[FuryBand 4.0.0 Character Sheet] Name : Woody Age 77 STR! 18/210 Sex : Male Height 57 INT! 18/210 Race : Wood-Elf Legolas Weight 106 WIS! 18/*** Class : Bowman Social Class 47 DEX! 18/*** Body : Player CON! 18/130 God : Manwe Sulimo CHR! 18/*** + To Melee Hit 97 Level 75 Hit Points -1018/ 1482 + To Melee Damage 74 Experience 59816612 Spell Points 426/ 427 + To Ranged Hit 93 Max Exp 59816612 Sanity 1369/ 1392 + To Ranged Damage 19 Exp to Adv. ***** Piety -2269 AC 27+88 Gold 30133 Speed Fast (+14) (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Superb Blows/Round: 14 Bows/Throw : Legendary[67]Searching : Superb Shots/Round: 6 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 1036 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 140 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Nandorin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Erebor: Level 60 (3000') Dol Guldur: Level 57 (2850') Angmar: Level 80 (4000') Your body was a Player. You have defeated 1380 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Quelle of the 2890th year of the third age. Your adventure lasted 15 days. Your Attributes: You are dead, killed by a potion of Death on level 57 of Dol Guldur. You can switch locations with another being. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are resistant to fire. You resist cold exceptionally well. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is branded with the Sign of Chaos. adefkmnopsuxz{|@ Add Str : ..8.......4..... Add Int : ...3.2.......... Add Wis : ..8..2..5....... Add Dex : .3.............. Add Con : ....3........... Add Chr : .......55....... Mul Mana : ......+......... Add Stea. : .3.3..1......... Add Sear. : .....2.555...... Add Infra : .3...2.5........ Add Tun.. : ..............6. Add Speed : ..8........2.... Add Blows : ...3............ Chaotic : +............... Slay Evil : .............+.. Sharpness : ..........+..... Cold Brand: .............+.. Sust Str : ................ Sust Int : ....+........... Sust Wis : ....+...+....... Sust Dex : ........+....... Sust Con : ....+........... Sust Chr : .......++....... Invisible : ...+............ Mul life : ...............+ Sens Fire : ..+............. Reflect : ................ Free Act : .+.............. Hold Life : ..+.+........... Res Acid : ..++..+.+....... Imm Elec : ..+...+*+....... Res Fire : ..++..+......... Res Cold : ..+.+.++........ Res Pois : ..+...+......... Res Fear : ......+......... Res Light : ......++.......+ Res Dark : ...++.+++....... Res Blind : .....+...+...... Res Conf : +..+..+...+..... Res Sound : ......+......... Res Shard : ......+......... Res Neth : ....+.+......... Res Nexus : ......+......... Res Chaos : +.....+...+..... Res Disen : ...+..+.+....... Lite : ....+..++....... See Invis : ..+..+.+.+...... Regen : ....+.+......... Xtra Might: .+.............+ Xtra Shots: .+.............+ Activate : ....++.++....... Drain Exp : ...+............ Aggravate : .....+.......... Blessed : ..+............. Cursed : ...+............ Hvy Curse : ...+............ Fly : .......+........ Troll.ESP : .+.............. Corruption list: Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.600] . Sword-mastery 50.000 [1.000] - Archery 50.000 [1.850] . Sling-mastery 00.000 [0.300] . Bow-mastery 50.000 [0.700] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] . Throwing 01.000 [0.700] - Sneakiness 04.450 [1.100] . Stealth 07.000 [1.400] . Disarming 15.200 [0.900] - Powers 04.616 [0.200] . Devices 50.000 [1.100] - Spirituality 08.200 [0.400] . Prayer 50.000 [0.500] . Monster-lore 12.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You may find a Potion of Invisibility on level 15. You are fated to find something special on level 12. You may find a Potion of Naivety on level 97. You do not know all of your fate. [Character Equipment] a) The Shattered Blade of Chaos 'Stormbringer' (0d0) (-4,-7) {cursed} It produces chaotic effects. It provides resistance to chaos. It is cursed. You found it in the remains of The Stormbringer on level 80 of Angmar. d) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. e) a Blessed Ring of Speed of the Elements [+8] (+8) It increases your strength, wisdom and speed by 8. It provides resistance to life draining, acid, electricity, fire, cold and poison. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker in the town of Gondolin . f) The Ring of Power of Ji Indur Dawndeath (+3 attacks) {cursed} It increases your intelligence, stealth and attack speed by 3. It makes you invisible. It provides resistance to acid, fire, dark, confusion and disenchantment. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath in a part of the Dead Marshes. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Daoloth, the Render of the Veils on level 80 of Angmar. m) The Palantir of Orthanc (+2) (charging) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 80 of Angmar. n) a Chargeable Psychoactive Skin (+5,+5) [10,+8](20%) (+1 to stealth) It provides light (radius 2) forever. It can be upgraded with gold It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It speeds your regenerative powers. You found it in the remains of an Ancient black dragon in the town of Gondolin . o) The Cloak 'Menelcol' [1,+25] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma, searching and infravision by 5. It sustains your charisma. It provides immunity to electricity. It provides resistance to cold, light and dark. It allows you to breathe without air. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 80 of Angmar. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angmar. s) a Jewel Encrusted Crown of Seeing [0,+15] (+5 to searching) It increases your searching by 5. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of Cantoras, the Skeletal Lord in a part of the Dead Marshes. u) a Handclaw of Power (+7,+11) [3,+11] (+4) It increases your strength by 4. It is very sharp and can cut your foes. It provides resistance to chaos. You found it in the remains of Lokkak, the Ogre Chieftain in a shallow water area. x) a Maia Hooves [3,+10] (+2 to speed) It increases your speed by 2. z) (nothing) {) 13 Silver Arrows of Frost (3d4) (+15,+15) It does extra damage from frost. