[ToME 2.3.4 Character Sheet] Name : Sudoku Age 46 STR: 27 Sex : Male Height 101 INT: 29 Race : Half-Ogre Weight 205 WIS: 15 Class : Sorceror Social Class 1 DEX: 26 Body : Player CON: 40 God : Melkor Bauglir CHR: 20 + To Melee Hit -69 Level 31 Hit Points 392/ 392 + To Melee Damage -72 Experience 238029 Spell Points 322/ 322 + To Ranged Hit -64 Max Exp 238029 Sanity 175/ 175 + To Ranged Damage 12 Exp to Adv. 240000 Piety 23322 AC 17+101 Gold 358302 Speed Fast (+8) (Miscellaneous Abilities) Fighting : Very Bad Perception : Poor Blows/Round: 3 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 6d4-216 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 30 feet Tactic: coward Explor: running (Character Background) Your mother was an Ogre, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 20 (1000') Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') A lost temple: Level 6 (300') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 5666 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 4 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. adefkmnopsuxz{|@ Add Str : ........43....4+ Add Int : ......6.......4+ Add Wis : 2.............4+ Add Dex : 24.......3....4. Add Con : 2..4....43....4+ Add Chr : ..............4+ Mul SPower: ......+......... Add Stea. : 2..........2.... Add Sear. : ......6......... Add Tun.. : ..............4. Add Speed : .4.............. Sust Str : .........+.....+ Sust Int : +............... Sust Wis : ................ Sust Dex : +........+...... Sust Con : ...+.....++..... Sust Chr : ................ Invisible : ..+............. Mul life : ................ Sens Fire : ......+......... Reflect : ................ Free Act : +.......+.+..... Hold Life : +............... Imm Acid : ++......*+...... Res Elec : ++.....+........ Res Fire : ++.+...........+ Res Cold : ++.......+...... Res Pois : +............... Res Fear : +..+.....+...... Res Light : ..........+..... Res Dark : .........+.....+ Res Blind : ...+..+......... Res Conf : ...+..+.+....... Res Sound : ........+....... Res Shard : ...+............ Res Neth : ........+....... Res Nexus : .........+...... Res Chaos : ........+....... Res Disen : ................ Aura Elec : .......+........ Levitate : +............... Lite : ..........+...+. See Invis : +.....+......... Digestion : ...+.....+...... Regen : +............... Activate : ..........+..... Cursed : ...+............ Orc.ESP : ........+....... Skills (points left: 0) - Sneakiness 06.300 [0.900] . Stealth -02.000 [0.400] . Disarming -00.300 [0.000] - Magic 36.510 [1.000] . Magic-Device 35.500 [1.000] . Spell-power 13.200 [0.600] . Sorcery 35.300 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 01.200 [0.400] . Necromancy 30.600 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality -01.390 [0.550] . Prayer 03.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting * Undead Form [Fates] You are fated to find a Staff of Nothing on level 1. [Character Equipment] a) a Cleaver (*Defender*) (2d4) (+3,+3) [+8] (+2 to stealth) It increases your wisdom, dexterity, constitution and stealth by 2. It sustains your intelligence and dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 22 of The Old Forest. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 34 of Maze. e) a Ring of Invisibility f) The Ring 'Mirnurgis' (+4) {cursed} It increases your constitution by 4. It sustains your constitution. It makes you completely fearless. It provides resistance to fire, blindness, confusion and shards. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Old Forest. k) an Amulet of Spell [Identify] It has a spell stored inside. You found it in the remains of a Flying skull on level 17 of The Old Forest. m) a Dwarven Lantern n) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) a Fur Cloak of Electricity [3,+17] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You bought it from the Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Stealth [3,+3] (+2 to stealth) It increases your stealth by 2. You found it in the remains of a Snaga on level 20 of The Old Forest. z) (nothing) {) (nothing) |) The Gnomish Shovel of Arfaen (+4) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. [Character Inventory] a) a Tome of the Impenetrable Earth {!f!k!d} b) an Unholy Tome of the Hellflame {!f!k!d} c) a Fireproof Book of Beginner Cantrips {!f!k!d @m1} It cannot be harmed by fire. You bought it from the Magic shop. d) a Fireproof Spellbook of Vision {!f!k!d} It cannot be harmed by fire. You bought it from the Magic shop. e) a Spellbook of Tidal Wave {!f!k!d} f) a Fireproof Spellbook of Disarm {!f!k!d} It cannot be harmed by fire. You bought it from the Book Store. g) a Spellbook of Noxious Cloud {!f!k!d} h) Tenser's Mechanical Magician {teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Ghoul on level 24 of The Old Forest. i) 6 Sprigs of Athelas j) a Potion of Speed k) a Potion of Healing l) a Scroll of Genocide m) a Copper Rod of Nothing (20/20) n) a Silver Rod of Cheapness of Recall (88/100) {!f!k!d} It can cast spells for a lesser mana cost. You bought it from the Black Market. o) a Rod Tip of Door/Stair Location (10 Mana to cast) p) a Staff of Wings of Winds[6|23] (11 charges) q) a Staff of Identify[5|17] (10 charges) r) a Tulwar of *Slay Undead* (2d4) (+9,+7) (+2) s) a Broad Sword (2d5) (+4,+5) t) a Battle Axe (2d8) (+5,+5) u) a Quarterstaff (1d9) (+5,+3) v) a Mage Staff of Spell (1d4) (+8,+7) It can be wielded two-handed. It can be activated for runespell(Knowledge, Self, 30) every 150 turns and runespell(Fire, Self, 56) every 280 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. w) a Mage Staff (1d4) (+0,+0) [Home Inventory - Bree ] a) a Fireproof Book of Teleportation b) a Spellbook of Spellbinder c) a Spellbook of Healing d) a Spellbook of Identify {!f!k!d} e) Lloth's Ceremonial Dagger {cure serious} It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 7 of Barrow-Downs. f) a Parchment titled ''Immortality For Dummies'' {teleport level} It can be activated for teleport level every 50 turns. You found it in the remains of a Half-orc on level 15 of Orc Cave. g) a Potion of Speed h) an Iron Rod of Nothing (50/50) i) a Silver Rod of Nothing (100/100) j) a Rod Tip of Fire Balls (60 Mana to cast) k) a Rod Tip of Cold Balls (55 Mana to cast) l) a Staff of Genocide[1|12] (2 charges) {!*} m) a Ring of Spell n) an Amulet of Brilliance (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. You bought it from the Jewelry Shop. o) an Amulet of Spell p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Lothlorien ] a) The Devil's Pentagram {special, decrease strength} It can be activated for decreasing Strength. You found it lying on the ground on level 19 of Mirkwood. b) 99 Potions of Water Curing {quest} c) a Potion of *Healing* d) a Wooden Rod of Nothing (10/10) e) a Silver Rod of Nothing (100/100) f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 34 of Maze. g) a Set of Leather Gloves of Charming [1,+6] (+4 to stealth) It increases your charisma and stealth by 4. You found it in the remains of a Dark elven warrior on level 25 of Maze. [The Mathom-house Inventory - Bree ] a) Boccob's Unfinished Works It can be activated for cure fear every 100 turns. You found it lying on the ground on level 20 of The Old Forest. b) Kelek's Wormhole Machine It can be activated for decreasing Dexterity. You found it in the remains of a Blubbering icky thing on level 22 of The Old Forest. c) The Eye of Vecna {cure cuts} It can be activated for cure cuts every 100 turns. You found it lying on the ground on level 20 of The Old Forest. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.