[FuryBand 4.0.0 Character Sheet] Name : Melchor Age 17 STR! 18/*** Sex : Male Height 70 INT! 4 Race : Ettin Monster Weight 205 WIS! 4 Class : Berserker Social Class 91 DEX! 18/150 Body : Player CON! 18/*** God : Nobody CHR: 16 + To Melee Hit 97 Level 75 Death Points -374/ 151 + To Melee Damage 100 Experience 33694291 Spell Points 0/ 0 + To Ranged Hit 101 Max Exp 33694291 Sanity 268/ 268 + To Ranged Damage 13 Exp to Adv. ***** AC 64+202 Gold 160632 Speed Fast (+9) (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Bad Blows/Round: 23 Bows/Throw : Legendary[35]Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 138d6+2300 Stealth : Bad Magic Device: Bad Infra-Vision: 110 feet Tactic: berserker Explor: running (Character Background) You were one of the first beings to be corrupted, but you don't mind it so much anymore. Your watery green eyes radiate pure evil. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Your body was a Player. You have defeated 1046 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. Your adventure lasted 8 days. Your Attributes: You are dead, killed by Marylene, Heartbreakeress of the Netherworld in a part of the Dead Marshes north of Henneth Annun. You can emit bright light. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You are able to recall to and from dungeons by will. You aggravate monsters. Your eyes are sensitive to infrared light. You have free action. You regenerate quickly. You have ESP. You are lucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with electricity. You are surrounded with acid. You are surrounded by an anti-magic field. You cannot teleport. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is branded with the Sign of Chaos. Your weapon drains life from your foes. abdefghklmnopqstuvxz{|@ Add Str : 2......33.............. Add Int : .........2............. Add Wis : .........2............. Add Dex : .......3............... Add Con : 2.......3.............. Add Chr : .........2............. Mul Mana : ..+.................... Add Sear. : ...............5....... Add Infra : ...............5....... Add Tun.. : .....................1. Add Speed : ......................+ Add Blows : 2......3..........0.... Chaotic : +...................... Vampiric : +...................... Slay Evil : ....................+.. Sharpness : ................++..... Sust Str : ........+.+...........+ Sust Int : ....................... Sust Wis : ....................... Sust Dex : ......................+ Sust Con : ......................+ Sust Chr : ..........+............ Invisible : .........+............. Mul life : .+..................... Sens Fire : ....................... Reflect : .............+........+ Free Act : +.....................+ Hold Life : ++..................... Res Acid : ..................+.... Imm Elec : ..........*.++....+.... Imm Fire : ........*.........+.... Res Cold : ..........++......+.... Res Pois : ..................+.... Res Fear : ..................+...+ Res Light : ......+...........+.... Res Dark : ..........+.......+.... Res Blind : .........+........+.... Res Conf : +........+........+.... Res Sound : ..........+.......+.... Res Shard : ..+...............+.... Res Neth : +.................+.... Res Nexus : +.................+.... Res Chaos : +........+........+.... Res Disen : ..................+.... Aura Elec : .............+......... NoTeleport: +...................... Regen : ......................+ Xtra Might: ..+.................... Activate : ......+................ Drain Exp : .......+............... Aggravate : +......+............... Skills (points left: 86) - Combat 50.000 [1.600] - Weaponmastery 50.000 [1.400] . Hafted-mastery 50.000 [1.500] . Barehand-combat 50.000 [0.400] . Boulder-throwing 50.000 [0.500] . Antimagic 50.000 [0.750] . Disarming 00.500 [0.000] . Spirituality -00.500 [0.000] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking * Whirlwind [Character Equipment] a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer in a part of the Dead Marshes. b) a Fauchard of Life (3d4) (+8,+6) [8,+0](20%) It can be wielded two-handed. It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of Gachapin in a part of the Dead Marshes. d) a Light Magic Crossbow of Extra Might (x7) (+16,+13)(80%) It increases your mana capacity by 80%. It provides resistance to shards. It fires missiles with extra might. You found it in the remains of a Gold Thunderlord in the town of Hobbiton . e) a Ring of Protection [+18] {75% off} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Damage (+16) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon in the town of Gondolin . g) a Ring of Slaying (+12,+11) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) a Radiant Ring of Accuracy (+13) It can be activated for whirlwind attack every 250 turns if it is being worn. It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon in a part of the Dead Marshes. k) an Amulet of of War (+3 attacks) {100% off} It increases your strength, dexterity and attack speed by 3. It drains mana and experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. l) a Rock of Tulkas [10,+9] (+3) {100% off} It increases your strength and constitution by 3. It sustains your strength. It provides immunity to fire. