[Theme 1.2.0 Character Sheet] Name : Edaytram Age 79 STR! 39 Sex : Female Height 60 INT: 30 Race : Wood-Elf Weight 81 WIS! 26 Class : Assassin Social Class 34 Dex! 31 38 Body : Player CON! 40 God : Tulkas CHR! 32 + To Melee Hit 145 Level 50 Hit Points -101/ 1215 + To Melee Damage 116 Experience 11486891 Spell Points 122/ 136 + To Ranged Hit 68 Max Exp 11486891 Sanity 455/ 455 + To Ranged Damage 6 Exp to Adv. ***** Piety 82223 AC -5+101 Gold 3337943 Speed Fast (+8) (Miscellaneous Abilities) Fighting : Legendary[100Perception : Bad Blows/Round: 15 Bows/Throw : Legendary[17]Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 15d4+1740 Stealth : Legendary[22]Magic Device: Legendary[10]Infra-Vision: 40 feet Tactic: berserker Explor: normal (Character Background) You are one of several children of an Avarin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 69 (3450') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 19 (950') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') a Lost Temple: Level 10 (500') Bilbo's trail: Level 10 (500') Thorin's trail: Level 33 (1650') Your body was a Player. You have defeated 12691 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 67 princesses. You found 1 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 54th Quelle of the 2890th year of the third age. Your adventure lasted 68 days. Your Attributes: You are dead, killed by an Ancient multi-hued dragon on level 99 of Orodruin. You are telekinetic. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : ....2.2........+ Add Wis : .12............. Add Dex : ......2......... Add Con : ....2.....43...+ Add Chr : ..............4. Add Stea. : .......2...3.... Add Speed : .....32....3.... Add Blows : ...3....1....... Slay Evil : +............... Slay Demon: +............... Slay Drag.: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ....+........... Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ....+...+.+..... Sust Chr : ................ Invisible : +............... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ....+...+.....+. Hold Life : ..+..+.......... Res Acid : ....+.+.+....... Imm Elec : +...+.+.*....... Imm Fire : +...*.+......... Imm Cold : +...*.+...+..... Res Pois : .......+........ Res Fear : +...+.+......... Res Light : .....+.........+ Res Dark : .....+.......... Res Blind : ................ Res Conf : ....+++.+.....+. Res Sound : ......+.+....... Res Shard : ................ Res Neth : .+.............. Res Nexus : ......+......... Res Chaos : ....++..+....... Res Disen : ....+........... Aura Fire : +............... Lite : +............... See Invis : .++..+.......... Digestion : +............... Regen : ..........+..... Xtra Might: ...............+ Activate : +..+.+....+...+. Blessed : ..+...........+. Cursed : ...+..++++...... Sentient : +............... Orc.ESP : .....+.......... Troll.ESP : +............... Giant.ESP : +............... Undead.ESP: .+.............. Full ESP : .........+...... Corruption list: Saruman's Power: Move an object in line of sight to you. Max weight equal to (level) pounds Level=9, Cost=9, Stat=WIS, Difficulty=14 Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.800] - Sword-mastery 50.000 [0.600] . Critical-hits 02.000 [0.800] - Archery 04.000 [0.000] . Boomerang-mastery 01.000 [0.300] . Barehand-combat 01.300 [0.400] - Sneakiness 10.000 [2.000] . Stealth 50.000 [2.000] . Disarming 04.500 [1.000] . Backstab 50.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 02.560 [0.200] . Magic-Device 37.600 [1.000] . Conveyance 01.300 [0.400] . Divination 01.000 [0.300] . Temporal 00.000 [0.200] . Thaumaturgy 01.000 [0.300] - Spirituality 07.990 [0.700] . Prayer 31.000 [0.500] . Mindcraft 01.300 [0.400] . Monster-lore 03.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You may meet a Horse on level 9. You are fated to find a Potion of Cure Light Wounds on level 13. You may meet a Brown Thunderlord on level 51. [Character Equipment] a) The Dagger of Peregrin (E:132013, L:40) (1d4) (+34,+18) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, fire and cold. It allows you to sense the presence of trolls and giants. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Wooden Boomerang of *Slay Undead* (1d8) (+7,+6) (+1) It increases your wisdom by 1. It is a great bane of undead. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. You found it in the remains of a Ghost in the town of Minas Anor . e) a Blessed Ring of Slaying (+13,+14) [+4] (+2) {100% off} It increases your wisdom by 2. It provides resistance to life draining . It allows you to see invisible monsters. It has been blessed by the gods. You stole it from the Black Market. f) a Magical Ring of Extra Attacks (+3 attacks) {cursed} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 3. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) an Elemental Amulet of Weaponmastery (+1,+4) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 63 of Erebor. m) The Arkenstone of Thrain (+3) {!d!v!k} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {cursed} It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) a Cloak of Aman [1,+15] (+2 to stealth) {cursed} It increases your stealth by 2. It provides resistance to poison. It is cursed. It cannot be harmed by acid, cold, lightning or fire. p) The Buckler of Mionum [-30,+10] (+1 attack) {cursed} It can be used to store a spell. It increases your attack speed by 1. It sustains your constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to acid, confusion, sound and chaos. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 47 of Barad-Dur. s) a Jewel Encrusted Crown of Telepathy [0,+16] {cursed} It gives telepathic powers. It is cursed. It cannot be harmed by acid. You bought it from the Black Market. u) The Set of Gauntlets of Nargothrond [Phase Door] [2,+9] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Orc Cave. x) The Pair of Hard Leather Boots of Nevrast [3,+11] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 72 of Erebor. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!d!v!k} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Nightwing on level 58 of Barad-Dur. b) a Fireproof War Tome of Tulkas {!d!v!k} It cannot be harmed by fire. You bought it from the Library. c) The Gem of Rage {light absorption 80} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 37 of Barad-Dur. d) Curunir's Alteration Manual {satisfy hunger !d!v!k@A2} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Narrog on level 50 of Moria. e) Curunir's Book of Impossible Occurences {teleport 100 !d!v!k} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 32 of Mirkwood. f) 18 Potions of Cure Critical Wounds g) 16 Potions of Healing {!q} h) 9 Fireproof Scrolls of Teleportation It cannot be harmed by fire. You bought it from the Alchemy shop. i) a Wooden Rod of Trap Location (10/10) {!d!v!k@z0} j) a Silver Rod of Recall (100/100) {!d!v!k!z@z2} k) a Silver Rod of Illumination (100/100) {!d!v!k@z1} l) a Mithril Rod of Nothing (160/160) m) a Mithril Rod of Perception (93/160) {!d!v!k@z4} n) a Mithril Rod of Disarming (84/160) {!d!v!k@z3} o) a Rod Tip of Perception (20 Mana to cast) p) a Wand of Demon Blade[16|34] (0 charges) q) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed, !w} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. r) The Amulet of Annatar(200%)(200%) (+10) s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . t) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Tome of Edaytram {!d!v!k} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Gem of Hate {Cure insanity 200} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 53 of Barad-Dur. c) The Lost Works of Melian {genocide 500} It can be activated for genocide every 500 turns. You found it in the remains of a Dread on level 55 of Barad-Dur. d) The Shopping List of Barliman {genocide 500} It can be activated for genocide every 500 turns. You bought it from the Magic shop. e) 16 Sprigs of Athelas f) 4 Potions of *Healing* {!q} g) 7 Potions of Restore Life Levels h) 6 Potions of Enlightenment {25% off} i) 11 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. j) a Golden Rod of Curing (125/125) k) 2 Rod Tips of Recall (80 Mana to cast) l) a Rod Tip of Teleport Other (60 Mana to cast) m) a Staff of Healing[2|30] (5 charges) n) a Staff of Healing[1|22] (5 charges) o) a Staff of Genocide[1|5] (4 charges) p) a Staff of Genocide[1|6] (3 charges) q) a Lucky Amulet of Resistance (+4) r) a Robe of the Ithryn (-3,-2) [2,+20] It can be used to store a spell. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 59 of Dol Guldur. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Dwarven Shovel of Digging (+5) {!d!v!k} It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. u) The Key of Thorin v) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) a Blessed Ring of Constitution [+3] (+6) {100% off} It increases your wisdom and constitution by 6. It sustains your constitution. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. You stole it from the Black Market. b) a Ring of Slaying (+14,+14) You bought it from the Black Market. c) a Ring of Speed (+11) {100% off} It increases your speed by 11. You stole it from the Black Market. d) a Magical Ring of Speed (+10) {100% off} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of Barad-Dur. f) a Ring of Fear Resistance g) 2 Rings of Extra Attacks (+2 attacks) {100% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 2. You stole it from the Rare Jewelry Shop. h) a Ring of Flying It allows you to fly. You bought it from the Black Market. i) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) an Amulet of of War (+3 attacks) {100% off} It increases your strength, dexterity and attack speed by 3. It drains mana and experience. It aggravates nearby creatures. You stole it from the Rare Jewelry Shop. k) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Amulet of Ingwe (+3) m) a Rohirric Amulet of of Life(40%) (+2 to speed) {100% off} It increases your speed by 2. It increases your hit points by 40%. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining. It drains mana. You stole it from the Rare Jewelry Shop. n) The Amulet of Minyammir (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and constitution by 3. It sustains your wisdom, constitution and charisma. It provides resistance to acid, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 70 of Dol Guldur. p) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 65 of Dol Guldur. q) a Dwarven Amulet of Trickery [+2] (+4) It grants you the power of stone to mud if it is being worn. It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity and constitution. It provides resistance to poison and nexus. You bought it from the Black Market. r) a Rohirric Amulet of Wisdom (+8) {100% off} It increases your wisdom and speed by 8. It sustains your wisdom. It makes you completely fearless. You stole it from the Black Market. s) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golfimbul, the Hill Orc Chief on level 21 of Orc Cave. t) The Phial of Galadriel (+4) {!d!v!k@w0@A1} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . v) The Key of Orthanc {!d!v!k@A0@w0} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) The Golden Horn of the Thunderlords (7 charges) {100% off} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) a Balance Dragon Scale Mail (-2 to accuracy) [30,+17] {100% off} It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It provides resistance to sound, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. c) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Chieftain on level 42 of Moria. d) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 37 of Moria. e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . f) The Double Chain Mail 'Anaranos' (-2 to accuracy) [16,+4] It sustains your strength. It makes you completely fearless. It provides resistance to acid, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Mewlip Queen on level 40 of Moria. g) The Bar Chain Mail of Regros (-2 to accuracy) [18,+7] It provides immunity to electricity and cold. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 67 of Dol Guldur. h) The Partial Plate Armour of Ningrith (-3 to accuracy) [22,+12] It makes you completely fearless. It provides resistance to acid, electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 46 of Barad-Dur. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Mumak Hide Armour 'Agnolluin' (-1 to accuracy) [8,+19] It can be used to store a spell. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Great Eagle Down Coat of Carim [9,+0] It sustains your charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to cold, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. n) a Buckler of Reflection [-30,+7] (+1 attack) o) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3) It grants you the power of find secret passages if it is being worn. It increases your intelligence and constitution by 3. It provides immunity to fire. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 33 of Thorin's trail. q) a Large Leather Shield of Reflection [4,+9] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 36 of Moria. r) The Large Metal Shield 'Bramen' [5,+14] It sustains your constitution. It provides immunity to electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Small Mithril Shield of Thorin [5,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Metal Cap of Thengel [3,+10] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 8 of Barrow-Downs. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Set of Gauntlets of Lorien [2,+15] (+4) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It increases your dexterity by 4. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . w) a Pair of Soft Leather Boots of Stability [2,+8] It provides resistance to nexus. It allows you to levitate. It was given to you as a reward. [Home Inventory - Caras Galadhon ] a) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark , nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ungoliant, the Unlight on level 72 of Erebor. b) The Dagger 'Aeglin' (1d4) (+4,+21) (+4) It increases your wisdom and dexterity by 4. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. c) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. f) The Tulwar of Nedheluch (2d4) (+29,+23) (+1 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution and speed by 1. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue drake on level 68 of Erebor. g) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {!d!v!k} It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 29 of Mirkwood. i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. j) The Long Sword 'Sereghathol' (E:37, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 63 of Erebor. k) The Long Sword 'Elvagil' (2d5) (+0,+0) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 26 of Mirkwood. l) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Two-Handed Sword of Caron (3d6) (+11,+17) (+5) It must be wielded two-handed. It increases your wisdom and dexterity by 5. It does extra damage from frost. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cold-drake on level 44 of Moria. n) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) The Shadow Blade of Habardair (4d4) (+15,+19) (+3 to stealth) It increases your dexterity and stealth by 3. It does extra damage from acid. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Shadow Blade of Ginya (4d4) (+12,+16) (+3 attacks) {100% off} It increases your intelligence, dexterity, stealth and attack speed by 3. It strikes at undead with holy wrath. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. q) a Small Mithril Boomerang of Tulkas (2d5) (+12,+9) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining, nether and nexus. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. It cannot be harmed by acid. You bought it from the Weaponsmith. r) The Metal Boomerang of Beor (4d5) (+3,+6) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) a Metal Boomerang of Tulkas (4d5) (+8,+6) (+1 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining and nexus. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. You found it in the remains of an Ancient blue dragon on level 49 of Moria. t) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim the Unhappy on level 51 of Barad-Dur. u) a Harp of Power (+2) It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Store. [The Museum Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+3) It can be used to store a spell. It increases your strength by 3. It makes you invisible. It sustains your strength and intelligence. It makes you completely fearless. It provides resistance to electricity, cold, confusion and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Ring of Power of Akhorahil the Blind It makes you invisible. It sustains your strength. It provides resistance to dark and shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 62 of Dol Guldur. c) a Blazing Ring of Constitution (+4) {100% off} It provides light (radius 3) forever. It increases your constitution by 4. It sustains your constitution. It provides resistance to fire . It produces a fiery sheath. You stole it from the Black Market. d) a Ring of Speed (+7) {100% off} It increases your speed by 7. You stole it from the Speed Ring Market. e) a Magical Ring of Speed (+10) {100% off} It can be used to store a spell. It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Double Chain Mail 'Tumurie' (+33,+51) [16,+0](-60%) {cursed} It decreases your hit points by 60%. It sustains your intelligence. It provides resistance to cold. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. g) The Mithril Chain Mail 'Dillum' (-3 to accuracy) [28,+14] It sustains your wisdom. It provides resistance to sound. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 60 of Barad-Dur. h) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black drake on level 69 of Angband. [The Museum Inventory - Caras Galadhon ] a) The Amulet of Helorlion (-6) {cursed} It decreases your strength and intelligence by 6. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. c) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 44 of Moria. d) The Sceptre of Numenor (-3 to speed) It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 64 of Barad-Dur.