[Angband 3.0.6 Character Dump] Name Duncan Grimgut Self RB CB EB Best Sex Male Age 50 STR! 18/100 +2 -1 +20 18/310 Race Dwarf Height 48 INT! 18/100 -3 -3 +9 18/130 Class Priest Weight 163 WIS! 18/100 +2 +3 +14 18/290 Title ***WINNER*** Status 32 DEX! 18/100 -2 -1 +9 18/160 HP 998/998 Maximize Y CON! 18/100 +2 +0 +14 18/260 SP 376/376 Preserve Y CHR! 18/100 -3 +2 +9 18/180 Level 50 Armor [57,+139] Saving Throw Legendary Cur Exp 47409428 Fight (+57,+55) Stealth Fair Max Exp 47409428 Melee (+75,+73) Fighting Legendary Adv Exp ******** Shoot (+67,+14) Shooting Legendary MaxDepth 6150 ft Blows 4/turn Disarming Superb Gold 4506794 Shots 1/turn Magic Device Heroic Burden 321.0 lbs Perception Fair Speed +32 Infra 70 ft Searching Good You are the only child of a Dwarven Prison Guard. You are a well liked child. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.+.. Blind:...+.+...+..+ Elec:..*.......... Confu:......+..+... Fire:*+..+..+.+... Sound:........++... Cold:...*..++.+... Shard:............. Pois:..+.+........ Nexus:......+....+. Fear:....+.+.+.... Nethr:......+...... Lite:.........+... Chaos:+....++.++... Dark:+.....+...... Disen:+.+.......... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:..++......... Sear.:.....+....... PLite:.........+... Infra:.....+....... Regen:..++.....+... Tunn.:+............ Telep:...+.+....... Speed:.++++..+.+.+. Invis:..++.+...+... Blows:............. FrAct:..++....+.+.. Shots:............. HLife:..++..+...... Might:............. [Character Equipment] a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {greaterbalrog,5} It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {dragonpit,3700} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Vilya' (+10,+10) (+3) {demonpit,6050} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) {demonpit,4150} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {dracolich,3600} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) {glaurung,3600} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {gswampwyrm,5550} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) {demonpit,5000} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+23] (+4) {amhdragon,2400} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {greaterbalrog,4600} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {gbilewyrm,3400} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {ygolddragon,3100 lo} It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] {!d!k} b) a Holy Book of Prayers [Words of Wisdom] {!d!k} c) a Holy Book of Prayers [Chants and Blessings] {!d!k} d) a Holy Book of Prayers [Exorcism and Dispelling] {!d!k} e) a Holy Book of Prayers [Ethereal Openings] {!d!k} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {!d!k} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {!d!k} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {!d!k} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {!d!k} It cannot be harmed by the elements. j) 32 Light Green Potions of Speed k) 20 Gold Potions of Healing l) 11 Metallic Purple Potions of *Healing* m) 6 Hazy Potions of Life n) 37 Cloudy Potions of Restore Mana o) 40 Scrolls titled "ornflit micnin" of *Identify* p) a Tin-Plated Rod of Speed {@4!d!k!v} It cannot be harmed by electricity. q) 6 Chromium Rods of Teleport Other {@6!d!k!v} r) The Ring of Power 'Narya' (+6,+6) (+1) {gwyrm/colors,3900} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. s) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. t) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] {ancalagon,4600} It provides immunity to lightning. It provides resistance to acid, fire, cold, poison, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It activates for star ball (150) every 50 turns. It cannot be harmed by the elements. u) The Shield of Deflection of Gil-galad [10,+20] (+5) {gbalrog,6150} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. v) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {gbilewyrm,5500} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. w) The Great Axe of Eonwe (5d4) (+14,+17) [+7] (+2) (charging) {empwight,2700} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. [Home Inventory] a) The Ring of Barahir (+1) {lesservault,2650} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. b) The Ring of Tulkas (+4) {floor,3900} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. c) The Amulet of Ingwe (+3) {blackreaver,3250} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. d) The Necklace of the Dwarves (+3) {hornedreaper,3900} It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. e) The Arkenstone of Thrain {archon,3050} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. f) Power Dragon Scale Mail (-3) [40,+18] {dragonpit,3650} It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) {S^Acquire,1850} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {archon,2650} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. i) The Cloak 'Colannon' [1,+15] (+3) {gwyrm/colors,3900} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. j) The Shadow Cloak of Tuor [6,+12] (+4) {catlord,3400} It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {wdragonpit,4250} It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. l) The Massive Iron Crown of Morgoth [0,+0] (+125) {durr, cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. m) The Metal Cap of Thengel [3,+7] (+3) {scroll,1950} It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. n) The Iron Helm 'Holhenneth' [5,+10] (+2) {lessvault,2700} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. o) The Steel Helm of Hammerhand [6,+20] (+3) {gwrym/colors,4550} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. p) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {gicewyrm,3250} It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {gbilewrym,5300} It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {witchking,4600} It slays animals, trolls, demons, and all evil creatures, and is especially deadly against dragons. It is branded with frost. It provides resistance to acid, lightning, fire, cold, and chaos. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {demonpit,4150} It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {morgy,5000} It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {durr} It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) {mouth/sauron,3400} It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. w) The Long Bow of Bard (x3) (+17,+19) (+2) {greaterbalrog,3950} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {pitfiend,3900} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)