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and chaos. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Elion' (-1 to accuracy) [11,+15] It sustains your strength and charisma . It provides immunity to electricity. It provides resistance to cold, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) a Fur Cloak [3,+15] It provides resistance to cold. p) a Large Mithril Shield of Resist Lightning [8,+21] It provides resistance to electricity. It cannot be harmed by acid. It cannot be harmed by electricity. You found it in the remains of a Green Thunderlord in the town of Hobbiton . q) a Shield of Deflection of Electricity [10,+17] It provides resistance to electricity. It reflects bolts and arrows. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You found it in the remains of a Great Worm of Perplexity in a part of the Dead Marshes. s) a Golden Crown of Telepathy [0,+15] It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of a Brown Thunderlord in the town of Hobbiton . t) a Gnomish Helm [5,+15] (+5) It increases your searching and infravision by 5. u) a Handclaw (+6,+6) [3,+15] It is very sharp and can cut your foes. v) a Handclaw (+6,+6) [3,+15] It is very sharp and can cut your foes. x) a Chargeable Pair of Hard Leather Boots [3,+15] (+0 attacks) It can be upgraded with gold It decreases your attack speed by 0. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. You found it in the remains of a Limlug in a deep water area. z) (nothing) {) 22 Silver Bolts (3d5) (+5,+5) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. |) a Pick (+1) It increases your ability to tunnel by 1. [Character Inventory] a) The Crystal Ball of Godly Sights It can be activated for cure fear every 100 turns. You found it in the remains of a Revenant in a part of the Dead Marshes. b) The Portable Soldier It can be activated for genocide every 500 turns. You found it in the remains of an Emperor wight in a part of the Dead Marshes. c) 14 Rations of Cram d) 3 Sprigs of Athelas e) a Scroll of Satisfy Hunger f) The Ring of Power of Uvatha the Horseman (+3) It increases your wisdom and constitution by 3. It makes you invisible. It provides resistance to fire, light and shards. It allows you to levitate. It allows you to sense the presence of Maiar. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Ring of Power of Akhorahil the Blind (+2 to searching) It increases your charisma and searching by 2. It makes you invisible. It sustains your constitution. It provides resistance to fire, cold, shards, nexus and chaos. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind in a part of the Dead Marshes. h) a Blessed Amulet of Protection from Evil [+7] (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your wisdom by 2. It provides resistance to life draining. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Ghost in the town of Minas Anor . i) a Ring Mail of Resistance (-2 to accuracy) [12,+9] It provides resistance to acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Julian, Master of Arden Forest in a part of the Dead Marshes. j) an Elven Bar Chain Mail of Resist Acid (-2 to accuracy) [18,+17] (+3 to stealth It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Hobbiton . k) a Chargeable Magical Battle Robe [2,+23] It can be upgraded with gold It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nidhogg, the Fire-Drake in a part of the Dead Marshes. l) a Psychoactive Skin (+5,+5) [10,+9](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides resistance to electricity. It speeds your regenerative powers. m) a Thunderlord Coat of Resistance [9,+16] It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Death in a part of the Dead Marshes. n) a Jedi Master Robe [6,+7] o) a Broken Dagger (1d1) (-2,-4) p) a Scimitar (4d3) (+5,+2) q) an Essence of Darkness r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Hobbiton . b) an Amulet of Resistance It provides resistance to