[Fury 3.5.0 Character Sheet] Name : Prauwyth Age 22 STR! 40 Sex : Male Height 55 INT: 13 Race : RohanKnight Mutant Weight 84 WIS! 13 Class : Berserker Social Class 1 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 33 + To Melee Hit 103 Level 47 Hit Points 2109/ 2109 + To Melee Damage 87 Experience 10580116 Spell Points 14/ 14 + To Ranged Hit 42 Max Exp 10580116 Sanity 240/ 240 + To Ranged Damage 0 Exp to Adv. 11550000 AC 20+185 Gold 2564101 Speed Fast (+37) (Miscellaneous Abilities) Fighting : Legendary[72]Perception : Heroic Blows/Round: 22 Bows/Throw : Heroic Searching : Heroic Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 154d4+1914 Stealth : Heroic Magic Device: Bad Infra-Vision: 110 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have blue-gray eyes, wavy red hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 57 (2850') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Gondolin. You have defeated 6452 enemies. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 56 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. abdefklmnopqstuvxz{|@ Add Str : ............3.2...... Add Int : .............2..3.... Add Wis : .............2....... Add Dex : .3..........3...3.... Add Con : ...3........3........ Add Chr : ..2.*...........3.... Add Stea. : ..2.*....3......3.... Add Sear. : 2...*........2..3.... Add Infra : ..2...9.............. Add Tun.. : ..23................. Add Speed : ....*.91.3......3...+ Add Blows : .3........22......... Slay Anim.: .+................... Slay Evil : +.................... Slay Orc : .+................... Kill Drag.: +.................... Sharpness : .+................... Poison Brd: .+................... Elec Brand: +.................... Sust Str : ....++......+.......+ Sust Int : ....+................ Sust Wis : ..................... Sust Dex : ....++......+.......+ Sust Con : ...+.+..+...+.......+ Sust Chr : ..+.+...+............ Invisible : ...++................ Mul life : .....+..............+ Sens Fire : ..................... Reflect : ...+................+ Free Act : ++...+..........+...+ Hold Life : .....+.+............. Imm Acid : ........*+..+........ Imm Elec : ........*............ Imm Fire : ...........+........* Res Cold : ............+........ Res Pois : .+......+............ Res Fear : ....+.+.....+.......+ Res Light : ........+.......+.... Res Dark : ........+...+...+.... Res Blind : .............+....... Res Conf : ........+............ Res Sound : +.................... Res Shard : ....+.........+...... Imm Neth : ....++..*............ Res Nexus : .........+..+........ Res Chaos : ........+............ Res Disen : ...+....+............ Aura Fire : ....................+ Levitate : ................+.... Lite : .....+.+............. See Invis : .......+.....+....... Digestion : +...++......+........ Regen : +....+..............+ Activate : +.+....+.+...+....... Teleport : +.................... Cursed : +....+........+...... Hvy Curse : +.................... Fly : ....+................ Climb : ...................+. Orc.ESP : .+................... Dragon.ESP: +.................... Undead.ESP: ...+................. Good.ESP : ................+.... Unique.ESP: ................+.... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Dark Maia Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Dark Maia Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Random teleportation: Randomly teleports you around Saruman's Power: Move an object in line of sight to you. Max weight equal to (level) pounds Level=9, Cost=9, Stat=WIS, Difficulty=14 Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Huan's Nose: You can detect nearby monsters. Radius 25 Level=5, Cost=4, Stat=INT, Difficulty=15 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Detect Curses: You can feel the danger of evil magic. It detects cursed items in the inventory Level=7, Cost=14, Stat=WIS, Difficulty=14 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Grow Mold: You can cause mold to grow near you. Summons up to 8 molds around the player Level=1, Cost=6, Stat=CON, Difficulty=14 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Skills (points left: 82) - Combat 50.000 [1.100] - Weaponmastery 50.000 [1.350] . Axe-mastery 01.000 [0.300] - Hafted-mastery 50.000 [1.000] . Stunning-blows 01.000 [0.300] . Polearm-mastery 01.000 [0.300] - Archery 01.000 [0.300] . Boomerang-mastery 01.300 [0.400] . Barehand-combat 01.400 [0.500] . Antimagic 50.000 [0.750] - Sneakiness 00.100 [0.000] . Stealth -06.700 [0.400] . Disarming 01.000 [0.000] . Backstab 01.000 [0.300] . Dodging 01.000 [0.300] - Spirituality 02.500 [0.000] . Music 00.000 [0.300] . Symbiosis 01.000 [0.300] . First-aid 01.000 [0.600] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking * Whirlwind [Character Equipment] a) a Great Hammer of Tulkas (7d4) (+11,+9) (+2 to searching) {cursed} It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to sound. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It is heavily cursed. It can resist being shattered by morgul beings. It was given to you as a reward. b) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . d) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Poor, the Thief on level 47 of The Sacred Land Of Mountains. e) The Ring of the Stiffbeards (+5,+10) [+5] (+3) It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. f) The Ring of Vastand (+11) It increases your charisma, stealth, searching, speed and ability to score critical hits by 11. It makes you invisible. It sustains your strength, intelligence, dexterity and charisma. It makes you completely fearless. It provides resistance to shards and nether. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of The Sacred Land Of Mountains. k) The Blue Stone 'Coimir'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. l) a Rohirric Amulet of Infravision (+9) It increases your infravision and speed by 9. