[ToME 2.3.4 Character Sheet] Name : Haiamond Age 117 STR: 12 Sex : Male Height 73 INT: 20 Race : High-Elf Weight 222 WIS: 17 Class : Sorceror Social Class 39 DEX: 19 Body : Player CON: 20 God : Nobody CHR: 27 + To Melee Hit -11 Level 27 Hit Points -14/ 153 + To Melee Damage -31 Experience 63576 Spell Points 109/ 215 + To Ranged Hit -9 Max Exp 64047 Sanity 167/ 167 + To Ranged Damage 12 Exp to Adv. 80500 AC 17+97 Gold 456974 Speed Slow (-2) (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 1 Bows/Throw : Very Bad Searching : Fair Shots/Round: 2 Saving Throw: Excellent Disarming : Poor Mel.dmg/Rnd: 1d4-31 Stealth : Superb Magic Device: Heroic Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Telerin Ranger. You have light green eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 14 (700') Your body was a Player. You have defeated 7417 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 24th Quelle of the 2890th year of the third age. Your adventure lasted 38 days. Your Attributes: You are dead, killed by The Wight-King of the Barrow-downs in the town of Bree. You can destroy walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. Your appetite is small. You can sense the presence of orcs. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Wis : .........3...... Add Con : ..4............. Add Chr : .........3...... Mul SPower: +............... Add Stea. : ......13........ Add Tun.. : ..............3. Sust Str : ....+........... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ....+........... Sust Con : ....+........... Sust Chr : ....+........... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ................ Hold Life : ....+........... Res Acid : ......+......... Res Elec : ......+......... Res Fire : ......+...+..... Res Cold : ......+......... Res Pois : ......+......... Res Fear : ................ Res Light : .......+.......+ Res Dark : ................ Res Blind : ......+......... Res Conf : .........+...... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : ...........+.... See Invis : ...............+ Digestion : ....+........... Xtra Shots: .+.............. Activate : ..........+..... Orc.ESP : ......+......... Skills (points left: 0) . Archery 02.500 [0.000] - Sneakiness 01.300 [0.900] . Stealth 04.000 [0.400] . Disarming 00.400 [0.000] - Magic 31.380 [1.000] . Magic-Device 30.000 [1.000] . Spell-power 26.400 [0.600] . Sorcery 31.800 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 03.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 31.500 [0.900] - Spirituality 11.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may meet an Ogrillon on level 27. You may find a Ring of Stupidity on level 29. [Character Equipment] a) a Mage Staff of Power [Identify] (1d4) (+3,-9) (+8) {100% off} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 8. You stole it from the Black Market. d) a Long Bow of Extra Shots (x3) (+4,+12) e) a Ring of Constitution (+4) It increases your constitution by 4. You bought it from the Black Market. f) a Ring of Spell [Sense Hidden] k) an Indestructible Amulet of Sustenance {25% off} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Phial of Galadriel (+4) n) an Elven Cord Armour of Resist Acid [6,+12] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 5 of Barrow-Downs. o) a Cloak of Mist of Aman [1,+27] (+3 to stealth) It increases your stealth by 3. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Small Leather Shield of Reflection [2,+8] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurhach' [Vision] [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a spell stored inside. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Orc Cave. x) a Pair of Hard Leather Boots of Levitation [3,+6] It allows you to levitate. You found it lying on the ground on level 6 of Barrow-Downs. z) (nothing) {) 20 Arrows (1d4) (+0,+0) |) a Magical Shovel of Digging (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) a Book of Beginner Cantrips b) a Spellbook of Vision c) a Spellbook of Reveal Ways d) a Spellbook of Identify e) a Parchment titled ``Planar Travel Made Easy'' {teleport/100} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 6 of Barrow-Downs. f) The Eye of Vecna {cure serious wounds/75} It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Black naga on level 4 of Barrow-Downs. g) 3 Rations of Food h) a Potion of Cure Light Insanity i) 2 Potions of Speed j) 5 Potions of Heroism {50% off} k) a Potion of Berserk Strength l) 5 Potions of Cure Serious Wounds m) 6 Potions of Cure Critical Wounds n) 3 Potions of Restore Life Levels {50% off} o) a Potion of Restore Intelligence p) a Potion of Restore Wisdom q) a Moonstone Rod of Cheapness of Nothing (75/75) r) an Everburning Torch of Fearlessness It provides light (radius 1) forever. It makes you completely fearless. It cannot be harmed by fire. You found it in the remains of a Novice rogue on level 10 of Barrow-Downs. s) a Robe [2,+6] t) a Bastard Sword (3d4) (+2,+5) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Book of Beginner Cantrips b) 7 Books of Beginner Cantrips c) a Spellbook of Recovery d) 3 Spellbooks of Remove Curses e) 2 Spellbooks of Reveal Ways f) 4 Spellbooks of Identify g) The Gem of Hate {cure confusion/500} It can be activated for cure confusion every 500 turns. You found it in the remains of a Black orc Archer on level 14 of Orc Cave. h) The Medallion of Good Will {cure insanity/200} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 1 of Barrow-Downs. i) a Mushroom of Restoring j) a Sprig of Athelas k) 12 Potions of Cure Light Insanity l) 4 Potions of Cure Serious Insanity m) 11 Potions of Heroism {50% off} n) 52 Scrolls of Word of Recall {!*} o) 10 Scrolls of *Identify* p) a Scroll of Trap/Door Destruction q) a Ring of Invisibility r) an Amulet of Charisma (+4) It increases your charisma by 4. You bought it from the Black Market. s) a Soft Studded Leather of Resistance [5,+8] It provides resistance to acid, electricity, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 6 of Barrow-Downs. t) an Acidic Pike of *Slay Troll* (2d5) (+6,+3) (+2) u) a Mage Staff [Identify] (1d4) (+4,+2) [Home Inventory - Lothlorien ] a) 2 Books of Beginner Cantrips b) a Spellbook of Remove Curses c) 2 Spellbooks of Identify d) a Mushroom of Restore Constitution e) a Potion of Cure Light Insanity f) 22 Scrolls of Word of Recall g) a Scroll of Identify h) 3 Scrolls of *Identify* i) 3 Scrolls of Remove Curse j) a Scroll of *Remove Curse* {75% off} [The Mathom-house Inventory - Bree ] a) Boccob's Unfinished Works It can be activated for stun. You found it lying on the ground on level 1 of Barrow-Downs. b) The Gem of Knowledge It can be activated for create hunger. You found it in the remains of a Hill orc Captain on level 13 of Orc Cave. c) Kelek's Wormhole Machine It can be activated for decreasing Strength. You found it lying on the ground on level 14 of Orc Cave. d) The Bottomless Bottle It can be activated for Destruction every 100 turns. You found it lying on the ground on level 6 of Barrow-Downs. e) The Skull of Vecna It can be activated for paralyze. You found it lying on the ground on level 1 of Barrow-Downs. f) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for decreasing Intelligence. You found it lying on the ground on level 14 of Orc Cave. g) Heward's Excellent Experimental Earmuffs It can be activated for confusion. You found it lying on the ground on level 6 of Barrow-Downs. h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.