[Fury 3.5.0 Character Sheet] Name : Asoanwan Age 14 STR: 33 Sex : Male Height 10 INT: 31 Race : DeathMold LostSoul Weight 50 WIS: 38 Class : Master Social Class 38 DEX: 22 Body : Player CON: 40 God : Ulmo CHR: 7 + To Melee Hit 24 Level 31 Hit Points 442/ 442 + To Melee Damage 28 Experience 311464 Spell Points 347/ 347 + To Ranged Hit 21 Max Exp 311464 Sanity 547/ 547 + To Ranged Damage 0 Exp to Adv. 420000 Piety 2590 AC 46+90 Gold 1841 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Very Good Perception : Bad Blows/Round: 3 Bows/Throw : Good Searching : Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Poor Mel.dmg/Rnd: 3d4+84 Stealth : Heroic Magic Device: Excellent Infra-Vision: 120 feet Tactic: normal Explor: normal (Character Background) You were born in Utumno, awakened by Gorthaur. Since then you have destroyed about twenty enemies of the Dark. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Waiting: Level 98 (4900') You have done something experimental. Your body is a Player. You are currently in The Bree Swamp south of Bree. You have defeated 509 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Yavie of the 2890th year of the third age. You have been adventuring for 4 days. adefghmnopuz{|@ Add Str : ...3........... Add Int : ...3........... Add Wis : ...3........... Add Dex : ..23........... Add Con : ...33.......... Add Chr : .2.3........... Add Stea. : .2......1...... Add Infra : .2............. Add Tun.. : .2..3.......... Add Speed : ...3..3........ Sust Str : ...+........... Sust Int : ............... Sust Wis : ............... Sust Dex : ...+...+....... Sust Con : ...++.......... Sust Chr : .+............. Invisible : ....+.......... Mul life : ............... Sens Fire : ..+............ Reflect : ....+.......... Free Act : ...+......+.... Hold Life : ...+..+.......+ Res Acid : ..+....+....... Imm Elec : ..+*........... Res Fire : ..+............ Res Cold : ..+..+......... Res Pois : ..++........... Res Fear : ............... Res Light : .....++.+...... Res Dark : ......+.+...... Res Blind : ............... Res Conf : ..+...+........ Res Sound : ............... Res Shard : ........+...... Res Neth : ..............+ Res Nexus : ..............+ Res Chaos : ......+........ Res Disen : ...++.......... Levitate : ...+........... See Invis : ...+..+.......+ Digestion : ...+........... Regen : ...+.....+..... Activate : .+.+.+++....... Fly : .......+......+ Climb : .............+. Orc.ESP : ......+........ Undead.ESP: ....+.......... Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 9) . Archery 02.500 [0.000] - Sneakiness 01.000 [0.900] . Stealth 25.000 [0.400] . Disarming 01.500 [0.000] - Powers 26.950 [1.000] . Devices 13.500 [1.000] . Power 35.400 [0.600] . Mastery 35.300 [0.700] . Energy 00.900 [0.900] . Fire 01.000 [1.000] . Water 01.000 [1.000] . Air 01.000 [1.000] . Earth 01.000 [1.000] . Meta 01.000 [1.000] . Movement 01.000 [1.000] . Knowledge 01.000 [1.000] . Temporal 01.000 [1.000] . Mind 01.000 [1.000] . Nature 01.000 [1.000] . Runecraft 00.000 [0.900] . Innate 35.100 [0.900] - Spirituality 08.500 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . First-aid 01.000 [0.600] Abilities * Perfect casting [Character Equipment] a) a Mage Staff (1d4) (+6,+7) d) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Halls of Waiting. e) a Ring of Confusion Resistance of the Elements (+2) It increases your dexterity by 2. It provides resistance to acid, electricity, fire, cold, poison and confusion. It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Waiting. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Waiting. g) The Ring of the Stiffbeards (+5,+10) [+5] (+3) It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Halls of Waiting. h) a Radiant Ring of Ice [+16] It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Waiting. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Halls of Waiting. n) a Black Dragon Scale Mail of Defense (-2 to accuracy) [30,+24] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides resistance to acid. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Halls of Waiting. o) a Shadow Cloak of Protection [6,+25] (+1 to stealth) It increases your stealth by 1. It provides resistance to light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Halls of Waiting. p) a Maiashield [5,+9] u) a Set of Cesti of Free Action [5,+9] It provides immunity to paralysis. You found it lying on the ground on level 61 of Halls of Waiting. z) (nothing) {) (nothing) |) a Climbing Set [Character Inventory] a) The Staff of the Ithryn Luin It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 1 of Halls of Waiting. b) The Lost Works of Melian It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dunlending on level 74 of Halls of Waiting. c) The Sixteenth Eye of Sauron It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 2 of Halls of Waiting. d) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for cure confusion every 500 turns. You found it in the remains of a Sand-dweller on level 56 of Halls of Waiting. e) The Shopping List of Barliman It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 17 of Halls of Waiting. f) 5 Rations of Cram g) a Potion of Cure Serious Insanity h) a Scroll of Summon Never-Moving Pet i) 40 Scrolls of Identify j) 37 Scrolls of Satisfy Hunger k) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Waiting. l) a Golden Rod of Probing (125/125) m) a Glowing Ring of Slaying (+12,+13) It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 93 of Halls of Waiting. n) a Radiant Ring of Speed (+6) It grants you the power of illuminate if it is being worn. It provides light (radius 4) forever. It increases your speed by 6. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Waiting. o) a Ring of Speed (+5) It increases your speed by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Waiting. p) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Halls of Waiting. q) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Warp drake on level 59 of Halls of Waiting. r) an Ethereal Cloak of Mist [1,+24] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 96 of Halls of Waiting. s) a Rogue's Pair of Soft Leather Boots [2,+5] (+4 to stealth) t) a Pair of Hard Leather Boots of Stealth [3,+16] (+1 to stealth) It increases your stealth by 1. You found it lying in a vault on level 71 of Halls of Waiting. u) a Horn of Ulmo (+3) It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 3. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 43 of Halls of Waiting. v) (nothing) w) (nothing)