[ToME 2.3.4 Character Sheet] Name : Glendawyr Age 13 STR! 39 Sex : Male Height 12 INT! 30 Race : DeathMold Weight 50 WIS! 40 Class : Loremaster Social Class 1 DEX! 37 Body : Agent of the black market CON! 38 God : Manwe Sulimo CHR! 21 + To Melee Hit 61 Level 50 Hit Points 421/ 421 + To Melee Damage 54 Experience 15491435 Spell Points 0/ 0 + To Ranged Hit 61 Max Exp 15491435 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 19305 AC 32+68 Gold 667788 Speed Fast (+42) (Miscellaneous Abilities) Fighting : Heroic Perception : Fair Blows/Round: 4 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 4d9+216 Stealth : Fair Magic Device: Superb Infra-Vision: 180 feet Tactic: berserker Explor: running (Character Background) You were born in dirty bilge-water, created by a curious adventurer. Since then you have given life to five foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 50 (2500') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 40 (2000') Orc Cave: Level 13 (650') The Old Forest: Level 24 (1200') Moria: Level 49 (2450') The Sacred Land Of Mountains: Level 69 (3450') You have done something experimental. Your body is an Agent of the black market. You are currently on level 68 of The Sacred Land Of Mountains. You have defeated 5112 enemies. You saved the beautiful Mallorns of Lothlorien. You saved 45 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 16th Quelle of the 2890th year of the third age. You have been adventuring for 30 days. adefkmnopsuxz{|@ Add Int : 4............... Add Wis : 4........3...... Add Dex : ..........4..4.. Add Chr : ....4....3...... Add Stea. : .......3........ Add Sear. : ....4......4.... Add Infra : ....4......4.... Add Tun.. : ...........4.... Add Speed : .*7*...3.......+ Slay Evil : +............... Slay Demon: .............+.. Slay Giant: .............+.. Poison Brd: .............+.. Sust Str : ........+....... Sust Int : ................ Sust Wis : ................ Sust Dex : ......+......... Sust Con : ....+........... Sust Chr : ....+........... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..+.+.+...+....+ Hold Life : ..........+..... Imm Acid : ....+.*+..+..... Imm Elec : ....+...*....... Imm Fire : .+......*....... Res Cold : ....+...+....... Res Pois : ....+.+......... Res Fear : ..+.+........... Res Light : +...+........... Res Dark : ................ Res Blind : ..+.+........... Res Conf : ....+...++...... Res Sound : .+..+........... Res Shard : ......+......... Res Neth : ................ Res Nexus : ....+..++....... Res Chaos : ....+........... Res Disen : ..+............. Levitate : ...............+ Lite : .....+.......... See Invis : +...+........... Digestion : ....+........... Activate : ++.....+..+..... Fly : ...............+ Climb : ...........+..+. Evil.ESP : +............... Full ESP : ....+........... Skills (points left: 0) - Combat 03.100 [0.700] . Weaponmastery 03.500 [0.700] . Archery 03.500 [0.700] . Barehand-combat 01.000 [0.700] - Sneakiness 01.000 [0.700] . Stealth 28.100 [0.700] . Disarming 02.500 [0.700] - Magic 02.556 [0.600] . Magic-Device 18.500 [1.000] . Conveyance 01.000 [0.300] . Necromancy 00.000 [0.200] - Spirituality 14.800 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Summoning 50.000 [0.500] . Corpse-preservation 01.000 [0.700] . Possession 31.500 [0.500] . Symbiosis 50.000 [0.500] . Mimicry 00.000 [0.500] 11 of your companions have been killed. [Character Equipment] a) The Quarterstaff 'Eriril' (1d9) (+10,+9) (+4) (charging) {@A1} It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of The Sacred Land Of Mountains. e) The Ring of Nordagon (+7) It increases your speed by 7. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred Land Of Mountains. f) a Ring of Speed (+16) {!k} It increases your speed by 16. You stole it from the Rare Jewelry Shop. k) The Amulet 'Nelan' (+4 to searching) {100% off} It increases your charisma, searching and infravision by 4. It sustains your constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, poison, light, blindness, sound, nexus and chaos. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 69 of The Sacred Land Of Mountains. n) The Rhino Hide Armour 'Ekkainur' (-1 to accuracy) [8,+11] It sustains your dexterity. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. p) The Small Metal Shield 'Hianim' [3,+11] It sustains your strength. It provides immunity to electricity and fire. It provides resistance to cold, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 30 of Mirkwood. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of The Sacred Land Of Mountains. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 68 of The Sacred Land Of Mountains. z) a Skull druj (1700 hp) {) The Seeker Bolt of Carnil (4d5) (+17,+18) (+4) It increases your dexterity by 4. It poisons your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 69 of The Sacred Land Of Mountains. |) a Climbing Set {100% off} [Character Inventory] a) 15 Potions of Speed {!k} b) 17 Potions of Healing {!k} c) 3 Potions of Enlightenment {!k} d) 9 Scrolls of Teleportation e) 10 Scrolls of Word of Recall f) 2 Scrolls of *Identify* g) 5 Scrolls of Satisfy Hunger h) a Silver Rod of Simplicity of Disarming (100/100) It was given to you as a reward. i) a Golden Rod of Cheapness of Acid Balls (125/125) It can cast spells for a lesser mana cost. You found it in the remains of an Archlich on level 68 of The Sacred Land Of Mountains. j) a Mithril Rod of Quickness of Trap Location (160/160) {@z0} It can cast spells faster. You found it lying on the ground on level 69 of The Sacred Land Of Mountains. k) a Rod Tip of Perception (20 Mana to cast) l) a Partial Totem of a Sky Drake m) The Ring of Anduil [+15] (+4) n) The Amulet of Hirith (+3) o) The Arkenstone of Thrain (+3) {@w0} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 69 of The Sacred Land Of Mountains. p) The Blue Dragon Scale Mail of Thirin (-2 to accuracy) [30,+22] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to light, shards and nexus. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 68 of The Sacred Land Of Mountains. q) The Double Chain Mail of Istaurin (-2 to accuracy) [16,+11] {3 Imm} It sustains your strength and dexterity. It provides immunity to electricity, fire and cold. It provides resistance to life draining, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 68 of The Sacred Land Of Mountains. r) The Shield of Deflection of Gil-galad [10,+20] (+5) s) The Shield of Deflection of Aredhel [10,+23] It sustains your strength. It makes you completely fearless. It provides resistance to cold, dark, confusion and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of The Sacred Land Of Mountains. t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) {@w1} It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to light, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of The Sacred Land Of Mountains. w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 68 of The Sacred Land Of Mountains. [Home Inventory - Bree ] a) a Silent watcher (899 hp) b) a Sprig of Athelas c) 15 Potions of Speed {!k} d) 3 Potions of *Healing* e) a Scroll of Teleport Level f) a Rod Tip of Recall (80 Mana to cast) g) a Rod Tip of Trap Location (8 Mana to cast) h) a Wand of Tidal Wave[5|40] of Plenty (12 charges) i) a Wand of Tidal Wave[1|20] (7 charges) j) a Wand of Summon Animal[5|37] (2 charges) k) a True Totem of Boldor, King of the Yeeks l) an Amulet of Doom [-7] (-7) m) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+13] (+3 to infravision) It increases your strength, constitution and infravision by 3. It provides resistance to dark. You bought it from the Rare Footwear Shop. n) a Light Crossbow (x3) (+0,+0) {!k} [Home Inventory - Gondolin ] a) a Scroll of Genocide b) a Staff of Probability Travel[1|8] (1 charge) c) 2 Staffs of Probability Travel[1|8] (0 charges) d) a Partial Totem of a Giant roc e) The Ring of Heluil [+15] (+4) {100% off} It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your wisdom by 4. It sustains your wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) a Ring of Speed (+13) {!k} It increases your speed by 13. You stole it from the Rare Jewelry Shop. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 69 of The Sacred Land Of Mountains. h) The Ring of Arech [+15] (+4 to speed) {100% off} It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your speed by 4. It makes you invisible. It sustains your intelligence. It provides resistance to electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 69 of The Sacred Land Of Mountains. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 69 of The Sacred Land Of Mountains. k) The Amulet of Vataranar (+5) {100% off} It increases your charisma by 5. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, electricity, fire, poison and dark. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. l) a Dwarven Lantern of the Magi (+2) {@w0} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. m) The Bar Chain Mail of Tindorel (-2 to accuracy) [18,+14] It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of The Sacred Land Of Mountains. n) The Small Leather Shield 'Gelkoreth' [2,+18] It provides immunity to electricity and cold. It provides resistance to fire, dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of The Sacred Land Of Mountains. o) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 69 of The Sacred Land Of Mountains. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 69 of The Sacred Land Of Mountains. q) The Dagger 'Dethanc' (E:5946, L:26) (1d4) (+26,+12) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It strikes at demons with holy wrath. It provides resistance to electricity, fire and shards. It slows your metabolism. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Dagger of Westernesse (1d4) (+13,+13) (+2) {!k- Nazgul} It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You stole it from the Black Market. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w1} It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 69 of The Sacred Land Of Mountains. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 69 of The Sacred Land Of Mountains. v) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 69 of The Sacred Land Of Mountains. w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of The Sacred Land Of Mountains. x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Mordor. [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 6 Potions of *Healing* {!k} c) a Potion of Life {100% off} d) a Scroll of Rune of Protection e) a Rod Tip of Perception (20 Mana to cast) f) 5 Rod Tips of Trap Location (8 Mana to cast) g) 2 Staffs of Probability Travel[1|8] (0 charges) h) a True Totem of Wormtongue, Agent of Saruman i) The Stone of Lore j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and disenchantment . It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Robe of Permanence [2,+9] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 36 of Mordor. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Pair of Metal Shod Boots of Turangird [6,+13] It sustains your strength, wisdom, dexterity and charisma. It provides resistance to life draining, fire and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. o) a Magical Pick (+1) {!k} p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.