acid, electricity, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Hobbiton . c) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Hobbiton . d) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Hobbiton . e) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark , nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Hobbiton . f) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Hobbiton . g) an Elven Double Ring Mail (-2 to accuracy) [15,+11] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Hobbiton . h) a Bar Chain Mail of the Maiar (-2 to accuracy) [18,+21] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater kraken in a deep water area. i) an Elven Jedi Master Robe of Resist Cold [6,+15] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Hobbiton . j) a Large Metal Shield of Electricity [5,+10] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by electricity. You found it in the remains of a Wavelord in a deep water area. k) a Short Sword (Offhand) (+1,+7) [-2,-8] (+1 attack) It increases your attack speed by 1. l) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Hobbiton . m) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Hobbiton . [Home Inventory - Minas Anor ] a) a Parchment titled ''There And Back Again'' It can be activated for cure cuts every 100 turns. You found it in the remains of a Helcungol in a part of the Dead Marshes. b) a Ring of Acid [+13] It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. c) a Ring of Nether Resistance d) a Ring of Sound Resistance It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green drake in the town of Gondolin . e) a Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . g) an Amulet of Resistance It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Wyrm in a part of the Dead Marshes. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Hobbiton . i) a Ribbed Plate Armour (-3 to accuracy) [28,+5] j) a Mithril Chain Mail [28,+6] It cannot be harmed by acid. k) The Filthy Rag of Ezelithir [1,+9] It sustains your wisdom. It provides immunity to nether. It makes you completely fearless. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . l) a Jedi Master Robe of Resist Fire [6,+7] It provides resistance to fire, light, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Caine, the Conspirator in a part of the Dead Marshes. m) an Ethereal Cloak [1,+13] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shooting Star the Red Dragon in a part of the Dead Marshes. n) a Dagger (Offhand) (+1,+4) [-2,-4] (+2 attacks) It increases your attack speed by 2. o) a Main Gauche (Offhand) (+1,+5) [-2,+9] (+2 attacks) It increases your attack speed by 2. p) The Dagger 'Nelost' (1d5) (+10,+7) (+2) It provides light (radius 1) forever. It is easy to throw. It increases your strength by 2. It does extra damage from frost. It drains life from your foes. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak in a north-south road. q) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) r) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . s) The Stiletto 'Echalman' (2d3) (-5,+4) (+5) It provides light (radius 1) forever. It is easy to throw. It increases your charisma by 5. It does extra damage from acid. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one in a part of the Dead Marshes. t) The Club of Naren (3d2) (+27,+3) (+5) It increases your strength by 5. It does extra damage from acid and electricity. It produces chaotic effects. It can cause earthquakes. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one in a part of the Dead Marshes. u) a Lucerne Hammer of Westernesse (4d5) (+5,+6) (+1) It can be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of Smeagol in a part of the Dead Marshes. v) The Flail of Mangis (5d3) (+20,+5) It can be wielded two-handed. It produces chaotic effects. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harry Goatleaf, Gatekeeper of Bree in a part of the Dead Marshes. w) The Key of Thorin [The Museum Inventory - Minas Anor ] a) The Staff of the Ithryn Luin It can be activated for cure fear every 100 turns. You found it in the remains of a Master lich in the town of Minas Anor . [The Museum Inventory - Osgiliath ] a) a Parchment titled ``How to Win the Game'' It can be activated for decreasing Intelligence. You found it in the remains of a Spectre in a deep water area. b) The Perfect Symbiote It can be activated for cuts. You found it in the remains of a Bone dragon in a part of the Dead Marshes. c) Combat-Echizen "Because it's time"'s corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Combat-Echizen "Because it's time" in a part of the Dead Marshes.