[Angband 3.0.7s Character Dump] Name Wolfechu V Self RB CB EB Best Sex Male Age 108 STR: 15 +1 +2 +0 18 Race High-Elf Height 70 INT: 12 +3 +2 +0 17 Class Ranger Weight 205 WIS: 11 -1 +0 +0 10 Title Scout Status 43 DEX: 16 +3 +1 +0 18/20 HP -1/88 Maximize Y CON: 13 +1 +1 +0 15 SP 1/13 Preserve Y Chr: 14 +5 +1 +0 18/20 18/10 Level 11 Armor [14,+14] Saving Throw Superb Cur Exp 1168 Fight (+16,+2) Stealth Excellent Max Exp 1168 Melee (+21,+11) Fighting Superb Adv Exp 1495 Shoot (+21,+18) Shooting Heroic MaxDepth 300 ft Blows 2/turn Disarming Very Good Gold 1790 Shots 1/turn Magic Device Superb Burden 92.0 lbs Perception Good Speed Normal Infra 40 ft Searching Fair You are one of several children of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+........ Blind:............. Elec:......+...... Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............+ Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Last Messages] > You miss Brodda, the Easterling. > Brodda, the Easterling hits you. <4x> > You feel better. > You feel like a hero! > You have 5 Potions of Heroism (g). > Brodda, the Easterling hits you. <4x> > You hit Brodda, the Easterling. <2x> > Brodda, the Easterling misses you. > Brodda, the Easterling hits you. <3x> > You miss Brodda, the Easterling. > You hit Brodda, the Easterling. > Brodda, the Easterling hits you. <4x> > You hit Brodda, the Easterling. <2x> > Brodda, the Easterling hits you. > You die. [Character Equipment] a) a Main Gauche of Slay Orc (1d5) (+5,+9) {@w1} It slays orcs. b) a Long Bow of Power (x3) (+5,+18) c) (nothing) d) (nothing) e) an Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. f) a Brass Lantern (with 11548 turns of light) It cannot be harmed by fire. g) Soft Studded Leather of Resist Lightning [5,+7] It provides resistance to lightning. It cannot be harmed by electricity. h) a Cloak [1,+1] i) a Large Leather Shield [4,+0] j) a Hard Leather Cap [2,+4] k) (nothing) l) a Pair of Soft Leather Boots [2,+0] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) 2 Rations of Food d) a Mushroom of Paranoia e) a Mushroom of Blindness f) 6 Flasks of oil g) 5 Potions of Heroism h) 5 Potions of Cure Light Wounds {25% off} i) a Potion of Neutralize Poison j) a Scroll of Phase Door k) 5 Scrolls of Word of Recall l) a Hard Leather Cap [2,+0] m) a Hard Leather Cap [2,+6] n) a Sabre (1d7) (+0,+0) o) a Sabre (1d7) (-2,-5) {cursed} It is cursed. p) a Pick (1d3) (+0,+0) (+1) {@w1} It increases your tunneling by 1. q) 33 Arrows (1d4) (+0,+0) {=g@f1} [Home Inventory] a) 2 Potions of Speed b) a Sling (x2) (+1,+5) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)