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 47 of The Sacred Land Of Mountains. n) The Jedi Master Robe 'Nellan' [6,+9] It sustains your constitution and charisma. It provides immunity to acid, electricity and nether. It provides resistance to poison, light, dark, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Dagger (Offhand) (+1,+4) [-2,+9] (+2 attacks) q) a Dagger (Offhand) of Resist Fire (+1,+4) [-2,+9] (+2 attacks) It increases your attack speed by 2. It provides resistance to fire. It cannot be harmed by fire. You found it in the remains of a Shoggoth on level 47 of The Sacred Land Of Mountains. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Set of Gauntlets of Power (+2,+3) [2,+9] (+2) {cursed} It increases your strength by 2. It provides resistance to shards. It is cursed. You found it in the remains of a Master mindcrafter in the town of Gondolin . v) a Set of Gauntlets of Slaying (+2,+5) [2,+9] It was given to you as a reward. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Climbing Set [Character Inventory] a) The Skeleton of Nob It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Zombie Dark elven warlock on level 50 of The Sacred Land Of Mountains. b) 60 Rations of Cram c) 6 Lembases d) 5 Potions of Curing e) The Cloak 'Holcolleth' [1,+3] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 53 of Barad-Dur. g) a Shovel of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 61 of The Sacred Land Of Mountains. h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Wisdom It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dark elven priest on level 9 of Barrow-Downs. b) The Tome of Elven Household Magic It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven warlock on level 60 of The Sacred Land Of Mountains. c) The Medallion of Good Will It can be activated for curing every 110 turns . You found it in the remains of a Vampire orc on level 45 of The Sacred Land Of Mountains. d) a Parchment titled ''There And Back Again'' It can be activated for hallucination every 10 turns . You found it lying on the ground on level 45 of The Sacred Land Of Mountains. e) The Torch of Isengard It can be activated for confusion. You found it lying on the ground on level 47 of The Sacred Land Of Mountains. f) Gandalf's Portable Pandemonium It can be activated for cure confusion every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. g) 2 Potions of Enlightenment h) The Ring of Eldil (+0,+0) (+2) It increases your wisdom by 2. It sustains your constitution. It provides resistance to poison, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 51 of Barad-Dur. i) The Amulet of Cilith (+2 to infravision) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your wisdom and infravision by 2. It sustains your strength. It provides immunity to paralysis. It provides resistance to fire, blindness and disenchantment. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 51 of Barad-Dur. j) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) a Lucky Amulet of Infravision (+7) It increases your infravision and luck by 7. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 47 of The Sacred Land Of Mountains. m) The Metal Scale Mail of Yathlorel (-2 to accuracy) [13,+17] It sustains your dexterity and constitution. It provides immunity to fire and nether. It provides resistance to poison, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 52 of Barad-Dur. n) an Ethereal Fur Cloak of Stealth [3,+26] (+1 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth by 1. It provides immunity to paralysis. It provides resistance to life draining and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 60 of The Sacred Land Of Mountains. o) The Double Axe of Hilgaland (3d6) (+4,+7) (+2) It must be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence by 2. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zephyr Lord on level 45 of The Sacred Land Of Mountains. p) The Broken Sword of Varis (2d2) (+1,+1) (+4) It increases your dexterity by 4. It does extra damage from acid and electricity. It drains life from your foes. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . q) The Short Sword of Rhuar (1d7) (+0,-3) (-5) {cursed} It decreases your charisma by 5. It is a great bane of dragons. It prevents teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 47 of The Sacred Land Of Mountains. r) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 47 of The Sacred Land Of Mountains. s) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 47 of The Sacred Land Of Mountains. u) The Mace 'Taratol' (4d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 47 of The Sacred Land Of Mountains. v) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2 . It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 60 of The Sacred Land Of Mountains. x) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oathbreaker on level 54 of Barad-Dur. b) 2 Sprigs of Athelas c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 60 of The Sacred Land Of Mountains. d) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . e) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 50 of The Sacred Land Of Mountains. f) The Ribbed Plate Armour of Belebor (-3 to accuracy) [28,+0] It provides immunity to nether. It makes you completely fearless. It provides resistance to life draining, electricity, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 51 of Barad-Dur. g) The Ribbed Plate Armour of Damrath (-3 to accuracy) [28,+12] It sustains your dexterity and charisma. It provides resistance to cold, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of The Sacred Land Of Mountains. h) The Magical Battle Robe of Tharithol [2,+25] It makes you completely fearless. It provides resistance to life draining, acid, fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mother Hydra on level 59 of The Sacred Land Of Mountains. i) The Hard Studded Leather of Calindor (-3 to accuracy) [7,+0] It provides immunity to cold. It provides resistance to acid, confusion and nexus. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 51 of Barad-Dur. j) The Padded Armour 'Bereth' [4,+2] It provides immunity to acid, fire and nether. It provides immunity to paralysis. It provides resistance to sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 53 of Barad-Dur. k) an Elven Jedi Master Robe of Resist Acid [6,+8] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Blazing Golden Crown of Night and Day [0,+9] It provides light (radius 1) forever. It provides resistance to fire, light, dark and blindness. It allows you to see invisible monsters. It produces a fiery sheath. It cannot be harmed by acid. You found it in the remains of a Great crystal drake on level 55 of The Sacred Land Of Mountains. m) The Jewel Encrusted Crown 'Habar' [0,+3] It provides immunity to paralysis. It provides resistance to electricity, cold, confusion, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 51 of Barad-Dur. n) The Pair of Metal Shod Boots of Athalimor [6,+8] It sustains your constitution. It provides immunity to paralysis. It provides resistance to light, confusion, shards and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. o) The Reaper Axe 'Maegon' (3d4) (+1,+1) (+3 attacks) It can be wielded two-handed. It increases your strength, intelligence, wisdom, dexterity and attack speed by 3. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 51 of Barad-Dur. p) The Broad Axe 'Nenossar' (E:0, L:0) (2d6) (+8,+3) (+3) It can be wielded two-handed. It increases your constitution and charisma by 3. It poisons your foes. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 51 of Barad-Dur. q) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 51 of Barad-Dur. r) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Djinni on level 55 of The Sacred Land Of Mountains. s) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, light and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fafner the Dragon on level 48 of The Sacred Land Of Mountains. t) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . u) The Claymore 'Kemnar' (2d8) (+7,+12) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution by 1. It does extra damage from fire. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Doom drake on level 50 of The Sacred Land Of Mountains. v) a Dark Sword of Tulkas (3d6) (+7,+6) (+2 attacks) It can be activated for teleport (range 100) every 45 turns if it is being worn. It generates an antimagic field. It increases your searching and attack speed by 2. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. You found it in the remains of a Dark dwarven warrior on level 30 of Mirkwood. w) a Climbing Set x) Meng Huo, the King of Southerings's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Meng Huo, the King of Southerings on level 56 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) a Wings of Manwe [10,+3] (+5 to speed) b) The Tome of Prauwyth c) The Tome of Chaos It can be activated for Destruction every 100 turns. You found it lying on the ground on level 34 of Barad-Dur. d) The Box of Wizardry It can be activated for Destruction every 100 turns. You found it in the remains of a Master mindcrafter on level 69 of The Sacred Land Of Mountains. e) 7 Bottles of Miruvor f) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. g) a Rohirric Ring of Dexterity (+4) It increases your dexterity and speed by 4. It sustains your dexterity. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Golden drake on level 44 of Barad-Dur. h) a Radiant Ring of Slaying (+7,+8) It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 69 of The Sacred Land Of Mountains. i) an Elemental Amulet of the Magi (-4,-4) (+4 to searching) It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyogtha, the Thing that Should not Be on level 69 of The Sacred Land Of Mountains. j) a Dazzling Amulet of Resistance It grants you the power of illuminate if it is being worn. It provides light (radius 2) forever. It provides resistance to acid, electricity, fire, cold, poison, light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyogtha, the Thing that Should not Be on level 69 of The Sacred Land Of Mountains. k) a Lucky Amulet of Resistance (+3) It increases your luck by 3. It provides resistance to acid, electricity, fire and cold. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyogtha, the Thing that Should not Be on level 69 of The Sacred Land Of Mountains. l) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bandobras Took on level 14 of Mirkwood. m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 69 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) an Iron Crown of Telepathy [0,+7] It gives telepathic powers. You found it in the remains of Nyogtha, the Thing that Should not Be on level 69 of The Sacred Land Of Mountains. q) a Blazing Adamantite Crown of Lordliness [0,+12] (+1) It provides light (radius 1) forever. It increases your wisdom and charisma by 1. It sustains your wisdom and charisma. It provides resistance to fire and blindness. It produces a fiery sheath. It cannot be harmed by acid. You found it lying on the ground on level 68 of The Sacred Land Of Mountains. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue drake on level 65 of The Sacred Land Of Mountains. t) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 69 of The Sacred Land Of Mountains. u) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity , cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) The War Hammer 'Norgondir' (3d5) (+24,+15) (+4 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your speed by 4. It does extra damage from acid. It produces chaotic effects. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 69 of The Sacred Land Of Mountains. x) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) a Coral Stone of Ulmo [10,+4] (+3) b) The Shard of Pottery that is Not Junk It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dark naga on level 30 of Mirkwood. c) The Skull of Ancient Wisdom It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Byakhee on level 45 of The Sacred Land Of Mountains. d) The Sixteenth Eye of Sauron It can be activated for genocide every 500 turns. You found it lying in a vault on level 22 of Mirkwood. e) The Altruistic Assassin It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 17 of Mirkwood. f) 2 Sprigs of Athelas g) 97 Potions of Water Curing {quest} h) The Ring of Power of Adunaphel the Quiet (+4 to stealth) It increases your constitution and stealth by 4. It makes you invisible. It sustains your strength. It provides resistance to shards and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 45 of The Sacred Land Of Mountains. i) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to acid, electricity, blindness and nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) a Radiant Ring of Speed (+3) It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your speed by 3. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Ring 'Uinahir' (+3% of critical hits) It increases your strength, stealth and ability to score critical hits by 3. It sustains your intelligence. It provides resistance to light, sound, nexus and chaos . It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 45 of The Sacred Land Of Mountains. l) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . m) The Chain Mail of Ragol (-2 to accuracy) [14,+6] It sustains your wisdom and charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ubbo-Sathla, the Unbegotten Source on level 33 of Mirkwood. n) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness . It allows you to sense the presence of orcs, trolls and evil beings . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 45 of The Sacred Land Of Mountains. p) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. q) an Iron Helm of Water Breathing [5,+6] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of Gorlim the Unhappy on level 45 of The Sacred Land Of Mountains. r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 46 of The Sacred Land Of Mountains. s) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Long Willow Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 45 of The Sacred Land Of Mountains. v) The Small Metal Boomerang of Oimphel (E:67, L:3) (3d4) (+10,+7) It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 46 of The Sacred Land Of Mountains. w) The Small Mithril Boomerang of Linwe (E:0, L:0) (3d4) (+13,+4) It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hagen, son of Alberich on level 32 of Mirkwood. x) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Guardian yeek on level 45 of The Sacred Land Of Mountains. [Home Inventory - Khazad-dum ] a) a Mini-Axe of Aule [10,+4] (+3) b) a Maia Hooves [3,+8] (+2 to speed) c) The Ring of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . d) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . e) The Ring of Baldi (+4) It increases your dexterity and speed by 4. It sustains your dexterity and constitution. It makes you completely fearless. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Elenwe the Lost on level 40 of The Helcaraxe. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . g) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. j) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) The Metal Cap of Lasar [3,+8] It provides light (radius 5) forever. It sustains your constitution and charisma. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 50 of Moria. l) The Crusader Axe of Elingrin (2d5) (+20,+1) (+4 to speed) It provides light (radius 1) forever. It increases your strength, constitution and speed by 4. It does extra damage from acid, electricity and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. m) a Crusader Axe of Tulkas (2d5) (+14,+11) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. You found it in the remains of Scatha the Worm on level 47 of The Sacred Land Of Mountains. n) The Beaked Axe of Ibund (E:0, L:0) (2d6) (+4,+8) (+3 to speed) It must be wielded two-handed. It increases your strength, wisdom, dexterity and speed by 3. It does extra damage from electricity and fire. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. o) The Battle Axe of Faelth (E:37, L:2) (2d8) (+14,+10) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from frost. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Khazad-dum . p) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Dark Sword of Berondama (3d6) (-5,+2) (+1 attack) It generates an antimagic field. It increases your attack speed by 1. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. r) The Ball-and-Chain 'Faurth' (4d3) (+17,+0) It can be wielded two-handed. It does extra damage from fire. It can cause earthquakes. It is a great bane of dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 41 of Barad-Dur. t) The Short Magic Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Long Yew bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . v) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. w) The Metal Boomerang of Harnorth (E:105, L:4) (4d5) (+16,+12) It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . x) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [The Museum Inventory - Caras Galadhon ] a) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 46 of The Sacred Land Of Mountains.