchantment. It allows you to sense the presence of evil beings and good beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. u) (nothing) x) a Chargeable Pair of Hard Leather Boots [3,+15] (+10 to speed) It provides light (radius 2) forever. It can be upgraded with gold It increases your speed and attack speed by 10. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 99 of Angband. [Character Inventory] a) The Gem of Rage It can be activated for mass genocide every 1000 turns. You found it in the remains of a Shadowlord on level 59 of Barad-Dur. b) The Gram of Lore It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven mage on level 17 of Mirkwood. c) 6 Rations of Cram d) 26 Sprigs of Athelas e) 40 Potions of Cure Insanity {25% off} f) 26 Potions of Healing {25% off} g) 10 Potions of *Healing* h) 2 Potions of Life i) 6 Potions of Invulnerability j) a Silver Rod of Capacity of Recall (200/200) It can hold more mana. You found it in the remains of Yibb-Tstll, the Patient One on level 85 of Angband. k) a Golden Rod of the Istari of Home Summoning (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. l) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. m) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. n) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. o) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 99 of Angband. p) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Y'golonac on level 99 of Angband. q) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Orodruin. r) a Doublended Lightsaber of the Noldor (E:1087413, L:35) (9d9) (+37,+30) [15,+3] It provides light (radius 2) forever. It increases your wisdom, dexterity, constitution, charisma, stealth and spell power by 4. It increases your mana capacity by 80%. It does extra damage from acid, electricity and fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your intelligence and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It reflects bolts and arrows. It produces a fiery sheath. It produces an electric sheath. It drains experience. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black Balrog on level 99 of Angband. s) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) 2 Climbing Sets u) The Rod of Annuminas [Divine Aim] (+4) It can be activated for rune of protection every 400 turns if it is being worn. It has a spell stored inside. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 70 of Angband. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Rock of Tulkas [10,+14] (+3) {100% off} b) The Tome of Collected Strange Magic It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Star-spawn of Cthulhu on level 99 of Angband. c) The Shopping Bag of Gaffer Gamgee It can be activated for curing every 110 turns. You bought it from the Magic shop. d) The Skull of Ancient Wisdom It can be activated for cure insanity every 200 turns. You found it in the remains of an Ewok on level 60 of Erebor. e) The Crystal Ball of The Witch-King of Angmar It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Night naga on level 20 of Orc Cave. f) The Perfect Symbiote It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dark elven shade on level 82 of Angband. g) 3 Scrolls of Remove Curse h) a Golden Rod of the Istari of Nothing (250/250) i) a Mithril Rod of the Istari of Nothing (320/320) j) a Rod Tip of Speed (100 Mana to cast) {100% off} k) a Chargeable Leather Scale Mail (-1 to accuracy) [11,+4] l) a Chargeable War Pick (2d10) (+6,+7) It must be wielded two-handed. It can be upgraded with gold You found it in the remains of a Balance drake on level 19 of A lost temple. m) The Main Gauche of Maedhros (2d5) (+0,+0) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) a Doublended Lightsaber of the Noldor (E:8327888, L:47) (9d9) (+39,+28) [15,+19 It provides light (radius 2) forever. It increases your wisdom, dexterity, constitution , charisma, stealth, ability to tunnel and spell power by 5. It increases your mana capacity by 100%. It does extra damage from acid, electricity, fire and frost. It can cause earthquakes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your strength and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It produces an electric sheath. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 100 of Angband. o) a Doublended Lightsaber of *Slay Orc* (E:3307, L:14) (9d9) (+14,+17) [15,+0](40 It provides light (radius 2) forever. It increases your dexterity and spell power by 2. It increases your mana capacity by 40%. It is very sharp and can cut your foes. It is especially deadly against orcs. It sustains your dexterity. It makes you completely fearless. It allows you to sense the presence of orcs. It reflects bolts and arrows. It has been blessed by the gods. You found it in the remains of a Knight Templar on level 98 of Orodruin. p) a Doublended Lightsaber of Slay Dragon (E:500, L:10) (9d9) (+7,+13) [15,+0](20% q) a Doublended Lightsaber (E:500, L:10) (9d9) (+8,+6) [15,+0](20%) (+1) r) a Doublended Lightsaber (E:500, L:10) (9d9) (+7,+5) [15,+0](20%) (+1) s) a Climbing Set [Home Inventory - Gondolin ] a) The Crumpled Scroll of Mass Resurrection b) a Silver Rod of the Istari of Nothing (200/200) c) a Silver Rod of the Istari of Nothing (200/200) d) a Golden Rod of the Istari of Healing (250/250) e) a Golden Rod of the Istari of Healing (250/250) f) a Golden Rod of the Istari of Healing (250/250) g) 2 Rod Tips of Healing (120 Mana to cast) h) a Radiant Ring of Wizardry(40%) (+2) {100% off} It grants you the power of illuminate if it is being worn. It provides light (radius 4) forever. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . j) a Shadow Cloak of Air [6,+13] (+1 to stealth) k) a Chargeable Snakeskin Cloak [1,+13] It can be upgraded with gold You found it lying on the ground on level 90 of Angband. l) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Norsa on level 78 of Angband. m) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadowlord on level 99 of Angband. n) a Doublended Lightsaber (E:544552, L:33) (9d9) (+28,+16) [15,+0](40%) (+2) o) a Doublended Lightsaber of Slay Undead (E:500, L:10) (9d9) (+12,+12) [15,+0](20 p) a Doublended Lightsaber (E:500, L:10) (9d9) (+6,+9) [15,+0](20%) (+1) q) a Doublended Lightsaber (E:500, L:10) (9d9) (+5,+9) [15,+0](20%) (+1) r) 2 Doublended Lightsabers (E:500, L:10) (9d9) (+6,+6) [15,+0](20%) (+1) s) a Doublended Lightsaber (E:500, L:10) (9d9) (+5,+6) [15,+0](20%) (+1) t) 2 Doublended Lightsabers (E:500, L:10) (9d9) (+6,+5) [15,+0](20%) (+1) u) a Doublended Lightsaber (E:500, L:10) (9d9) (+6,+4) [15,+0](20%) (+1) v) a Doublended Lightsaber (E:500, L:10) (9d9) (+5,+5) [15,+0](20%) (+1) w) a Doublended Lightsaber (E:500, L:10) (9d9) (+2,+5) [15,+0](20%) (+1) [Home Inventory - Minas Anor ] a) 2 Potions of Life b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 99 of Angband. d) a Rohirric Ring of Critical Hits of the Elements (+7 to speed) It increases your speed and ability to score critical hits by 7. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and poison. It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Colour out of space on level 77 of Angband. e) The Amulet of Carlammas (+2) {100% off} It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. f) The Jewel 'Evenstar' (+3) g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3 . It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eibra the Water Dragon on level 64 of Emyn Luin. i) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 115 of Utumno. j) a Doublended Lightsaber of the Maiar (E:4201894, L:42) (9d9) (+53,+31) [15,+2]( It provides light (radius 2) forever. It increases your speed and spell power by 4. It increases your mana capacity by 80%. It is very sharp and can cut your foes. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire and cold. It allows you to see invisible monsters. It allows you to sense the presence of trolls, giants and good beings. It reflects bolts and arrows. It drains experience. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. k) a Doublended Lightsaber of the Noldor (E:37898684, L:59) (9d9) (+51,+27) [15,+2 It provides light (radius 2) forever. It increases your wisdom, dexterity, constitution , stealth, infravision, ability to tunnel and spell power by 5. It increases your mana capacity by 100%. It does extra damage from electricity, fire and frost. It drains life from your foes. It can cause earthquakes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , acid, electricity, fire, cold, poison and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It produces an electric sheath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 61 of Erebor. l) an Acidic Doublended Lightsaber of Slay Undead (E:174692, L:29) (9d9) (+28,+17) It provides light (radius 2) forever. It increases your spell power by 2. It increases your mana capacity by 40%. It does extra damage from acid. It is very sharp and can cut your foes. It strikes at undead with holy wrath. It makes you completely fearless. It provides resistance to acid, electricity and fire. It reflects bolts and arrows. It produces an electric sheath. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Great Venom Wyrm on level 67 of Emyn Luin. m) a Doublended Lightsaber of *Slay Undead* (E:500, L:10) (9d9) (+13,+14) [15,+0]( It provides light (radius 2) forever. It increases your wisdom and spell power by 2. It increases your mana capacity by 40%. It is very sharp and can cut your foes. It is a great bane of undead. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. It reflects bolts and arrows. It has been blessed by the gods. You found it in the remains of a Great Worm of Perplexity on level 100 of Angband. n) a Spectral Doublended Lightsaber of Slay Maia (E:500, L:10) (9d9) (+14,+10) [15 It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides light (radius 2) forever. It increases your spell power by 1. It increases your mana capacity by 20%. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you completely fearless. It provides resistance to life draining. It allows you to see invisible monsters. It reflects bolts and arrows. It drains life . It has been blessed by the gods. You found it lying on the ground on level 86 of Angband. o) a Doublended Lightsaber (E:500, L:10) (9d9) (+8,+7) [15,+0](20%) (+1) p) a Doublended Lightsaber (E:500, L:10) (9d9) (+6,+8) [15,+0](20%) (+1) q) 2 Doublended Lightsabers (E:500, L:10) (9d9) (+4,+8) [15,+0](20%) (+1) r) a Doublended Lightsaber (E:500, L:10) (9d9) (+3,+6) [15,+0](20%) (+1) [Home Inventory - Caras Galadhon ] a) Gandalf's Portable Pandemonium It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 11 of Mirkwood. b) 99 Potions of Water Curing {quest} c) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 15 of Mirkwood. [The Museum Inventory - Bree ] a) The Ring of Power of Ji Indur Dawndeath (+4) It increases your intelligence by 4. It makes you invisible. It sustains your charisma. It provides resistance to nether and nexus . It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 60 of Emyn Luin. b) The Ring of Power of Uvatha the Horseman (+2 to searching) It provides light (radius 2) forever. It increases your searching and infravision by 2. It makes you invisible. It provides resistance to light, dark, nether and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . [The Museum Inventory - Gondolin ] a) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. b) The Robe of Curunir (-40,-40) [38,+0] (+10) {100% off} It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. c) The Shadow Cloak of Luthien [6,+20] (+2) {100% off} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. d) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire and dark. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Emyn Luin. g) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Oremorj on level 99 of Angband. h) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 71 of Angband. k) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) {100% off} It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It does extra damage from pure magic. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It does extra damage from dark. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. [The Museum Inventory - Minas Anor ] a) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ubbo-Sathla, the Unbegotten Source on level 60 of Emyn Luin. b) 2 Arkenstones of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. c) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Combat-Echizen "Because it's time" on level 85 of Angband. d) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 85 of Angband. e) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 87 of Angband. f) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Servitor on level 37 of Barad-Dur. h) The Lightsaber of Obi Wan Kenobi (E:30563, L:24) (5d5) (+20,+18) [10,+0] (+5) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides light (radius 3) forever. It increases your intelligence, dexterity, constitution, charisma, speed and spell power by 5. It does extra damage from fire. It is very sharp and can cut your foes. It strikes at undead with holy wrath. It makes you completely fearless. It provides resistance to electricity, fire, poison and dark. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill Gates on level 84 of Angband. i) The Lightsaber of Luke Skywalker (E:650, L:11) (5d5) (+12,+12) [10,+0] (+5) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, constitution, speed and spell power by 5. It is very sharp and can cut your foes. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, poison, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 74 of Angband. j) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, constitution, speed and spell power by 4. It is very sharp and can cut your foes. It makes you completely fearless. It provides resistance to cold, blindness and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. k) The Lightsaber of Darth Maul (E:650, L:11) (9d9) (+10,+12) [10,+0] (+4) It can be activated for teleport away every 200 turns if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, speed and spell power by 4. It is very sharp and can cut your foes. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold and poison. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 99 of Angband. l) The Lightsaber of Count Dooku (E:345232, L:31) (6d6) (+31,+18) [10,+0] (+5) It can be activated for mass charm every 750 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, charisma, stealth and spell power by 5. It does extra damage from electricity. It is very sharp and can cut your foes. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, shards and chaos. It allows you to sense the presence of good beings. It reflects bolts and arrows. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 60 of Emyn Luin. m) a Doublended Lightsaber of the Noldor (E:383304, L:32) (9d9) (+33,+29) [15,+16] It provides light (radius 2) forever. It increases your wisdom, dexterity, constitution, stealth, ability to tunnel and spell power by 3. It increases your mana capacity by 60%. It does extra damage from electricity. It can cause earthquakes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your strength. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, poison, shards and nether. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It produces an electric sheath. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagorrog on level 99 of Orodruin. n) a Doublended Lightsaber of the Noldor (E:278762, L:31) (9d9) (+36,+29) [15,+8]( It provides light (radius 2) forever. It increases your wisdom, dexterity, constitution, stealth and spell power by 5. It increases your mana capacity by 100%. It does extra damage from electricity and frost. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your wisdom . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It produces an electric sheath. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Temple.