[ToME 2.3.4 Character Sheet] Name : Albarant Age 83 STR: 12 Sex : Male Height 76 INT: 15 Race : Dunadan Weight 212 Wis: 15 16 Class : Paladin Social Class 56 Dex: 9 10 Body : Player CON: 15 God : Tulkas CHR: 17 + To Melee Hit 4 Level 8 Hit Points -6/ 72 + To Melee Damage 6 Experience 416 Spell Points 9/ 15 + To Ranged Hit 4 Max Exp 416 Sanity 49/ 49 + To Ranged Damage 0 Exp to Adv. 560 Piety 216 AC 12+-5 Gold 162 Speed Normal (Miscellaneous Abilities) Fighting : Good Perception : Very Bad Blows/Round: 1 Bows/Throw : Poor Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 3d6+6 Stealth : Bad Magic Device: Fair Infra-Vision: 0 feet Tactic: aggressive Explor: brisk (Character Background) Albarant was born an orphan, his parents slain by Sauron's Uruk-Hai. Found and raised by a Paladin of Tulkas, he has trained for decades to avenge the death of his parents. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 7 (350') The Old Forest: Level 13 (650') Your body was a Player. You have defeated 89 enemies. You saved no princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 44th Yavie of the 2890th year of the third age. Your adventure lasted 1 day. Your Attributes: You are dead, killed by a Dark elven mage on level 13 of The Old Forest. You can feel the danger of evil magic. You are poisoned. You regenerate quickly. You have normal luck. Your constitution is sustained. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Tun.. : ..............1. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ...............+ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : ................ Res Elec : ................ Res Fire : ................ Res Cold : ................ Res Pois : ................ Res Fear : ................ Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Regen : ...............+ Skills (points left: 0) - Combat 12.400 [0.800] . Weaponmastery 10.500 [0.800] . Archery 01.000 [0.000] . Barehand-combat 00.000 [0.900] - Sneakiness 02.475 [0.900] . Stealth 04.000 [0.400] . Disarming 00.400 [0.900] - Magic 02.602 [0.900] . Magic-Device 05.700 [1.050] . Spell-power 00.000 [0.600] - Spirituality 05.000 [1.000] . Prayer 03.800 [1.400] . Mindcraft 07.800 [0.600] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Perfect casting [Character Equipment] a) a Two-Handed Sword (3d6) (+0,+0) It must be wielded two-handed. d) (nothing) e) (nothing) f) (nothing) k) (nothing) m) a Brass Lantern (with 7191 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Soft Leather Armour [4,+0] o) a Cloak [1,+0] p) (nothing) s) a Metal Cap [3,+0] u) a Set of Leather Gloves [1,+0] x) a Pair of Hard Leather Boots [3,+0] z) (nothing) {) (nothing) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Spellbook of Divine Aim b) a Spellbook of Stone Skin c) 3 Strips of Venison d) 6 Rations of Food e) 7 Flasks of oil f) 3 Potions of Cure Light Wounds g) a Gold Speckled Potion of Resist Cold h) a Dark Blue Potion of Booze i) a Clear Potion of Water j) a Scroll of Word of Recall k) a Scroll titled "ash ankhcre" of Detect Invisible l) a Scroll titled "xuxuod satwhon" of Remove Curse m) a Wooden Rod of Nothing (10/10) n) a Platinum Rod Tip of Light (15 Mana to cast) o) a Dogwood Staff of Disarm[1|11] (17 charges) p) a Shovel (+1) It increases your ability to tunnel by 1. q) a Parchment - Adventurer's Guide to Middle-earth r) an Empty Bottle s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [The Mathom-house Inventory - Bree ] a) The Ebon Cube of Darkness It can be activated for teleport level every 50 turns. You found it lying on the ground on level 3 of Barrow-Downs. b) a Fumes Trap Set [-5] {cursed} It is cursed. c) a Magic Trap Set It cannot be harmed by acid, cold, lightning or fire.