[ToME 2.3.4 Character Sheet] Name : Chaos Age 84 Str: 40 40 Sex : Male Height 49 INT: 23 Race : Zombie RohanKnight Weight 81 WIS: 28 Class : Swordmaster Social Class 49 DEX: 34 Body : Player CON: 40 God : Nobody CHR: 27 + To Melee Hit 66 Level 41 Hit Points -18/ 1022 + To Melee Damage 57 Experience 3372699 Spell Points 50/ 90 + To Ranged Hit 29 Max Exp 3375475 Sanity 415/ 415 + To Ranged Damage 13 Exp to Adv. 3975000 AC 27+99 Gold 359028 Speed Fast (+21) (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Good Blows/Round: 9 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 18d5+513 Stealth : Bad Magic Device: Legendary[17]Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Marshal of the Riddermark. You have dark brown eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 53 (2650') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Moria: Level 40 (2000') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') Your body was a Player. You have defeated 6259 enemies. You saved Bree from a dreadful Nazgul. You saved 50 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 16th Quelle of the 2890th year of the third age. Your adventure lasted 30 days. Your Attributes: You are dead, killed by a Hru on level 53 of Mordor. You can use rohir powers. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon burns your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against orcs. adefkmnopsuxz{|@ Add Str : .2.4..2.4....... Add Int : ...4.....2...... Add Wis : ....4....2...... Add Dex : ..........3..... Add Con : .2......4..3.... Add Chr : ....4.2......... Add Stea. : ..4....3...3.... Add Sear. : 1..4.4...2...... Add Infra : ..4............. Add Tun.. : ..............6. Add Speed : .......3...3...+ Slay Evil : +............... Slay Und. : .............+.. Slay Demon: +............+.. Slay Orc : +............... Slay Giant: .............+.. Slay Drag.: .............+.. Fire Brand: +............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ..+.+........... Sust Dex : ..+............. Sust Con : ..+............. Sust Chr : ....+........... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..+.....+....... Hold Life : ....+..........+ Imm Acid : ..+...++*....... Res Elec : .++...+......... Res Fire : ++..+.+......... Res Cold : .+....+........+ Res Pois : ..+............+ Res Fear : ..+............+ Res Light : +...+........... Res Dark : ..+.+........... Res Blind : .........+...... Res Conf : ...+....+....... Res Sound : ........+....... Res Shard : ...+..+......... Res Neth : ..+...+......... Res Nexus : ......++........ Res Chaos : ...+....+....... Res Disen : ................ Levitate : ..+............. Lite : +...+........... See Invis : .........+.....+ Digestion : +..............+ Regen : .+.............. Xtra Might: .+.............. Activate : .....+.+.+...... Blessed : +............... Cursed : ......+..+...... Hvy Curse : ......+......... Orc.ESP : +.......+....... Skills (points left: 17) - Combat 44.606 [0.900] - Weaponmastery 44.716 [1.150] . Sword-mastery 44.400 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 03.300 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Stealth -09.000 [0.400] . Disarming 07.200 [0.900] - Magic 11.593 [0.400] . Magic-Device 43.850 [1.150] . Divination 01.000 [0.300] - Spirituality 04.000 [0.400] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 03.850 [0.500] . Symbiosis 16.500 [0.400] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Village idiot on level 1. You are fated to find a Scroll of Light on level 1. You are fated to find a Parchment - Deep Thoughts on level 1. [Character Equipment] a) The Broad Sword 'Glamdring' (2d5) (+4,+11) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Short Bow of Amrod (x4) (+11,+13) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of The Land Of Rhun. e) The Ring of Glind (+4 to stealth) It increases your stealth and infravision by 4. It sustains your wisdom, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, poison, dark and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 24 of Mirkwood. f) The Ring of Barad (+3,+6) (+4 to searching) It increases your strength, intelligence and searching by 4. It provides resistance to shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 40 of Mordor. k) an Amulet of Devotion (+4) It provides light (radius 1) forever. It increases your wisdom and charisma by 4. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . n) The Chain Mail of Arvedui (-2) [14,+14] (+2) {cursed} It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. o) The Cloak 'Colannon' [1,+11] (+3 to speed) {!!} It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm 'Holhenneth' [5,+6] (+2) {cursed, !!} It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Set of Leather Gloves of Agility [1,+4] (+3) It increases your dexterity by 3. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Sheaf Arrow of Eonnur (1d5) (+11,+7) It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 34 of Mordor. |) an Orcish Pick of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) Baalzebub's All-seeing Servant b) The Gem of Hate c) Mordekainen's Sneaking Eye {!!} It can be activated for teleport (range 100) every 100 turns. d) Mordekainen's Pocket Magician It can be activated for cure confusion every 500 turns. You found it in the remains of an Old Sorcerer on level 49 of Mordor. e) The Lost Works of Kenault It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Vampire lord on level 46 of Mordor. f) 4 Potions of Cure Serious Insanity g) 5 Potions of Speed h) 14 Potions of Cure Serious Wounds i) 6 Potions of Cure Critical Wounds j) 8 Potions of Enlightenment k) a Scroll of Word of Recall l) 12 Scrolls of Identify m) 2 Scrolls of *Enchant Armour* n) a Golden Rod of the Istari of Nothing (250/250) o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. p) a Ribbed Plate Armour of Resist Cold (-3 to accuracy) [28,+9] q) a Feathers Cloak of Protection [1,+11] r) a Large Metal Shield of Resistance [5,+10] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) an Iron Crown of Regeneration [0,+7] t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) u) 65 Empty Bottles v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) 4 Potions of Cure Light Insanity c) 8 Potions of Cure Insanity d) 76 Potions of Cure Serious Wounds e) a Potion of *Healing* f) a Potion of Restore Life Levels g) 4 Potions of Restore Strength h) a Potion of Restore Dexterity i) a Potion of Restore Constitution j) 15 Potions of Curing k) 30 Scrolls of Identify l) 11 Scrolls of *Identify* m) 2 Scrolls of Reset Recall n) a Scroll of Divination o) a Golden Rod of Cheapness of Nothing (125/125) It can cast spells for a lesser mana cost. You bought it from the Black Market. p) a Golden Rod of the Istari of Nothing (250/250) q) a Rod Tip of Acid Balls (60 Mana to cast) r) a Staff of Remove Curses[3|17] (2 charges) s) a Staff of Recovery[2|14] (10 charges) t) an Indestructible Ring of Slaying (+7,+12) {100% off} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. u) The Amulet of Feiglu It sustains your strength, wisdom, constitution and charisma. It makes you completely fearless. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. v) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 48 of Mordor. w) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 47 of Mordor. x) a Climbing Set It allows you to climb mountains. [Home Inventory - Minas Anor ] a) Tenser's Mechanical Magician It can be activated for create hunger. You found it in the remains of a Lich in the town of Minas Anor . b) a Potion of Cure Light Insanity c) a Staff of Remove Curses[1|15] (9 charges) [Home Inventory - Lothlorien ] a) a Staff of Remove Curses[1|15] (8 charges) b) a Ring of Lightning [+15] {100% off} It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by electricity. You stole it from the Black Market. [The Mathom-house Inventory - Bree ] a) Baalzebub's Tormented Box It can be activated for cure hallucination every 100 turns. You found it in the remains of a Dread on level 40 of Mordor. b) The Gem of Fire It can be activated for acquirement every 3000 turns. You found it in the remains of a Dark elven warlock on level 41 of Mordor. c) The Gem of Ice It can be activated for decreasing Constitution. You found it in the remains of a Patriarch on level 34 of Mordor. d) Kelek's Practical Joke It can be activated for decreasing Intelligence. You found it in the remains of a Hill orc on level 24 of Mirkwood. e) a Parchment titled ``Demigods and their Uses'' It can be activated for darkness. You found it in the remains of an Imp on level 21 of Mirkwood. f) The Bottomless Bottle It can be activated for high experience loss. You found it lying on the ground on level 24 of Mirkwood. g) Raal's Tormented Spirits It can be activated for decreasing Dexterity. You found it in the remains of a Vampire on level 40 of Mordor. h) The Grail of Kenault It can be activated for cuts. You found it in the remains of a Barrow wight on level 46 of Mordor. i) Heward's Excellent Experimental Earmuffs It can be activated for paralyze. You found it lying on the ground on level 34 of The Small Water Cave. j) The Ring of Power of Uvatha the Horseman (+5 to speed) It increases your dexterity and speed by 5. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 48 of Mordor. l) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Pair of Metal Shod Boots of Arniondor [6,+0] {cursed} It provides resistance to shards and nexus. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. n) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Small Sword of Lirnil (1d6) (+2,+11) (+1) It increases your intelligence by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.