[ToME 2.3.4 Character Sheet] Name : Vanta Age 78 STR! 36 Sex : Female Height 50 INT! 33 Race : Dark-Elf Hermit Weight 67 WIS! 40 Class : Summoner Social Class 43 DEX! 32 Body : Player CON! 37 God : Eru Iluvatar CHR! 40 + To Melee Hit 41 Level 48 Hit Points 1010/ 1010 + To Melee Damage 46 Experience 7571691 Spell Points 783/ 783 + To Ranged Hit 29 Max Exp 7668923 Sanity 893/ 893 + To Ranged Damage 12 Exp to Adv. 8400000 Piety 88442 AC 27+137 Gold 2695005 Speed Fast (+27) (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round: 4 Bows/Throw : Excellent Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 16d5+184 Stealth : Superb Magic Device: Fair Infra-Vision: 180 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 14 (700') Moria: Level 44 (2200') The Sacred Land Of Mountains: Level 68 (3400') The Sandworm lair: Level 29 (1450') A lost temple: Level 26 (1300') Your body is a Player. You are currently on level 68 of The Sacred Land Of Mountains. You have defeated 6984 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved 66 princesses. You found 3 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 21st Hrive of the 2890th year of the third age. You have been adventuring for 89 days. adefkmnopsuxz{|@ Add Str : ..3.4...4....... Add Int : ..........3..... Add Wis : ....4....3.....+ Add Dex : .4.............. Add Con : ..34....4..3.... Add Chr : ..3.4....3...... Mul Mana : ..........+....+ Add Stea. : .......6........ Add Sear. : ..34...6.....3.. Add Infra : .......6...3.3.. Add Tun.. : .............35. Add Speed : *4..43.6........ Slay Evil : +............... Slay Und. : +............... Slay Orc : .............+.. Slay Troll: +............+.. Acid Brand: .............+.. Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ...+............ Sust Dex : ................ Sust Con : ...+............ Sust Chr : ................ Invisible : ...+........+... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +.......+.+..... Hold Life : .....+.......... Imm Acid : .+......*....... Imm Elec : .+....*...+..... Imm Fire : .+*.+........... Res Cold : ++.............. Res Pois : ....+.+...+..... Res Fear : +...+.+......... Res Light : +....+.......... Res Dark : ...+.+.+..++...+ Res Blind : ................ Res Conf : ...+.+..++...... Res Sound : ........+....... Res Shard : ...+..+......... Res Neth : ...+............ Res Nexus : ......+......... Res Chaos : .....+..+....... Res Disen : ....+...+....... Levitate : ..........+..... Lite : +............... See Invis : +.+..+.+.......+ Digestion : +............... Regen : +............... Activate : +.+.++....+..... Blessed : +............... Fly : ..+....+........ Orc.ESP : .....+..+....+.. Troll.ESP : .............+.. TLord.ESP : ..+............. Skills (points left: 142) - Combat 02.800 [0.600] . Weaponmastery 00.000 [0.600] . Archery 01.500 [0.400] - Sneakiness 02.200 [0.700] . Stealth 07.000 [0.700] . Disarming 02.000 [0.500] - Magic 22.000 [1.000] . Magic-Device 06.500 [1.000] . Conveyance 04.700 [0.500] . Necromancy 01.000 [0.300] . Thaumaturgy 01.000 [0.300] - Spirituality 14.350 [0.500] . Prayer 36.000 [0.500] . Mindcraft 03.200 [0.500] . Music 00.000 [0.300] - Monster-lore 25.600 [1.200] . Summoning 50.000 [0.700] . Corpse-preservation 13.000 [1.000] . Symbiosis 01.000 [0.300] 6 of your companions have been killed. [Fates] You may meet a Village idiot on level 1. You are fated to find a Scroll of Object Detection on level 11. You may find a Wand of Heal Monster on level 8. You are fated to find a Parchment - Adventurer's Guide to Middle-earth on level 8. You may meet a Boil-covered wretch on level 16. You may meet a Filthy street urchin on level 1. You are fated to find The Dagger 'Dethanc' on level 20. You may meet a Mangy-looking leper on level 13. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 68 of The Sacred Land Of Mountains. d) The Metal Boomerang of Beor (4d5) (+10,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. f) The Ring of Brenyath (+6,+11) (+4 to searching) It increases your constitution and searching by 4. It makes you invisible. It sustains your wisdom and constitution. It provides resistance to dark, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. n) The Rhino Hide Armour 'Sirim' (-1 to accuracy) [8,+11] It provides immunity to electricity. It makes you completely fearless. It provides resistance to poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Mordor. o) an Elven Cloak of the Bat (-5,-1) [4,+29] (+6) {!k!v!d!s} It increases your stealth, searching, infravision, speed and luck by 6 . It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 16 of A lost temple. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 58 of Mordor. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+3 to infravision) It increases your constitution and infravision by 3. It provides resistance to dark. You found it lying on the ground on level 28 of The Sandworm lair. z) a Draconic quylthulg (480 hp) {cursed} {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 54 of Mordor. |) a Magical Dwarven Shovel of Digging (+5) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 54 of Mordor. b) a Fireproof Tome of Translocation {!k!k!v!d!s} It cannot be harmed by fire. You found it lying on the ground on level 57 of Mordor. c) 2 Tomes of Knowledge {!k!k!v!d!s} d) 2 Fireproof Holy Tomes of Eru Iluvatar {!k!k!v!d!s} It cannot be harmed by fire. e) The Bag of Tricks {heal gondolin} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Death quasit in the town of Gondolin . f) The Gem of Rage {cure insanity 54} It can be activated for cure insanity every 200 turns. You found it in the remains of a Ghoul on level 54 of Mordor. g) Heward's Excellent Experimental Earmuffs {geno 2} It can be activated for genocide every 500 turns. You found it in the remains of a Blubbering icky thing on level 3 of Barrow-Downs. h) 12 Potions of Speed {50% off} i) 37 Potions of Cure Critical Wounds {25% off} j) 5 Potions of Healing k) a Potion of Resistance l) 25 Scrolls of Teleportation m) 4 Scrolls of Word of Recall n) 10 Scrolls of Satisfy Hunger o) a Fireproof Scroll of Mass Genocide It cannot be harmed by fire. You found it lying on the ground on level 57 of The Sacred Land Of Mountains. p) a Partial Totem of a Maulotaur q) 3 Partial Totems of a Great Storm Wyrm r) a Partial Totem of a Great Wyrm of Perplexity s) a Partial Totem of a Knight Templar t) a Partial Totem of a Great Swamp Wyrm u) 2 Partial Totems of a Dracolisk v) a Partial Totem of a Gold Thunderlord w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) {special} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 53 of Mordor. b) Balrilbon's Bag of Wondrous Tricks {restore stats 65} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Hell knight on level 65 of Mordor. c) The Crystal Ball of The Witch-King of Angmar {geno 43} It can be activated for genocide every 500 turns. You found it in the remains of a Vrock on level 43 of Mordor. d) an Adamantite Rod of Simplicity of Nothing (200/200) e) 2 Partial Totems of an Elder aranea f) a True Totem of Maeglin, the Traitor of Gondolin g) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. h) The Double Ring Mail of Marth (-2 to accuracy) [15,+11] It sustains your strength and charisma. It provides immunity to cold. It provides resistance to acid, dark, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 46 of Mordor. i) The Bar Chain Mail of Dilien (-2 to accuracy) [18,+12] It provides immunity to acid, electricity and fire. It provides resistance to life draining, dark, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 63 of The Sacred Land Of Mountains. j) The Metal Brigandine Armour of Manion (-3 to accuracy) [19,+6] It sustains your strength and wisdom. It provides immunity to electricity and cold. It provides resistance to life draining, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. k) The Filthy Rag of the Wight [1,+11] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. l) The Robe of Great Luck [-30,-16] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Rhino Hide Armour of Valmin (-15,-56) [8,+9](20%) It increases your hit points by 20%. It sustains your dexterity. It provides immunity to electricity. It provides resistance to life draining, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Priest on level 25 of Mirkwood. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Cloak of Mist of Air [1,+15] It allows you to breathe without air. p) The Small Metal Shield of Minguil [3,+11] It sustains your constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to acid, fire and poison. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 54 of Mordor. q) The Small Metal Shield 'Arthlod' [3,+9] It sustains your constitution. It provides resistance to life draining , acid, electricity, fire, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 54 of Mordor. r) The Large Leather Shield of Loeglomel [4,+11] It sustains your strength and constitution. It provides immunity to electricity and fire. It provides resistance to life draining, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. s) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre Chieftain on level 30 of Moria. t) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 53 of Mordor. u) The Large Metal Shield of Rhuron [5,+10] It provides immunity to cold. It provides resistance to fire, dark, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight in the town of Bree . v) a Small Wooden Boomerang of Westernesse (1d4) (+11,+13) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of a Lesser Balrog on level 43 of Mordor. w) a Small Wooden Boomerang (Defender) (1d4) (+16,+11) [+1] (+2 to stealth) It increases your stealth by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 58 of Mordor. [Home Inventory - Gondolin ] a) a Tome of the Mind b) a Wand of Poison Blood[1|35] of Plenty (18 charges) {100% off} You stole it from the Black Market. c) a Wand of Haste Monster[1|21] (10 charges) d) a Fireproof Staff of Healing[1|25] of Plenty (7 charges) e) 2 Fireproof Staffs of Genocide[1|5] (4 charges) It cannot be harmed by fire. You bought it from the Black Market. f) a Fireproof Staff of Genocide[1|5] (3 charges) It cannot be harmed by fire. You bought it from the Black Market. g) a Staff of Sterilize[5|25] (10 charges) h) a Staff of Sterilize[5|24] (10 charges) i) The Ring 'Carya' (+3) It increases your intelligence, charisma and infravision by 3. It makes you invisible. It sustains your strength and dexterity. It provides resistance to confusion, sound, nether and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 53 of Mordor. j) a Ring of Lordly Protection [+19] It provides immunity to paralysis. It provides resistance to life draining, poison, shards, chaos and disenchantment. You bought it from the Rare Jewelry Shop. k) The Ring 'Oloth' (+2) It increases your strength, wisdom, charisma, stealth, searching, infravision and speed by 2. It makes you invisible. It sustains your strength, constitution and charisma. It provides immunity to paralysis. It provides resistance to electricity, light and nether. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 54 of Mordor. m) an Amulet of Weaponmastery (+2,+3) [+4] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Black Market. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. o) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. q) The Partial Plate Armour 'Uindain' (-3 to accuracy) [22,+12] It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to electricity, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . r) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon in the town of Gondolin . s) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. t) a Steel Helm of Seeing [6,+11] (+2 to searching) It increases your searching by 2. It provides resistance to blindness . It allows you to see invisible monsters. It gives telepathic powers. You found it in the remains of a Hill troll Chieftain on level 65 of Mordor. u) The Bolt of Lebri (1d5) (+10,+6) (+4) It increases your wisdom and dexterity by 4. It does extra damage from acid and electricity. It is especially deadly against dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 42 of Moria. v) a Mage Staff of Power (1d4) (-8,-4) (+9) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 9. You found it in the remains of a Necromancer on level 38 of Moria. [Home Inventory - Minas Anor ] a) The Ring of Elfalin It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion, nether and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 43 of Moria. b) a Ring of Constitution (+6) It increases your constitution by 6. You found it in the remains of a Black pudding on level 48 of The Sacred Land Of Mountains. c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Iron lich on level 53 of Mordor. d) a Ring of Lordly Protection [+18] It provides immunity to paralysis. It provides resistance to life draining, poison, nexus and disenchantment. You found it in the remains of a Great crystal drake on level 53 of Mordor. e) an Iron Crown of the Magi [0,+8] (+2) It can be used to store a spell. It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) an Iron Crown of the Magi [0,+9] (+1) It increases your intelligence by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and dark. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 50 of The Sacred Land Of Mountains. g) The Jewel Encrusted Crown of Dilduanwe [0,+12] It sustains your strength, wisdom and dexterity. It provides resistance to acid, light, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 67 of The Sacred Land Of Mountains. h) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 61 of Mordor. i) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 53 of Mordor. j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 37 of Moria. k) The Set of Leather Gloves of Linoeglin (+8,+10) [1,+13] It sustains your strength, intelligence, wisdom and charisma. It provides resistance to acid, fire, cold, poison, dark, confusion, shards, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 48 of Mordor. l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Set of Gauntlets 'Tarammir' [2,+10] It sustains your strength and dexterity. It provides resistance to acid, poison, light, dark, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Priest on level 44 of Moria. o) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 42 of Moria. q) a Blessed Shadow Blade of Slay Troll (4d4) (+14,+18) (+3 to stealth) It increases your wisdom and stealth by 3. It is especially deadly against trolls. It provides resistance to dark. It gives telepathic powers. It has been blessed by the gods. It cannot be harmed by acid. r) a Whip of Westernesse (1d6) (+14,+15) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. s) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) a War Hammer (Defender) (3d3) (+11,+11) [+7] (+1 to stealth) It can be wielded two-handed. It increases your stealth by 1. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Mirkwood. u) The Great Hammer 'Eleglin' (4d6) (+20,+14) (+4 to speed) It increases your speed by 4. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . v) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mimic on level 50 of Mordor. w) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 41 of Mordor. x) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. [Home Inventory - Lothlorien ] a) The Gem of Ghosts {geno 44} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven lord on level 44 of Moria. b) The Mirror of Alternate Dimensions {massgeno 29} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 29 of The Sandworm lair. c) 9 Mushrooms of Restoring {25% off} d) 18 Sprigs of Athelas e) 7 Morphic Oils of Wolf f) 11 Morphic Oils of Mouse g) 4 Morphic Oils of Spider h) 8 Potions of Cure Insanity i) 13 Potions of *Healing* j) 4 Potions of Life k) 30 Potions of Restore Mana {50% off} l) 33 Potions of Resistance m) 47 Potions of Curing n) a Scroll of *Remove Curse* o) 2 Scrolls of Genocide p) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolich on level 54 of Mordor. q) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Fallen angel on level 64 of Mordor. r) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nycadaemon on level 47 of Mordor. s) a Fireproof Staff of Genocide[1|5] (3 charges) It cannot be harmed by fire. You bought it from the Black Market. t) 4 Staffs of Genocide[1|5] (4 charges) u) 10 Staffs of Genocide[1|5] (3 charges) v) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+8,+10) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 64 of Mordor. w) a Mage Staff of Power (1d4) (+8,-20) (+9) x) The Mage Staff of Sarwed (1d4) (+4,+0) [+3](80%) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. [The Mathom-house Inventory - Bree ] a) The Potion 'Lossil' It cannot be harmed by acid, cold, lightning or fire. You bought it from the Temple. b) a True Totem of Smeagol c) a True Totem of Brodda, the Easterling d) a True Totem of Scatha the Worm e) a True Totem of Bolg, Son of Azog f) a True Totem of Ulwarth, Son of Ulfang g) a True Totem of Ugluk, the Uruk h) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.