[ToME 2.3.4 Character Sheet] Name : Jeral Age 14 STR: 24 Sex : Male Height 67 INT: 8 Race : Orc Barbarian Weight 148 WIS: 10 Class : Swordmaster Social Class 1 DEX: 19 Body : Player CON: 18 God : Tulkas CHR: 7 + To Melee Hit 48 Level 24 Hit Points -16/ 275 + To Melee Damage 35 Experience 14950 Spell Points 8/ 8 + To Ranged Hit 6 Max Exp 15458 Sanity 125/ 125 + To Ranged Damage 1 Exp to Adv. 16875 Piety 772 AC 30+16 Gold 19101 Speed Normal (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Fair Blows/Round: 6 Bows/Throw : Superb Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Good Mel.dmg/Rnd: 6d4+210 Stealth : Bad Magic Device: Fair Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Snaga Archer from the Grey Mountains. You have shining black eyes, colourless albino hair, and blue leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 27 (1350') Your body was a Player. You have defeated 779 enemies. You saved 2 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Yavie of the 2890th year of the third age. Your adventure lasted 4 days. Your Attributes: You are dead, killed by an Emperor wight in the town of Bree. You can embolden yourself. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You have ESP. You are unlucky. You are carrying a permanent light. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to darkness. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your weapon shocks your foes. Your weapon burns your foes. Your weapon strikes at evil with extra force. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Chr : ....1........... Add Sear. : .........5...... Add Tun.. : ..............6. Slay Evil : +............... Slay Drag.: +............... Elec Brand: +............... Fire Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : ................ Res Elec : +............... Res Fire : +............... Res Cold : +............... Res Pois : ................ Res Fear : ...+...........+ Res Light : ................ Res Dark : ...............+ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : +............... Res Chaos : ................ Res Disen : ................ Lite : +............... Activate : +............... Teleport : +............... Sentient : +............... Skills (points left: 0) - Combat 36.407 [0.900] - Weaponmastery 28.806 [0.950] . Sword-mastery 28.300 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 25.600 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.790 [0.900] . Stealth -03.000 [0.400] . Disarming 28.400 [0.900] - Magic 01.105 [0.300] . Magic-Device 05.450 [1.150] - Spirituality 00.200 [0.400] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) [Character Equipment] a) The Dagger 'Narthanc' (E:1192, L:18) (1d4) (+18,+11) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It is especially deadly against dragons. It fights against evil with holy fury. It provides resistance to electricity, fire, cold and nexus. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 4 of Barrow-Downs. d) a Small Wooden Boomerang (1d4) (+4,+1) e) a Ring of Invisibility f) a Ring of Fear Resistance It makes you completely fearless. k) an Amulet of Charisma (+1) {25% off} It increases your charisma by 1. You bought it from the Magic shop. m) a Brass Lantern (with 8306 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Bar Chain Mail (-2 to accuracy) [18,+0] o) a Fur Cloak [3,+0] {25% off} p) a Small Metal Shield [3,+5] s) a Hard Leather Cap of Seeing [2,+5] (+5 to searching) {cursed} u) a Set of Leather Gloves [1,+4] x) a Pair of Hard Leather Boots [3,+0] z) (nothing) {) 20 Bolts (1d5) (+0,+0) |) a Shovel of Digging (+6) {cursed} [Character Inventory] a) a Runestone b) Benetar's Mana Battery {hunger} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) 28 Rations of Food d) 8 Flasks of oil e) a Potion of Detect Invisible f) 3 Scrolls of Word of Recall g) a Scroll of Reset Recall h) a Wand of Strike[1|14] (5 charges) i) a Wand of Essence of Speed[1|15] (4 charges) j) a Staff of Shake[1|12] (10 charges) k) a Staff of Teleportation[1|20] (10 charges) l) a Staff of Identify[1|23] (16 charges) m) a Staff of Identify[1|18] (11 charges) n) a Staff of Identify[2|15] (13 charges) o) a Staff of Identify[9|18] (0 charges) p) a Staff of Summon[5|32] (13 charges) q) a Double Ring Mail (-2 to accuracy) [15,+2] r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment - Deep Thoughts b) a Parchment - Adventurer's Guide to Middle-earth