[Unangband 0.6.2 Character Dump] Name Hopalong, the Huntsman Self EB TB Best Curr Sex Male Age 12655 STR: 18/24 +0 +0 18/24 Race Maia Height 131 INT: 18 +0 +0 18 Class Ranger Status 28 WIS: 17 +0 +0 17 Style Bows Dex: 18/39 +0 +0 18/39 18/29 Title Courser CON: 18/78 +0 +0 18/78 Home A room at the Prancing Pony in Bree Chr: 17 +0 +0 17 16 Target the Misty Mountains Agi: 17 +0 +0 17 15 SIZ: 18 +0 +0 18 Level 16 HP -344/195 Fight (+6,+3) Fighting Excellent Curr Exp 2795 Spell-Pts 20/21 1Hand (+7,+7) Shooting Superb Max Exp 2795 Hit die 19 Free Throwing Superb Adv Exp 195 Armor [13,+16] Blows 1/turn(x3) Stealth Very Good Depth Lev 12 Infravis 30 ft Bow (+11,+7) Save Throw Superb MaxDepth Lev 12 Gold 7231 Shots 1/turn(x3) Disarming Excellent Game Turn 1678722 Burden 128 lbs Throw (+6,+0) Devices Superb Plr Turn 123758 % Burden 53% Hurls 2/turn(x1) Searching Good Act Turn 110118 Speed +1 Weight 220 lbs Digging Very Good You are a minor servant of Mandos. In the past, you dwelt on earth in the form of a wise and ancient counselor. This is 15th Tuile of the 2890th year of the third age. You are on level 7 of the Misty Mountains. [Last Messages] > That tastes good. > You are full! > You have 14 Rations of Food (b). > You have found 49 gold pieces worth of electrum. > You failed to cast the spell! > You sense the presence of monsters. > Target Selected. > You have 2 Bubbling Potions of Detonations (g). > The Bubbling Potion of Detonations explodes. > The Dungeon crawler dies. > The Dungeon crawler dies. > It swallows a Dungeon crawler Leg. > Target Selected. > You set off the explosive trap! > You die. [Character Equipment] a) a Two-Handed Spear of Slay Troll (2d8) (+1,+4) It does x4 damage against trolls. b) a Long Bow (x3) (+5,+7) It is not damaged by cold. c) (nothing) d) (nothing) e) (nothing) f) a Brass Lantern (with 13409 turns of light left) g) Soft Leather Armour [4,+4] h) a Cloak [1,+1] i) (nothing) j) an Iron Helm of Sustain Charisma [5,+5] It sustains charisma. k) (nothing) l) a Pair of Hard Leather Boots [3,+2] [Character Equipment -- Quiver] n) 16 Arrows (1d6) (+11,+2) o) 2 Arrows (1d6) (+0,+0) p) 3 Arrows (1d6) (+0,+0) q) 2 Arrows (1d6) (+0,+0) r) 2 Arrows (1d6) (+0,+0) s) 49 Arrows (1d6) (+0,+0) t) 12 Arrows (1d6) (+0,+0) u) 2 Arrows (1d6) (+0,+0) [Character Inventory] a) a Magic Book of Trailcraft b) 14 Rations of Food c) 5 Pieces of Elvish Waybread d) 2 Rotting Mushrooms of Unhealth e) a White Mushroom of Cure Stun f) 15 Flasks of Oil g) a Bubbling Potion of Detonations h) a Tepid Potion of Neutralize Poison i) 4 Crimson Potions of Berserk Strength j) a Frothing Potion of Cure Mortal Wounds k) 13 Scrolls titled "alaski erk" of Phase Door l) 15 Scrolls titled "aladan unplu" of Word of Recall m) 5 Scrolls titled "wedmur um nag" of Satisfy Hunger n) an Aluminum-Plated Wand of Stinking Cloud (0 charges) o) a Golden Wand of Stone to Mud (0 charges) p) a Hatchet of Spell Resistance (1d5) (-5,-3) (-1) {cursed} It modifies spell resistance. q) an Arrow (1d6) (+0,+0) It is not damaged by acid. [Home Inventory] a) 11 Silver Mushrooms of Blindness b) a Grey Mushroom of Confusion c) 6 Copper Mushrooms of Paralysis d) 5 Flasks of Web e) 4 Brown Potions of Slowness f) a Metallic Purple Potion of Salt Water g) a Sea-blue Potion of Confusion h) 2 Myrtle Green Potions of Sleep i) a Shining Potion of Poison j) a Red Potion of Cure Moderate Wounds k) a Scroll titled "byt rhovgop" of Value Magic l) Tom, the Stone Troll's Head m) Bill, the Stone Troll's Head n) a large Silver mushroom patch Spore o) 4 large Copper mushroom patch Spores [Dungeons Explored] You have reached level 7 of the Misty Mountains. You have reached level 3 of Bree. You have reached level 5 of Barrow-downs. You have reached level 2 of Trollshaw Forest. [Self-Knowledge] You suffer from no afflictions. You can learn some spells/prayers. [Spells Learnt] Detect Monsters Phase Door Scare Monster Light Area Cure Light Wounds Stone Tell Find Hidden Traps/Doors Sense Magic Cure Poison Confuse Monster [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) /} ~(( ] ] /} ~(( ] ] abcdefghijkl@ abcdefghijkl@ Str: ............. Str: ............. Int: ............. Int: ............. Wis: ............. Wis: ............. Dex: ............. Dex: ............. Con: ............. Con: ............. Chr: ............. Chr: .........s... Agi: ............. Agi: ............. Siz: ............. Siz: ............. Acid:............. Disea:............. Elec:............. Blind:............. Fire:............. Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:............. Steal:............. Regen:............. Sear.:............. Telep:............. Infra:............. Invis:............. Tunn.:............. FrAct:............. Speed:............. HLife:............. Blows:............. Activ:............+ Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............+ Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. /} ~(( ] ] Elf:............+ Natur:............. abcdefghijkl@ /} ~(( ] ] [Home Inventory Stat Modifiers, Sustains and Flags] (+/-) ,,,!!!!!!!?~~~~ ,,,!!!!!!!?~~~~ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Str: ........................ Str: ........................ Int: ........................ Int: ........................ Wis: ........................ Wis: ........................ Dex: ........................ Dex: ........................ Con: ........................ Con: ........................ Chr: ........................ Chr: ........................ Agi: ........................ Agi: ........................ Siz: ........................ Siz: ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Acid: ........................ Disea: ........................ Elec: ........................ Blind: ........................ Fire: ........................ Confu: ........................ Cold: ........................ Sound: ........................ Pois: ........................ Shard: ........................ Fear: ........................ Nexus: ........................ Lite: ........................ Nethr: ........................ Dark: ........................ Chaos: ........................ Water: ........................ Disen: ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Food: ........................ Save: ........................ Feath: ........................ Devic: ........................ Glow: ........................ Steal: ........................ Regen: ........................ Sear.: ........................ Telep: ........................ Infra: ........................ Invis: ........................ Tunn.: ........................ FrAct: ........................ Speed: ........................ HLife: ........................ Blows: ........................ Activ: ........................ Shots: ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Undea: ........................ Healt: ........................ Demon: ........................ Mana: ........................ Orc: ........................ Exper: ........................ Troll: ........................ Telep: ........................ Giant: ........................ Spell: ........................ Dragn: ........................ Evil: ........................ Man: ........................ abcdefghijklmnopqrstuvwx Dwarf: ........................ Elf: ........................ [Options] Game: Expand the power of the look command : yes (expand_look) Game: Expand the power of the list commands : yes (expand_list) Game: Map remembers all perma-lit grids : yes (view_perma_grids) Game: Map remembers all torch-lit grids : yes (view_torch_grids) Game: Generate dungeons with aligned rooms : yes (dungeon_align) Game: Generate dungeons with connected stairs: yes (dungeon_stair) Game: Mark where you have detected traps : yes (view_unsafe_grids) Game: Mark where you have detected monsters : yes (view_detect_grids) Game: When running, ignore interesting floors: yes (run_ignore_floors) Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize all of the artifacts : no (adult_rand_artifacts) Adult: Play in Lord of the Rings campaign : yes (adult_campaign) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Haggle in stores : no (adult_haggle) Adult: Scum for good levels : yes (adult_scum) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto)