[ToME 2.3.4 Character Sheet] Name : Baphomet Age 46 STR: 18/120 Sex : Male Height 100 INT: 3 Race : Beorning Barbarian Weight 237 WIS: 10 Class : Demonologist Social Class 54 DEX: 11 Body : Player CON: 16 God : Melkor Bauglir CHR: 3 + To Melee Hit 46 Level 33 Hit Points -6/ 463 + To Melee Damage 54 Experience 471566 Spell Points 39/ 39 + To Ranged Hit 35 Max Exp 471566 Sanity 170/ 170 + To Ranged Damage 1 Exp to Adv. 481250 Piety 8485 AC 20+32 Gold 7721 Speed Fast (+4) (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Very Bad Blows/Round: 4 Bows/Throw : Superb Searching : Very Bad Shots/Round: 2 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 4d4+216 Stealth : Bad Magic Device: Very Bad Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are a descendant of Beorn to the 9th degree. You are the adopted child of a Townsman. You are a credit to the family. You have dark brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 12 (600') Barrow-Downs: Level 10 (500') Moria: Level 30 (1500') Your body was a Player. You have defeated 2060 enemies. You saved Bree from a dreadful Nazgul. You saved 12 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 4th Quelle of the 2890th year of the third age. Your adventure lasted 18 days. Your Attributes: You are dead, killed by a Basilisk near Mordor. You can turn into a bear. You are poisoned. Your eyes are sensitive to infrared light. You have normal luck. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are resistant to fire. You are resistant to cold. You are resistant to confusion. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your dexterity is sustained. Your wisdom is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your weapon shocks your foes. adefkmnopsuxz{|@ Add Str : ...............+ Add Wis : ..3............. Add Sear. : .2.............. Add Infra : .2.............. Add Tun.. : ..............1. Elec Brand: +............... Sust Str : ...............+ Sust Int : ......+......... Sust Wis : ................ Sust Dex : ..+............. Sust Con : ................ Sust Chr : ................ Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : ........+....... Imm Elec : +...+.*......... Res Fire : ...............+ Res Cold : ......+......... Res Pois : ................ Res Fear : +..............+ Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ...............+ Res Sound : ................ Res Shard : ..+...+..+...... Res Neth : ................ Res Nexus : ..+............. Res Chaos : ................ Res Disen : ................ Lite : +....+.......... Xtra Shots: .+.............. Activate : ++.............. Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : ..+............. Sentient : +............... Skills (points left: 0) - Combat 36.310 [0.750] - Weaponmastery 32.635 [0.750] . Sword-mastery 15.000 [0.600] . Archery 03.000 [0.400] - Sneakiness 01.900 [1.800] . Stealth -04.000 [0.400] . Disarming 01.200 [1.800] - Magic 15.510 [0.700] . Magic-Device -00.800 [1.150] . Udun 00.000 [0.400] . Demonology 30.000 [1.000] - Spirituality 01.580 [0.700] . Prayer 17.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Staff of Recovery on level 17. [Character Equipment] a) The Dagger 'Dethanc' (E:4804, L:16) (1d4) (+16,+13) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power of Uvatha the Horseman (+3) It increases your wisdom by 3. It makes you invisible. It sustains your dexterity. It provides resistance to shards and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) a Ring of Damage (+7) You found it in the remains of a Mature red dragon in the town of Gondolin . k) an Amulet of Lightning Resistance m) an Everburning Torch n) The Soft Leather Armour 'Silwe' [4,+11] {100% off} It sustains your intelligence. It provides immunity to electricity. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. o) a Fur Cloak [3,+9] p) a Small Leather Shield of Resist Acid [2,+8] s) a Dragon Helm [8,+10] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. u) a Set of Leather Gloves [1,+10] x) a Pair of Soft Leather Boots [2,+9] z) (nothing) {) (nothing) |) a Pick (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Demonblade (4d6) (+6,+9) It strikes at demons with holy wrath. b) The Tome of Baphomet c) Raistlin's Ready Ranger It can be activated for cure confusion every 500 turns. You found it in the remains of a Phantom in the town of Minas Anor . d) 19 Rations of Food e) a Sprig of Athelas f) a Potion of Invisibility g) a Scroll of Word of Recall h) a Silver Rod of Simplicity of Detection (100/100) i) a Ring of Protection [+18] You bought it from the Magic shop. j) a Ring of Protection [+16] k) 2 Rings of Fear Resistance l) a Ring of Blindness Resistance m) a Ring of Invisibility n) an Amulet of Spell o) an Elven Leather Scale Mail of Resist Acid (-1 to accuracy) [11,+12] (+1 to ste It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon in The Pits of Angband. p) The Leather Scale Mail 'Cureith' (-1 to accuracy) [11,+2] It sustains your constitution. It provides resistance to life draining , electricity, fire, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Large Leather Shield of Resist Lightning [4,+6] It provides resistance to electricity. It cannot be harmed by electricity. It was given to you as a reward. r) a Rapier of Slay Orc (1d6) (+11,+3) s) a Short Bow (x2) (-6,-5) {cursed} t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonhorn [2,+10] It provides light (radius 2) forever. It carries an ancient Morgothian curse. b) a Ring of Free Action It provides immunity to paralysis. It carries an ancient Morgothian curse. You found it in the remains of a Flying skull on level 30 of Moria. c) The Amulet of Nastingil (+4) It increases your intelligence, wisdom, dexterity and infravision by 4 . It sustains your wisdom. It provides resistance to blindness, nexus and chaos. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon in a hill. d) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and nexus. It carries an ancient Morgothian curse. It cannot be harmed by fire. It was given to you as a reward. e) a Mithril Chain Mail (-1 to accuracy) [28,+9] {100% off} It carries an ancient Morgothian curse. It cannot be harmed by acid. f) a Shadow Cloak [6,+10] (+1 to stealth) It increases your stealth by 1. It provides resistance to light and dark. It carries an ancient Morgothian curse. g) a Venomous Metal Boomerang (4d5) (+9,+7) It poisons your foes. It provides resistance to poison. It carries an ancient Morgothian curse. You found it in the remains of a Mountain ogre on level 30 of Moria. [Home Inventory - Gondolin ] a) Raal's Tormented Spirits It can be activated for cure poison every 100 turns. You found it in the remains of a Poltergeist on level 1 of Barrow-Downs. b) 14 Mushrooms of Cure Serious Wounds {100% off} c) a Ring of Sustain Intelligence d) a Ring of Sustain Wisdom e) a Large Leather Shield [4,+9] f) a Metal Cap of Light [3,+4] It provides light (radius 1) forever. It provides resistance to light . It was given to you as a reward. g) a Short Sword of *Slay Dragon* (1d7) (+11,+16) (+2) {100% off} It increases your constitution by 2. It is a great bane of dragons. It makes you completely fearless. It provides resistance to electricity and fire. It allows you to sense the presence of dragons. You stole it from the Black Market. h) an Acidic Sabre of Slay Evil (1d7) (+4,+4) It does extra damage from acid. It fights against evil with holy fury. It provides resistance to acid. It cannot be harmed by acid. It was given to you as a reward. i) The Cutlass of Ereth (1d7) (+6,+11) (+4) It increases your intelligence and charisma by 4. It is very sharp and can cut your foes. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 30 of Moria. j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. k) a Frozen Broad Sword (Defender) (2d5) (+5,+9) [+5] (+2 to stealth) It increases your stealth by 2. It does extra damage from frost. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon in The Pits of Angband. l) a Scimitar (Defender) (2d5) (+3,+5) [+5] (+3 to stealth) It increases your stealth by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon in a hill. [Home Inventory - Minas Anor ] a) 7 Flasks of oil b) a Silver Rod of Polymorph (100/100) c) a Wand of Essence of Speed[1|10] (5 charges) [Home Inventory - Lothlorien ] a) a Cursed Ring of Sustain Strength b) a Ring of Fear Resistance It makes you completely fearless. c) a Ring of Nexus Resistance d) a Ring of Shard Resistance