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. It cannot be harmed by cold. You found it in the remains of Oremorj in a part of the Dead Marshes. |) a Gnomish Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) The Tome of Woody It cannot be harmed by acid, cold, lightning or fire. b) Curunir's Alteration Manual (charging) It can be activated for mass genocide every 1000 turns. You found it in the remains of a Vampire ogre on level 57 of Dol Guldur. c) 19 Rations of Cram d) 3 Potions of Corruption e) 44 Scrolls of Identify f) 15 Scrolls of *Identify* {25% off} g) an Amulet of Doom [-5] (-6) {cursed} h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . j) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . k) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 80 of Angmar. l) an Elven Splint Mail (-2 to accuracy) [19,+21] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Chieftain in the town of Gondolin . m) The Psychoactive Skin of Great Luck [2,+1] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 80 of Angmar. n) The Leather Jerkin of Tom Bombadil [40,+0] (+1) It grants you the power of teleport if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 80 of Angmar. o) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 80 of Angmar. p) a Main Gauche (Offhand) of Resist Fire (+1,+5) [-2,+7] (+2 attacks) It increases your attack speed by 2. It provides resistance to fire. It cannot be harmed by fire. You found it in the remains of an Ancient white dragon on level 60 of Erebor. q) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angmar. r) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Light Mithril Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angmar. t) 22 Arrows (exploding) (1d4) (+4,+10) u) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) (nothing) [Home Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+2) It increases your intelligence and wisdom by 2. It makes you invisible. It provides resistance to acid and sound. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) a Ring of Extra Attacks (+2 attacks) {100% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. c) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . d) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . e) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 80 of Angmar. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 80 of Angmar. h) The Filthy Rag of Amlan (-7,-1) [1,-1](20%) It increases your hit points by 20%. It sustains your wisdom. It provides immunity to nether. It provides resistance to poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) an Elven Jedi Robe of Resist Fire [6,+15] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, confusion and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll in the town of Bree . j) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It provides light (radius 1) forever. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angmar. k) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angmar. l) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It is easy to throw. It does extra damage from frost. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angmar. m) The Small Sword 'Dimaraden' (1d8) (+5,+14) (+1) It increases your strength and wisdom by 1. It produces chaotic effects. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth in the town of Bree . n) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 80 of Angmar. o) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) a Short Bow of Mirkwood (x3) (+17,+19) (+1) It increases your constitution and stealth by 1. It provides resistance to poison. It allows you to see invisible monsters. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Blue Thunderlord in the town of Bree . q) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Bree . r) The Long Magic Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angmar. s) The Light Mithril Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 80 of Angmar. t) a Light Crossbow of Extra Might (x4) (+5,+15) It makes you completely fearless. It fires missiles with extra might. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . u) a Drum of Power (+1) {100% off} It increases your strength and charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. v) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . [Home Inventory - Gondolin ] a) a Silver Rod of Nothing (100/100) b) a Golden Rod of Quickness of Nothing (125/125) c) a Radiant Ring of Constitution of the Elements (+4) It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your intelligence, constitution and stealth by 4. It sustains your constitution. It provides resistance to acid, electricity, fire, cold, poison and light . It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . e) The Ring of Nimloth (+1 to searching) It increases your searching and infravision by 1. It sustains your strength, constitution and charisma. It provides immunity to paralysis. It provides resistance to poison, light and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ultra-elite paladin in the town of Gondolin . f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . g) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . i) a Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+27] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . j) The Filthy Rag of Erandoron [1,-1] It provides immunity to electricity and cold. It provides resistance to life draining, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak in a plain of grass. k) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Reaper Axe of Felfinur (3d4) (+6,+15) (+2 attacks) It can be wielded two-handed. It increases your constitution, charisma and attack speed by 2. It does extra damage from frost. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vlad Dracula, Prince of Darkness in a part of the Dead Marshes. n) The Dagger 'Belangil' (2d4) (+2,+7) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It is easy to throw. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. o) a Dagger of Gondolin (1d5) (+8,+12) (+2) It provides light (radius 1) forever. It is easy to throw. It increases your strength, dexterity and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Greater kraken in a deep water area. p) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and blindness. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It does extra damage from pure magic. It increases your intelligence and wisdom by 4. It does extra damage from light. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Short Magic Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold . It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . t) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . u) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker in the town of Gondolin . [Home Inventory - Minas Anor ] a) a Wings of Manwe [10,+5] (+5 to speed) {100% off} It increases your strength and speed by 5. It provides immunity to electricity. It provides resistance to confusion. b) a Coral Stone of Ulmo [10,+19] (+3) {100% off} It increases your intelligence and luck by 3. It makes you completely fearless. It provides resistance to chaos. It allows you to breathe underwater. c) The Ultimate Slime Mold It can be activated for summon pet every 101 turns. You found it in the remains of a Kouko in a part of the Dead Marshes. d) The Torch of Isengard It can be activated for acquirement every 3000 turns. You found it in the remains of a Spectre in the town of Minas Anor . e) 4 Sprigs of Athelas f) a Rod Tip of Door/Stair Location (10 Mana to cast) g) 2 Rod Tips of Light (15 Mana to cast) h) a Rod Tip of Trap Location (8 Mana to cast) i) a Wand of Noxious Cloud[6|25] (9 charges) j) a Staff of Globe of Light[6|18] (14 charges) k) a Staff of Vision[2|17] (6 charges) l) a Ring of Flying m) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . n) a Green Dragon Scale Mail (-2 to accuracy) [30,+18] o) a Chargeable Robe [2,+3] (+2 attacks) It can be upgraded with gold It increases your attack speed by 2. You found it in the remains of a Novice rogue in the town of Bree . p) a Jedi Master Robe [6,+2] q) a Fur Cloak of Aman [3,+26] (+1 to stealth) It increases your stealth by 1. It provides resistance to cold and chaos . It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. r) a Spider Web of Protection [1,+20] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) a Large Mithril Shield [8,+16] It cannot be harmed by acid. t) a Jewel Encrusted Crown of the Magi [0,+7] (+1) It increases your intelligence by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord in a part of the Dead Marshes. u) a Third Eye of Wisdom [1,+17] (+4 to stealth) {100% off} It increases your wisdom, stealth, searching and spell power by 4. It sustains your wisdom. It allows you to sense the presence of evil beings and good beings. You stole it from the Black Market. v) a Pair of Metal Shod Boots of Jumping [6,+15] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Black Market. w) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Caras Galadhon ] a) an Indestructible Holy Tome of Manwe Sulimo It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord in a part of the Dead Marshes. b) The Gem of Rage It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Vampire ogre in a part of the Dead Marshes. c) a Silver Rod of Quickness of Nothing (100/100) d) a Silver Rod of Capacity of Nothing (200/200) e) a Staff of Teleportation[1|20] (9 charges) It induces random teleportation. f) The Silmaril of Flames (+2) It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 80 of Angmar. g) a Hard Leather Armour of the Maiar (-1 to accuracy) [6,+8] It grants you the power of berserk if it is being worn. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster in a part of the Dead Marshes. h) a Jedi Master Robe of Resist Acid [6,+9] It provides resistance to acid, light, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord in a part of the Dead Marshes. i) a Chargeable Cloak of Electricity [1,+5] j) The Elven Cloak of Mellyrn [4,+20] (+4) It increases your dexterity, stealth, speed and luck by 4 . It makes you invisible. It sustains your dexterity. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. k) The Jewel Encrusted Crown 'Arwedh' [0,+8] It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, poison, dark, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord in a part of the Dead Marshes. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Broken Dagger of Ilathiri (1d1) (-7,+8) It does extra damage from acid, electricity and fire . It produces chaotic effects. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath in a part of the Dead Marshes. n) 7 Sheaf Arrows of the Teleri (1d5) (+15,+15) It is very sharp and can make your foes bleed. It provides resistance to nether. It has been blessed by the gods. You found it in the remains of a Zombie Giant headless in the town of Gondolin . o) a Metal Boomerang (Defender) (4d5) (+11,+12) [+7] (+1 to stealth) p) an Acidic Small Mithril Boomerang of Westernesse (3d4) (+13,+14) (+2) It increases your strength, dexterity and constitution by 2. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by acid. You found it in the remains of a Great Bile Worm in a part of the Dead Marshes. q) a Parchment - Artifact Lore Vol. IV [The Museum Inventory - Bree ] a) Lokkak, the Ogre Chieftain's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain in a shallow water area. [The Museum Inventory - Osgiliath ] a) The Double Axe of Heloron (3d6) (+2,+9) (-9) {cursed} It must be wielded two-handed. It provides light (radius 1) forever. It decreases your charisma by 9. It is especially deadly against dragons. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Julian, Master of Arden Forest in a part of the Dead Marshes. b) Julian, Master of Arden Forest's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Julian, Master of Arden Forest in a part of the Dead Marshes.